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Posts with tag Kojima

DS wishlist is an excuse to talk about Snatcher

We'd like to thank Racketboy for composing this list of games he'd like to see on the DS. Sure, everyone's got their own wishlist, but they're not online, and they don't all include Snatcher and Policenauts. And we want more opportunities to talk about those two games.

He's absolutely right that these games are a good fit for the DS: between Hotel Dusk, Phoenix Wright and stuff like Suda 51's The Silver Case, the DS is pretty much the only system that can be said to be experiencing a graphical-text-adventure boom. It also happens to be the current sales leader. If there were ever a time to shovel all your old adventure games onto a console, this is it.

Snatcher and Policenauts are high-quality games that would both sell to and satisfy the Phoenix Wright crowd. Throw a "FROM HIDEO KOJIMA, PRODUCER OF METAL GEAR" sticker on the box and you've got a game that is guaranteed to sell. Here's our totally unsolicited advice for Konami: port Snatcher first, and then if that sells, put some of the profits into translating Policenauts.

Other notable games on the list include Metroids (yay) and Pac-Man Vs. We can get behind that, since with Wi-Fi play, we'd actually get to try Pac-Man Vs. against another person for once. Unfortunately, we kind of think that Nintendo is loath to embarrass themselves further by referring back to the GBA/GC connectivity experiment. But more adventure games? That's an easy call.

Lunar Knights intro video

If you haven't picked up Lunar Knights yet, you can kick back and watch this video instead to get your fix. It's better than sitting around snacking on the Valentine's Day chocolate you're supposed to be saving for that special someone on Wednesday.

It's us, right? We know. We like you, too.

If the GameTrailers video (embedded after the jump) doesn't work, there is a lower quality version here at YouTube. We were so determined to make you watch the intro that we found it twice!

Continue reading Lunar Knights intro video

Friday Video: Long Lunar Knights trailer

Most of the trailers we've seen from Lunar Knights have been in Japanese, so we figured it was a good week to show off an English version. The video weighs in at nearly three and a half minutes of world-saving, vampire-crushing hotness, and manages to show off just about everything a gamer needs to decide whether or not this one is a must-have. Now that's what we call a trailer.

Continue reading Friday Video: Long Lunar Knights trailer

Metareview: Lunar Knights

We've approached Lunar Knights with enthusiastic abandon because, from the beginning, it's looked good enough to warrant screaming fanboyism. Everything looked good. Everything looked right. But there's always a chance that the best-looking games can turn out to be not at all what's expected, so we awaited reviews of Lunar Knights with bated breath. From the looks of things, however, there's nothing to worry about.

1UP -- 90%: "Lunar Knights ... is refined and improved over that of the GBA games. Elements that didn't work, such as the solar sensor, have been abandoned; the annoying coffin-dragging sections have been traded for fast-paced space shooter sequences. Meanwhile, character-building features have been expanded; the graphics have been improved, with full-motion anime clips sprinkled throughout the entirety of the quest; the music is superb."

GameBrink -- 88%: "... a fun little ARPG presented in pretty much the same fashion as the previous GBA games but, with the introduction of the new weather and team system, the game has added depth to it. Excluding the side quests, the main scenario should give you several hours of fun!"

Keep an eye out; we'll update later in the week as more reviews come in.

Stock trader sim imported, reviewed

The folks at GameBrink got their hands on a copy of Kabushiki Baibai Torenakabutore, a stock trader sim, but not the one we mentioned before. And the verdict is? Solid offering from Hideo Kojima (is there any other kind?), but not exactly import friendly unless you read Japanese.

What's interesting about this game is that it relies on five years of real data from the Tokyo Stock Exchange, so the trends are realistic. They're not playing when they call this one a sim, are they? Further, all your favorite gaming companies are represented, like Nintendo and Konami. The lessons are real as well; a complete trading newb can apparently pick this up, play the game, and walk away knowing some real information about how the market works. Should a sim be so realistic? Maybe not always, but stock trading is apparently pretty addicting, so here it seems to work well.

Since there are multiple companies busily forging stock trader games, perhaps we'll see a release outside Japan for one of these ... and now we're hoping for this one, since we've gotten a look at it!

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