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Posts with tag controls

DS Daily: Getting it right

Just yesterday, we were talking about some of the worst offenders in stylus-based controls, so it's only fitting that today, we should discuss the best. But let's not focus on the obvious answers. With adventure games, for instance we expect good stylus controls; point and click isn't difficult when your method of input is a pointer with which you click things. What are your favorite other games that use primarily stylus controls? Elite Beat Agents and Ouendan come to mind; while it seems like the stylus would make rhythm games ridiculously easy, these games manage to keep it fun and challenging while presenting a great interface. We're also fond of the punishing brutality of Trauma Center, which made us swear the first time we sewed bad stitches and got lectured about it. The recent NInja Gaiden: Dragon Sword boasts stylus swordplay that is unstoppable. But that's just the tip of a very large iceberg. For as much as we complain about bad stylus controls, so many games do it well.

DS Daily: Franchise reboot

We were looking over the reviews that have come in so far for Ninja Gaiden: Dragon Sword and we were thinking about how that franchise rebooted itself on the DS. Now, it didn't really need a reboot, nor is it 100% a reboot in the normal way we think of reboots, but it did take an established franchise and retool it for another platform. Now, whether it was a good retooling or a bad retooling remains to be seen.

But, we were wondering what other established franchises could use a reboot in this manner? What about a Crazy Taxi game on the DS that has you controlling an interactive steering wheel on the touch-screen or only turning with the shoulder buttons? What about a Sims game that allows you to control them only by barking commands through the microphone? How about a Space Channel 5 game redone with Ouendan controls?

What can you come up with?

DS Daily: D-pad vs. stylus controls

Sometimes, a game offers us multiple control schemes. Either we can utilize the DS's unique touch-screen interface, or we can navigate the tried-and-true seas of the d-pad and the handheld's face buttons. While each game is different and we can't really generalize on which is a better control scheme overall, we do have our preferences, just as you must.

So, do you find yourself loving the idea of stylus controls, but often revert to d-pad-based solutions when confronted with the option? Or, do you think the precision of the touch-screen puts a skip in your step? Which do you prefer most of the time?

Contra 4 controls give us pause (and other buttons)

We've reached the point where every single Contra 4 news piece that comes in has us gripping the arms of our chairs, afraid that we'll fall from the dizzying heights of ecstasy that we've just been sent to. The experience is both exhilarating and terrifying.

Even this image of Contra 4's control setup, taken at one of Comic-Con's demo stations last week, gave us cause to throw our office windows open, yelling out our excitement to the pedestrians below. Press B to jump! Press Y to fire! Press L to switch weapons! How great life is!

DS Daily: Most innovative

Yesterday, over on Wii Fanboy, we spent a little time discussing some of the best control schemes we've seen so far on the new console. We thought that today might be a good time to get the DS readers in on the action, since after all, the handheld has really brought a lot to the table. What games do you think have really made the best use of the touchscreen? How about the mic? Best games overall? No real rules or categories here -- just talk up what you've liked best about what the DS has to offer.

DS Daily: On shooters

Shooters are rare on the DS, but not unheard of, though they often debut to mixed reactions. Metroid Prime Hunters is one of the system's most polarizing titles, and the same seems true of the more recent Touch the Dead. Yesterday's impressions of Dementium: The Ward seemed promising, and of course, IGN's Matt Casamassina continues to insist that someday, we're going to see Halo DS, maybe, kinda, probably -- not really.

But do shooters really belong on the system? The touchscreen and other controls manage to do a lot of things really well, including some things that are really off the wall, such as acting as a full-fledged guitar. But is the DS suited to shooters? Considering the smaller screen size, some system limitations, and the unique control system, we can't help but wonder if we really need shooters, or if they're suited to the system.

Don't get us wrong -- we love a good FPS. But that doesn't mean we necessarily have to have one on every available system, so we think it's a fair question. On the other hand, is there any reason not to have any FPS titles on the DS? Where do you stand?

DS Daily: Gaucher

Are you left-handed? Despite the fact that many people are, gaming isn't always friendly to the left-handed among us. If you are, we're curious about your experience on the DS. If you are a long-time gamer, it's probably old hat by now; you're accustomed to a world, in gaming, that is built for the rest of us. But the DS brought forth a lot of people who weren't gamers, and who weren't used to the controls that were built for a right-handed person. We would guess that everything is alright with stylus-based games, but since we're not left-handed, we didn't want to assume. That's why we're asking: is the DS left-hand friendly?

DS Daily: GHDS

It's not really...In case you missed it, Guitar Hero, rhythm-game-turned-pop-icon, has been announced for the Nintendo DS. "Rock on!" we thought, excited to get our shred on during bowel movements bus rides. And as we picture it, we can ... wait ... what the hell are we picturing?

We love Elite Beat Agents, but we really hope there's a unique flavor to the gameplay. If you were lead designer, how would you guys implement the controls? Would you retain the common five-fret board, or mix it up entirely? We've seen guitar applications on the DS before; will any of those be plagiarized?

[Note: Image from VGSPlayer, a Guitar Hero training program.]

FFIII, as far as the eye can see



The staff at Siliconera was kind enough to drop us an e-mail announcing that they survived the lines and were having a blast with their shiny new copy of Final Fantasy III. They've been churning out video footage in order to share their experience with the world ... and maybe to brag, just a little.

They've got the opening movie, as well as the first moments of the game, which we've included above. This is particularly interesting, as not only do we see some of the controls here, but the remake deviates a bit from the original.

Yes, that means spoilers. Skip this if you want to experience it for yourself! And check out the rest of their videos.

[Thanks, Siliconera!]

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