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Posts with tag bejeweled

Man proposes using homebrew Bejeweled

Hey, casual games don't have to be cynical exercises in making loadsamoney. In fact, our inner romantic dork almost swooned after recently reading the tale of Bernie and Tammy, who tied the knot thanks to the mother of all casual titles: Bejeweled.

Okay, so strictly speaking, it wasn't the Bejeweled, but a DS homebrew version of Popcap's wildly popular creation, as developed from scratch by Bernie. The game is a favorite of his partner Tammy, so the young Casanova wrote her a special version, and gave it her to play.

The reason why Bernie's Bejeweled was special? Well, when Tammy reached a certain score, the screen cleared and a ring scrolled down in its place. Apparently, it was at this point that Bernie got down on one knee and popped the question. A no doubt thrilled Tammy said "yes." Awwww.

Congrats, you two! We're off to buy new hats!

[Via Game|Life]

Wacky survival horror puzzle game has wacky boxart



Set for a Japanese release this coming January 24th under Success' budget line of games, SuperLite 2500, Joshikousei Nigeru! Shinrei Puzzle Gakuen tasks you with fighting off ghosts and escaping a haunted schoolhouse via Bejeweled-style puzzles. Think Puzzle Quest, except the fantasy and RPG elements have been replaced with creepy dead children.

Joshikousei Nigeru!
will sell for 2,625 yen (approximately $23.60), which is about how much Success paid whoever decided to use that photo for its packaging art. The pictured ghoul looks less like a menacing spirit than some dude about to eat a cheeseburger. Match three jewels to save your cheeseburger from the wraith! As you can see in the gallery we've put together, there's a lot of fantastic promotional artwork for this game; why weren't any of those images used instead?

Gallery: Joshikousei Nigeru! Shinrei Puzzle Gakuen


[Via Ruliweb]

Coloring in Plop Invaders

Plop Invaders can be very fun and rewarding, provided that you actually know what you're supposed to be doing. Even if you're completely clueless, though, as we were for the first two hours when trying it out, the homebrew title is still quite addictive. Luckily for you, we'll be going over the basics so that you're not left in the dark by the game's French tutorial.

The match-three core is deceptively simple -- slide a row or column to zap a batch of "plops" off the screen. Knocking out one of the smiling pieces changes its background color until it finds a hue to settle on. Once you've painted the entire grid, you advance to the next level. We weren't aware of this mechanic at first, as we mistook it as a graphical glitch. You can imagine how frustrating this got towards the later, larger puzzles.

The battery on the right acts as a timer, recharging slightly with each cleared clump or combo. When the timer runs out, the level ends, sending you back a few puzzles. There are two helpful power-ups that you can get after a long chain of popped plops, one of which recharges the battery, while the other starts you off with a fresh set of pieces.

After the fifth level and an animated cutscene (!), the game starts to randomly litter the playing field with what appears to be dog poop. Contrary to common sense, bagging up the excrement is actually inadvisable, as eliminating too many of them leads to an automatic loss. Leaving too many scattered, however, severely limits your ability to clear plops.

Even at its .51 build, the puzzles are tremendously satisfying, and we highly suggest that you try Plop Invaders out. Considering that the homebrew game is available for free to play on your DS or emulator of choice, do you really have any excuse not to?

iPod games "no substitute" for DS

We could have told you that, Macworld! Looks like the handheld powerhouse of the DS (and some other system) is tempting even Apple to get into the game. As part of Apple's huge Showtime event, they announced not only a new video iPod, but games that can be purchased from iTunes for it as well, priced at $4.99. "Apple's been hard at work on new games for the iPod -- while it still may not be a substitute for a Nintendo DS or Sony PSP, the new iPod can play versions of popular casual games including Bejeweled, Mahjong, mini-golf, Pac-Man, Tetris, Cubis, Texas Hold 'Em, Vortex and Zuma ...."

For DS owners, this can't really compare. Those of us who enjoy the occasional casual game already have a few on the system, and the more tech-savvy DS owners can cook up just about anything they want with their homebrew powers. It's hard to gauge exactly which market Apple is trying to snag here. We can only speculate that Apple is going to try to hit mobile gaming where it lives, by offering easy downloads and a better interface. We so often hit the five instead of the six, after all. And who knows -- for those folks out there who use their PSPs primarily for media and only the occasional game, this may tempt them out of the Sony camp.

So who's planning on snagging Bejeweled 2 or Pac-Man just to see how it plays? We're pretty sure Apple can't tempt us away from our Tetris, but some of the others may be worth a go.

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