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Posts with tag fullmetalalchemist

The outstretched-hand-boxart club

Though publishers aren't as big on featuring these silly poses anymore as they were during the DS's first two years, the perceptive gamers at The Platformers pointed out that we'll be receiving two new members to the outstretched-hand-boxart club next month: DK Jungle Climber and Fullmetal Alchemist: Trading Card Game.

Some say that the covers are meant to emphasize the touchscreen nature of the titles, but we're convinced that there's more to it. Perhaps the characters are reaching for something unseen -- a dropped banana, a tool vital to their current task, or the wrist of a fleeing love who's spurred their unwanted advances. Keep that last possibility in your mind as you look over a few more examples of outstretched-hand boxarts after the post break.

Continue reading The outstretched-hand-boxart club

DS releases for the week of December 11th

Still playing Castlevania and Kirby from last week? We hope so, because there's not much this week to tempt you away from last week's winners. Only a bare few new releases are set to brighten up shelves this week, and franchise licenses abound.

DS:
  • Fullmetal Alchemist: Dual Sympathy
  • Lionel Trains: On Track
  • Star Wars: Lethal Alliance
GBA:

None!

Of course, supplies depend upon manufacturer delivery.

New Fullmetal Alchemist screens

IGN has updated, once again, their images section for the upcoming Full Metal Alchemist: Dual Symphony. These screens, which show some dialogue and combat portions from the game, instill in us a slow and sure salivation within our mouth that has, since it began, damaged a couple of T-shirts and our keyboard.

You might be wondering, right now, based on this current information how we have managed to finish this post. Well, in our defense, we have superhuman abilities. You know that Yak over there, about 100 yards away? Yes, we killed it. We killed it with mind bullets.

That's telekinesis, Kyle.

Continue reading New Fullmetal Alchemist screens

Dual videos from Fullmetal Alchemist: Dual Symphony

It could be a new jingle, amirite? Dual pleasure, dual fun, dual screens from Dual Symphony!

Well, maybe we'll just stick to blogging and hang up those hopes for the marketing career. These two videos are from GameSpot's preview of the English version of Fullmetal Alchemist: Dual Symphony. And we've learned something from watching them -- jumping on spikes? Not a good idea, not even if you're a hardcore alchemist.

Unfortunately, the videos don't cover any of the minigames that are discussed in the preview. That's the part that sounds interesting, after all. We've seen lots asskickery in our day ... bring on the arm wrestling!

Electrifying Full Metal Alchemist screens

Note the full-bodied burst of energy, an electric explosion up front that evens into a smooth, velvety battle with a few hints of fruit (mostly in the hair). That up-front energy has a whiplash effect, an off-the-chart acidity that would burn if not for the dampening apricot that soothes the throat. Yes, friends, these Full Metal Alchemst screens are like watching water become wine, except nothing like that at all, really.

There isn't any apricot, either. We're sorry for misleading you.

What Full Metal Alchemist: Dual Sympathy does have, however, is an epic quest to find the Philosopher's Stone, and along the way our heroes, Alponse and Edward, may rain a little righteous judgment down on those evil Homunculi. And that's got a finish to please any palate.

Check after the jump for a few more screens from the upcoming game.

Continue reading Electrifying Full Metal Alchemist screens

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