
Originally, Phantom Hourglass was set to be a smaller, quicker game, but Aonuma describes the pressure from the upstart training game:
"At first, we had the idea of creating a good game in a short time. We thought Brain Age was our rival. Brain Age's like that smart transfer student. The Zelda Team's not in the top places, but it studies hard. And then comes this transfer student and easily gets the first place without studying. That's very frustrating. After three long years, we finally finished Twilight Princess and the transfer student's the one that's smart and cool and gets the first place? Damn it (laughs)!"
This is only the first part of the interview, but it's a nice, long read about the game that's going to bring Zelda back to the masses.
[Via NeoGAF]






Reader Comments (Page 1 of 1)
8-31-2007 @ 12:30PM
hvnlysoldr said...
As a rival to Brain Age they were sure to include Dr. Kawashima's dreaded enemy Blue.
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