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DS may have killed the 'Game Boy' name

We all suspected that the Game Boy Advance was basically moribund, because it lacks the high-tech money-printing capabilities of the DS. Confirming our suspicions, Shigeru Miyamoto mentioned in an interview with Kotaku that Nintendo basically didn't care about the platform anymore.

Now, according to George Harrison, it's not just Nintendo's "third pillar" strategy that's out, but the whole Game Boy line. He told GameDaily that "This year in our marketing you really won't see much push against Game Boy itself, so it will kind of seek its own level. It's hard to say in the future if we will ever bring back the Game Boy trademark."

It makes sense for Nintendo not to bring back the Game Boy name when the DS has so much momentum. But, personally, we think it's quite sad to see a Nintendo standard go away. Oh, well, at least we've got the Wii now to take over as the most awkwardly-named Nintendo console on the market.

Non-Game Boy: Serious games before they were cool


Since the release of Brain Age in Japan, Nintendo has turned their attention toward casual, nontraditional fare for adult audiences. Much of it, like Brain Age, is casual game material with a slight educational slant, but other successful DS releases, like Cooking Navi and Eigo Zuke, are not games at all, but rather educational aids and tools designed to use the DS's unique interface. They're all doing massive business, which makes it difficult to laugh at them no matter how silly they are.

But Nintendo was not the first company to attempt to sell application software on a gaming system, however. That distinction probably falls on BASIC Programming for the Atari 2600. Nintendo wasn't even the first company to sell application software on a Nintendo handheld. In fact, Game Boy non-games appeared in 1991. They didn't change the face of gaming. But they make for an interesting historical footnote now, and isn't that better than selling millions of copies? It is for us!

Continue reading Non-Game Boy: Serious games before they were cool

DS Daily: The lost Color

Old school PokemansBackwards compatibility has always been a mainstay for Nintendo's portable systems, with every single new iteration reaching back toward the past to play legacy content. Even the Nintendo DS, third cousin twice-removed of the original Game Boy line, has a convenient second slot to play GBA titles, but it's not perfect. The slot is unable to play original Game Boy or Game Boy Color games, and for us old-schoolers, that's a bit of a buzzkill.

Does this even matter to you? Remember, the original Pokemon Red/Blue titles were original GB titles, as were classics such as Metroid II, Super Mario Land, and even the very first Tetris. We also miss out on the brilliant duo of Zelda: Oracle of Ages and Zelda: Oracle of Seasons for the Game Boy Color, that system's final swan song. Do you still keep around a GBA (or older) system for playing these titles, or did you trade it in for store credit for your shiny new DS? Which game from the GB/GBC era was your favorite? And remember, if you answer ... we know you're old.

Game Boy coin purse is as charming as the real system


We don't have much use for a coin purse, since we only carry fat rolls of cash when we roll out in our Fanboy-mobiles, but then, we don't have much use for the original monochrome brick Game Boy either, and we love that to death.

For the low, low price of $30 (which is still more than the Game Boy itself) you can get this cute handmade coin purse. We love the handmade-ness as much as the Game Boy-ness. It makes the whole thing look like a labor of love, which is what gamer crafts are all about!

[Via Wonderland; also posted today: this amazing set of arcade-game Keds, which includes Super Bros.-inspired shoes.]

GDC '07: Square Enix demos game-development game [Update 1]


[Update: Gamasutra reports that the presenter was Ichiro Otobe, and that Tadashi Tsushima is leading the project. Also, and this is the best part, rather than designing it from the outset as an internal-only project, SE has yet to decide whether or not to release this to the public when it's finished. So there's a chance!]

One of our loyal readers is at the GDC Serious Games Summit, where he sat in on a Square Enix presentation about their "serious game" for the DS, called Project GB, used to teach game design. The game was developed by a small team, and allows "players" to first mod a Space Invaders-type shooter, then develop their own simple games that can then be shared with other players over the internet. Presenter Tadashi Tsushima Ichiro Otobe indicated that this had a negative effect on productivity.

We all need to get jobs at Square Enix so we can play this thing. It sounds absolutely amazing. Famitsu has some washed-out pictures of the game. Check the link if you'd like to go squint at them.

[Thanks, Jason!]

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