
1UP has posted an excellent interview with some of the names behind Advance Wars: Days of Ruin, in which the team reflects on the new direction taken by the game, and explains why many of the changes were made.
As well as addressing the new "serious" tone adopted by the game (they wanted to "surprise" people, and also attract sci-fi fans who wouldn't usually play war games), the team also revealed
Unsurprisingly, the reasoning behind said omissions makes perfect sense, and the cuts arguably resulted in the most streamlined, balanced Advance Wars game since the first GBA title. 1UP also opened the floor to members of its community, who made one or two cracking suggestions for the next entry in the series -- an infantry unit equipped with smoke grenades (thereby allowing 'portable' Fog of War) would be a welcome addition!


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Reader Comments (Page 1 of 1)
3-19-2008 @ 3:58PM
Wiitard said...
STILL STUCK ON 8TH MISSION!!!!!!!!!1
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3-19-2008 @ 4:15PM
Chris Greenhough said...
Wait until you get to the 26th!!!!!!!!!1
3-21-2008 @ 12:07PM
lulz said...
i bought this game within a week of it coming out. i didnt even know it was in the process of being released. i saw it on the store shelf and picked it up. i only played 1 other AW game and DoR is a big improvement. the missions are much harder.
http://www.expotv.com/Advance-Wars-Days-of-Ruin/3c-17c6 theres some reviews that show actual gameplay and not publisher-released trailers. watch those reviews with the actual footage and youll wanna pick this game up ;D
one of the best ds game purchases ive made. but the online could use some work.
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