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2008's Biggest Blips: Final Fantasy Tactics A2

Developer: Square Enix
Publisher: Square Enix
Release: TBA

What separates Final Fantasy Tactics Advance from most other handheld SRPGS? Its level of polish. As with the original Final Fantasy Tactics game for the PlayStation, Square Enix put its talents and resources behind FFTA's soundtrack, character designs, and solid mechanics. Even today, five years later, the GBA title's presentation outclasses releases like Hoshigami Remix and Luminous Arc.

Final Fantasy Tactics A2: Grimoire of the Rift continues that high-budget, high-quality tradition. While Square Enix hasn't yet announced a US release date, and we're disappointed about the the game's lack of both online and offline multiplayer features, we're excited about all the sequel's additions -- 400 missions, Revenant Wings-esque item synthesis, a reworked law system, bigger enemies, an expanded map with distributed "area maps," and a ton of new job classes.

FFTA2 now boasts over 45+ different professions, ranging from Chocobo Knights (Chocobo-riding Moogles) to Bastards (a surly lot). Just as interesting as the vocations included are the ones that were cut from the final release due to time constraints or continuity issues. We came across their design documents while sifting through Square Enix's dumpster for discarded figurines, and we've posted the never-seen-before job classes right here for you!

Chimney Sweep

Action Ability
  • sweeps your chimney
  • walks around covered in soot
Combo Ability
  • after years of choking on grit and dust, dies an early death due to cancer caused by inhaling carcinogenic chemicals in the soot

Real World Roommate

Action Ability
  • accuses you of disrespectin' her
Reaction Ability
  • refuses to accept any apologies or assurances that you had no intention of disrespectin' her
Support Ability
  • tells everyone in the house that you're disrespectin' her

Damn Cargo Shorts-Wearin' Kids

Action Ability
  • wears those damn cargo shorts every day
  • has too many pockets for their own good
Support Ability
  • perpetuates the misbelief that wearing camo anything is acceptable fashion (e.g. camo cargo shorts)

Gangsta Rapper, Circa Early-to-Mid 90s

Action Ability
  • checks himself before he wrecks himself ('cause shotgun bullets are bad for his health)
  • is the capital S oh yes so fresh N double O P -- D O double G Y D O double G, ya see
Reaction Ability
  • calls his crew while you call your crew so you can rendezvous at the bar around two
Combo Ability
  • is better than your favorite rapper

Overbearing Asian Mother

Action Ability
  • belittles any and every measure you take to establish yourself as an individual
Reaction Ability
  • repeatedly insists that you should've become a doctor or a lawyer, like your successful cousins, instead of studying "computer"
Support Ability
  • leaves you with crippling feelings of inadequacy and social ineptitude

Cute Friend Whom You Have a Crush On

Action Ability
  • hair smells of strawberries, sunshine, and summer possibilities
  • is a kindred spirit; totally on the same wavelength as you
Reaction Ability
  • looks at you pityingly when you ask her out
  • just wants to be friends
  • isn't ready to date anyone right now
Combo Ability
  • sleeps with four other dudes -- simultaneously! -- the following week


Action Ability
  • is back in pog form

Gallery: Final Fantasy Tactics A2

Apollo Justice
Back Next, on BSI: Troi

2008's Biggest Blips: Ninja Gaiden: Dragon Sword

Developer: Team Ninja
Publisher: Tecmo
Release: March

There is a certain DS title on the horizon: Ninja Gaiden: Dragon Sword. As a person who enjoys the finer things in life, like the silent "fwip" of a poisoned dart hitting your enemy's throat or the grace of emerging from the shadows to slice your enemy's stomach, spilling his intestines onto the bamboo floor beneath you, this game is likely the focal point of your life right now. Your only reason for accessing DS Fanboy on any kind of regular basis is only in the hopes that there will be new Ninja Gaiden news.

If none of this rings true to you, then perhaps some personal reflection is in order. Have you perhaps considered you are not a ninja, nor are you fascinated with the world's most efficient killer? Should this be the case, we have a surefire way to make sure you let in the unimaginable power to dispatch the living and accept the Ninja as the world's most awesome thing ever, all in a matter of days.

First of all, we have to list the givens:
  • You must quit your job
  • Leave your loved ones, making sure only to take one internet-accessing device (so you can read the rest of this, unless you want to use a pen and paper like some jerk), one bowl of rice and your DS
  • Make your way to the mountains of Tibet

Okay, now you're in Tibet. First thing you need to do is throw out the bowl of rice. Ninja don't get hungry; hunger fears the power of the ninja. The ninja sustains its life through the destruction of its enemies. It feeds on the perfection of silently killing its target and making its way off into the night.

Next, you need to hook it up with Google maps and search for your local video rental store. Actually, there aren't that many in Tibet, so head back to your residence (maybe you should have just written this all down or printed it out?). Look up a Hollywood Video or a Blockbuster and go in. Find the nearest employee and ask them to point you toward the Ninja section. If they don't have a Ninja section, pull out your DS and use it to smack that unhelpful person in the face. Then, ask them to point you toward American Ninja.

Once face-to-case with the film, you'll have little time before the cops show up. You won't be able to take them on now at this point in your training, so grab everything that says American Ninja on it and duck out of the door. Once out of the store, put your heels to the pavement and run as fast as you can back to your family.

As you arrive at your former home, take care to enter as silently as possible. Your former spouse may have found someone new in the period since your departure and your training may need to be accelerated. Your primary goal is to find your VCR or DVD player, extract it and abscond to somewhere safe so that you may view these films.

Now is the time to absorb this material and carefully study each and every film in the American Ninja franchise you were able to make off with. You must watch them and emulate every single one of Dudikoff's moves, with your DS's stylus firmly gripped in hand. And only after learning from the master may you attempt your next task: securing your copy of Ninja Gaiden: Dragon Sword.

By this time in your ninja career, it is now March and the release of Ninja Gaiden: Dragon Sword is quickly approaching. It would have to be before you could realistically master the skills of Michael Dudikoff. And now is your true test, as you must leave your dojo in the hunt for Ninja Gaiden: Dragon Sword.

Now is the time for real-world practice, as seen in the video above.

It is here that your true skills will be put to the test. You have trained hard and you have been faced with many trials. You will have to make your way into a convenient retail location, procure the DS title, pay off the cashier and return to your sanctuary. It is a difficult task. We wish you luck.

Professor Layton
Back Duck!

2008's Biggest Blips: Super Dodgeball Brawlers

Developer: Million
Publisher: Aksys Games
Release: April 2008


You've seen the news. Our children are rapidly falling under the sway of insidious video games, spending hours upon hours watching and even taking part in the most brutal acts of violence imaginable. Games like Grand Theft Auto and Manhunt 2 are designed with nothing in mind but a devious plot to corrupt our children and disrupt our society. Not only that, but many of these games expose our youth to graphic sexuality. Case in point: Mass Effect, which is a pornographic game targeted at preschoolers and (reportedly) given away with boxes of cereal.

The latest threat to our children's sensitive minds comes from Super Dodgeball Brawlers, a game of such stark brutality that it should be banned. And yet, it's going to be released on the Nintendo DS, a game system for children. This shocking violence simulator allows children to play a game called "dodge ball," in which characters break up into teams and attempt to murder each other with thrown projectiles. Disgustingly, this "dodge ball" is presented as a sport, suggesting that it's an acceptable activity for children to engage in on the schoolyard or in the park. Publisher Aksys Games should be held accountable when this deadly game begins claiming young lives.

It's bad enough that children will be taught to use harmless playground balls as weapons, but Super Dodgeball Brawlers takes the corruption a step farther. It satisfies murderous fantasies by giving the players super powers, allowing them to electrify the ball, multiply it in the air or throw it at super-speed. These attacks will even turn our harmless pizzas, cacti, panda bears, and Eiffel Towers into brutal weapons. Kids will even be able to drop the pretenses of sportsmanship and batter each other directly.

Worst yet, Super Dodgeball Brawlers will allow children to connect their DS units wirelessly and perform the simulated violence in groups of eight. Even if you can keep this out of your own home, your children are in imminent danger of having the offending software forced onto their DSes.

We must put a stop to this! If you don't complain to your congressman and do your best to block sale of this disgusting game, it will be on you when children, too addled by flashing lights and cartoons to understand the difference between fantasy and reality, begin acting out this "dodge ball" with their friends.

Ninja Gaiden

2008's Biggest Blips: Professor Layton and the Curious Village

Developer: Level-5
Publisher: Nintendo
Release: February 10

If you weren't interested in Professor Layton from the get-go, there's a good chance that we've brainwashed you into thinking otherwise by now. With a beautiful art style, charming story, and challenging puzzles, how can you go wrong? This alluring adventure title has clearly won the hearts of many Japanese gamers, and there's a good chance that it will win yours over, too.

Solving a mystery and finding hidden treasures aren't simple tasks, though. During the game, you'll have to navigate your way through countless (if you can't count past 130, that is) puzzles, many of which will make you flex your brain muscles. Perhaps you're not up to the challenge.

We're trying to be nice here – what we really mean is, perhaps you're just too stupid to handle the puzzles that Layton will throw at you. Why waste your money on a game of crème brulee caliber when all you really deserve is a pixy stick?

Of course, since you're reading DS Fanboy right now, we can bet that you're probably MENSA material. That means we think you're ready to take on Professor Layton. Just in case, though, we've created a guide of ten ways to know that you're too dumb for Level-5's acclaimed adventure game. If any of these idiocies apply to you, you probably shouldn't be playing what will probably be one of the best games of 2008.

1. You live in a sideways house

There are some poor decisions that you can make in life, but living in a sideways house is probably one of the worst. It's not funny – it's dangerous.

2. You like to eat cats

It's no secret that those of us on the DS Fanboy staff love cats. We mostly enjoy the LOL kind, but members of the cute and regular variety are accepted around these parts as well. We don't love them enough to eat them, though. That's just wrong. And stupid. If you feel the need to feast on your feline, stay away from Professor Layton. Might we recommend Catz?

3. You need a dog to help you solve crimes

Man's best friend can be smart and helpful, but if a dog is smarter than you – that's when you know you're in trouble. Specifically, if a dog can trick you into accidentally hook-shotting a ham sandwich straight into its mouth, you shouldn't be solving crimes. There won't be a canine cop to help you out in Layton, so it's imperative that you haven't grown to depend on one.

4. You don't run away from pedophile horses

If there's one thing we've learned from our mothers, it's to stay away from horses wearing trench coats. They're just up to no good. Everyone knows what happens to girls and boys who aren't careful around such ponies ...

5. You are Carl Lewis

The bits with the old lady wearing the giant clown glasses in a hot tub say it all, don't you think?

6. You hire robots to do your chores

It may seem like a smart idea, but if you haven't learned your lesson about trusting robots from the Terminator movies yet, we really can't help you. You're clearly just too stupid.

7. You cut off your nipples, cast them in resin, and wear them in your ears

We're pretty sure evolution/God/other didn't put nipples in our ears for a reason. Why would you ever think that it'd be a good idea to do such a thing? Besides, how are you supposed to hear the voiced animated scenes in the game if you have nipples plugging up your ear canals?

8. You wear (or have worn) a head massager

If you can't solve the "what's the stupidest thing I could possible wear on my head" puzzle, how do you think you'll solve any of the puzzles in Professor Layton? Simple answer: you won't.

9. You don't read DS Fanboy

Let's face it. Some of the staff members at DS Fanboy aren't the brightest bulbs on the tree, or the sharpest tools in the shed, or whatever euphemistic metaphor you feel like using for calling them stupid. None of that changes the fact that DS Fanboy is a haven for those of us with unprecedented wit and talent. Also, reading this right now proves that condition #9 doesn't apply to you, so fear not -- you just may be smart enough for this game.

10. You don't love pugs

If your soul is so crusty and hardened that you can't find it in your heart to love pugs (or at least like them a little bit), Layton's cute visuals have no chance of charming you.

Where do you stand?
Did you manage to pass DS Fanboy's rigorous stupidity challenge? If so, then congratulations! Professor Layton is clearly the game for you. You're already well on your way to solving the mysteries left behind by Baron Augustus Reinhold (spoiler: no relation to Judge Reinhold).

If not, we're sorry. Perhaps by the time Professor Layton's sequel is localized, you'll have wised up.

Gallery: Professor Layton and the Curious Village

The World Ends With You
Back REAL Ultimate page-turning power

2008's Biggest Blips

After we looked back at 2007, it was hard to think about what lay ahead, but once we started taking a closer look at everything lined up for this year, even we hardcore fanboys (and girls) were awestruck at the line-up for 2008. Here we are, not quite even a full month behind us, and already we're faced with decisions about what to buy.

We're not going to make those choices any easier for you, either. Over the next few weeks, we're going to take a closer look at the amazing array of titles already lined up for the year. From the biggest planned releases to games you've barely heard of, we're going to walk you through what to expect from DS gaming in 2008.

If at any point, you wish to leave a comment, a tiny Ryu Hayabusa will bring you back to this, the front page, so that you can speak your piece. You can flip through the games page by page, or navigate to each one through the list after the break. Not finding your favorites? Check back next Monday for part two.

Advance one page

Continue reading 2008's Biggest Blips

2008's Biggest Blips: Advance Wars: Days of Ruin

Intelligent Systems
Publisher: Nintendo
Release: January 21

The inclusion of Advance Wars: Days of Ruin on our list of 2008's Biggest Blips has caused us something of a quandary. You see, unlike all the other games on our list, Days of Ruin is already out. Indeed, as you read this text, (we sincerely hope) most of you will have picked the game up, and surrendered to its charms. In other words, there's not much point in us previewing the game, as the majority of you will already know how totally freakin' awesome Advance Wars: Days of Ruin really is.

Hence, rather than tell you stuff that you already know, we thought we'd reflect on what a wreckage our social lives have become since Days of Ruin first made its entrance, and ask: are you in the same boat? Has Intelligent Systems' turn-based gem completely devoured your free time, or do you struggle to understand the palaver? Let's find out ...

How addicted are YOU to Advance Wars: Days of Ruin?

1. A friend politely requests to borrow your copy of Advance Wars: Days of Ruin for a weekend vacation, promising to have it back to you safe and sound by Monday. Do you:

A. Give your friend the game, and cheerily ask if they'd be interested in borrowing any other titles.
B. Reluctantly hand over the cart, but not before making your friend sign a legally binding contract promising that neither the game or your saved data will come to any harm.
C. Pounce on them instantly, wrestle them to the ground, and bite clean through their Achilles tendon before getting up and yelling at your prostrate, sobbing friend, "Borrow that, fool!"

2. For unavoidable reasons, you find yourself without a copy of Advance Wars: Days of Ruin. Do you:

A. Shrug it off and think, "Oh well, as fun as it is, a break from all that sprite-based violence won't kill me."
B. Find yourself trying to mentally complete the map that you were heroically defeated on at the end of your last session. Twitch occasionally.
C. Start to shake violently, while frantically attempting to stage an impromptu game of Advance Wars: Days of Ruin with whatever comes to hand, be that salt and pepper shakers, bottle caps, cutlery, stray dogs, pensioners, or abandoned military hardware.

3. One way to measure addiction is to assess your ability to play Advance Wars: Days of Ruin well; after all, it makes sense that the terminally addicted would be very good at the game. With this in mind, please look at the map below, and then estimate (as honestly as possible) the best result you could draw from this situation. You are the blue army:

A. A defeat, but hey, the odds were against you.
B. You could hold out for a stalemate.
C. A full, resounding victory inside 15 days.

4. Your house is ablaze, and you only have time to rescue one item that is precious to you. Do you grab:

A. Grandma.
B. Your dog.
C. All of your 27 copies of Advance Wars: Days of Ruin (N.B: you purchased this many as you privately hoped more sales would mean you get a sequel sooner); they don't have their own legs, both Grandma and the dog do.

5. Did you have time to complete this quiz?

A. Tons!
B. I squeezed it in. Just.
C. *AFK*

Mostly As: You call this commitment, "soldier?" Pathetic!
Mostly Bs: Getting better. Stand by for total meltdown of family/social/love life in ten, nine ...
Mostly Cs: We can almost definitely be friends. Here's our code: 3351-3155-3025. We can talk about your wussy addiction problems after during 18 or so hours of Wi-Fi battlin'. Now shut up and play.

Gallery: Advance Wars: Days of Ruin

placeholder text
placeholder text Back Next up on the docket

2008's Biggest Blips: The World Ends With You

Developer: Square Enix/Jupiter
Publisher: Square Enix
Release: Spring 2008

We all love gaming, or we wouldn't be here ... but what if you were dumped into a week-long game with your life on the line? Welcome to the wonderful world of 15-year-old Neku Sakuraba.

The World Ends With You is something of a wonder among Square Enix's recent DS titles. It's not a remake or part of a long-running series, and while there are plenty of unusual characters in even more unusual outfits, the action RPG boasts a glittering artistic style that is both unique and yet clearly draws some influence from such sources as Viewtiful Joe, the impossible proportions of Æon Flux and the fantastic Jet Grind Radio.

Despite the bright colors and the game's dependence on the Shibuya youth culture, it's not quite as happy-go-lucky as it might seem at first glance. Yes, fashion and music play heavy roles in the title, and the game centers around a group of teenagers, but the underlying themes are much darker than one might expect. Not only is Neku's life on the line, but so is that of his new partner, the stylish Shiki, and they face the "Noise," which are physical manifestations of dark thoughts and feelings. As with many Square Enix titles, there are a lot of darker underlying themes hidden in the story. In fact, the game was adapted into a short manga that serves as a prologue to the main action, the death game that rocks the lives of the characters.

So what, exactly, is the game-within-a-game in The World Ends With You? That's complicated. We'd rather tell you what it isn't. We can pretty firmly state that this game of life and death is not:
  • THE Game of Death, as in the Bruce Lee film, unless we missed a particularly distinctive track suit somewhere.
  • a "boob of death!" (wait, we're getting off track here).
  • The Game (without the death, or at least, as much) starring Michael Douglas.
  • a barbaric ritual meant to keep the peace, as in Shirley Jackson's "The Lottery."
  • an episode of Sliders based on Jackson's short story.
  • an extended Mountain Dew commercial, a la The Island (at least, we hope not).
  • a more hilarious reality show lottery packed with satire, indie rock, and a dollop of New Wave.
  • Rollerball (sadly).
  • any sort of Bogus Journey.
So if it isn't any of these awesome (mostly) examples, why are we so into it? Not only does The World Ends With You boast an odd look and a freaky story, it takes a fresh approach to absolutely everything else, especially our favorite handheld's dual screens. When you control Neku in battle, you also control one of his partners on the top screen, so you've got to juggle the touchscreen and d-pad at the same time in what is termed the "Stride Cross Battle System." And what attacks do you use? It depends on the badges you've collected in your travels through Shibuya.

Plus, we'd really like to see the adorable preorder bonus make it over.

Gallery: The World Ends With You

Insecticide Back Curiouser and curiouser

2008's Biggest Blips: Apollo Justice: Ace Attorney

Developer: Capcom
Publisher: Capcom
Release: February 19

Gallery: Apollo Justice: Ace Attorney

Advance Wars
Back Why don't you get a job?

Promotional Consideration: Sewer snacks

Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.

Teenage Mutant Ninja Turtles: Tournament Fighters for the Genesis was not a game I actually purchased, as our family was one of little means, and I knew better than to let money go to waste. It was loaned to me by a "friend" in exchange for The Ren & Stimpy Show: Stimpy's Invention, a deal which my pal falsely assured me I was getting the better end of.

The trade wasn't meant to be permanent -- that was explicitly stated in the contract -- but my business associate suddenly moved away, Spanish For Everyone-style. Except in my case, I didn't have a sultry Spanish aunt offering to teach me "many things." Also, I learned nothing from the experience.

But before we reminisce about terrible games and the bad decisions I've made in my life, let's discuss this week's Promotional Consideration topic: Teenage Mutant Ninja Turtles Fruit Snacks.

Continue reading Promotional Consideration: Sewer snacks

Promotional Consideration: Quote-based strategy II

Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.

Since we bemoaned Advance Wars: Days of Ruin's lacking marketing push last week, Nintendo has kept us holed up in our bomb shelter, walls trembling and lights flickering as wave after wave of advertisements, massive shells blasted from Leo Burnett's distant dreadnoughts, pound the smoking city above.

Here's every salvo we've been hit with in just the past week:
  • an official web site launch (with new media)
  • media-heavy previews and several interviews with Nintendo's localization team
  • two promotional emails sent out to Nintendo's online newsletter subscribers
  • a launch event held earlier today at the Nintendo World Store (New York City)
  • television commercials on both network and cable channels
  • a two-page ad running in at least three video game magazines -- GamePro, Game Informer, and Electronic Gaming Monthly
We stand, crumbs of concrete falling from our hair, corrected. As we promised in our last installment, we're taking a look at that two-page magazine ad for Days of Ruin, a print piece which features flattering quotes from three online video game sites.

Continue reading Promotional Consideration: Quote-based strategy II

The DS Life: The artwork of Will Laren

The DS Life is a weekly feature in which we scour the known world for narrative images of Nintendo's handhelds and handheld gamers. If you have a photo and a story to match it with, send both to thedslife at dsfanboy dot com.

While few would describe Will Laren's art as pleasing to the eye, his style -- ungraceful strokes, watercolors, and hand-written monologues providing the piece's humorous context -- certainly grows on you. His characters rarely fit common standards of beauty, either, often depicted with unattractive expressions, their hair a messy nest of lines, their mouths contorted, lips snarling. Still, there's something that draws us to their eccentric caricatures, vulgar patter, and rap culture allusions; we can't get enough of his work.

Very few of Laren's pieces have anything to do with video games, and none of them reference handheld gaming at all, but his canvases, ring-bound notepads and moleskine notebooks, sort of qualify as "portables," so that's our justification for featuring his art this week. Plus, the comics can be pretty hilarious. Flip past the break for a look.

Continue reading The DS Life: The artwork of Will Laren

Promotional Consideration: Dual screen theatre

Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.

The following DS Lite ads were taken from a series of Nintendo-sponsored station identification pieces (idents) aired over a year ago on Channel 4. For those of you unfamiliar with idents, they're short spots, often themed, stuck in between television shows to help "brand" the channel. In the case of this set, the UK public-service TV station bookended its comedy programs with Japanese theatre-styled advertisements for the DS's features and games.

They're some of the most creative commercials we've seen for the handheld, so don't skip this post!

Continue reading Promotional Consideration: Dual screen theatre

The DS Life: I Still Know What You Did Last Unwrapping

The DS Life is a weekly feature in which we scour the known world for narrative images of Nintendo's handhelds and handheld gamers. If you have a photo and a story to match it with, send both to thedslife at dsfanboy dot com.

Look at this girl. She is totally freaking out about her new DS. Just totally - freaking - out. We couldn't care less that Christmas is long behind us, as is the entire 2007 year; we felt it our duty to show you this photo of a girl going absolutely banoodles as she unwraps her gift.

You've likely already deduced our intentions from the article image and title -- we're cashing in on last week's wildly popular installment of The DS Life with a hastily-put-together sequel. As is often the case with these repeat productions, we've done away with the charm of the original, replacing it with a bigger budget and an all new video cast!

Continue reading The DS Life: I Still Know What You Did Last Unwrapping

The homebrew cookbook: Recipes and recommendations for 2007

When we think about DS homebrew, we imagine a bunch of talented people with their laptops hooked up to their bathtubs, using all sorts of magic and blood rituals to produce the things that they do. It's one thing for paid developers to make games, what with their fancy-schmancy development kits and other perks. Homebrewers, on the other hand, don't get as many helpful tools, or recognition, or rewards for their labor. That's why we're completely in awe of the homebrew community.

Because of that, we compiled a list of some of our favorite homebrew creations of this year, with our best guesses on how they were made.*

*Note: DS Fanboy strongly recommends that you don't try these recipes at home.

Continue reading The homebrew cookbook: Recipes and recommendations for 2007

A year of Promotional Consideration

Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.

The titling of this post is a bit of a misnomer, as we didn't start this column until early July, so it's more of a "half-year of" piece. No, you jerks, the humor in us beginning our Promotional Consideration retrospective on a disappointing note isn't lost on us.

Still, with 26 articles now behind us, one every week since this feature's inception, we've written enough of these to develop a few that are actually worth reading. We've picked out our five favorite Promotional Consideration posts of 2007, carefully hiding them after the post break, that magical realm where anything seems possible.

Continue reading A year of Promotional Consideration

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PSP Fanboy
  • FCC report: Sony changing PSP innards
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