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Posts with tag pocket-paradise

Metareview -- Viva Pinata: Pocket Paradise


With Viva Pinata: Pocket Paradise having released on September 2nd here in North America (and September 5th in Europe), you've all had some time to play the game. There aren't many reviews out there right now, but the ones that are available seem to generally laud the game's ambitious efforts. After we check in with the critics, toss your two cents in.

So let's get to the scores!
  • IGN (85/100) thinks it's quite the game: "Viva Piñata: Pocket Paradise takes the original 360 effort as a template, and brings the 'go at your own pace,' free-form design to the Nintendo DS, beautifully. The visuals are crisp and colorful, the audio is a mix of in-game animal sounds and VO taken from the TV show, and its easy to control the world with a quick swipe or tap of a stylus. There are some basic changes to be had, such as the lack of camera control, the removal of the somewhat pesky mini-games for mating, and the general spectacle of watching your Piñatas move around in beautiful HD, but the core gameplay more than survives in its conversion to the pocket platform, and Viva Piñata is left with just as much magic on DS as it has on 360."
  • Eurogamer (80/100) says the game isn't for kids, but good nonetheless: "However, what Viva Piñata: Pocket Paradise loses in coming second, and not having a triple-core PowerPC chip to drive its graphics, it makes up with its new, much better stylus-based interface, and Rare's impressive feat of retaining the vast majority of the original game's best features, in roughly the same measures. It's still a bit too complex to work as a kids' game (for that you might be better with the 360 sequel's co-op mode, where you can pick up a second pad and offer a helping hand), but for everybody else it comes highly recommended."
  • Edge Magazine (70/100) said: "If Pocket Paradise makes you want to throw it against something, though, it's only because it succeeds in making gardening compulsive." [Oct 2008, p.96]

Gallery: Viva Pinata: Pocket Paradise

DS Daily: Viva Remakes

The DS version of Viva Piñata looks really great -- for a DS game. A lot of what made the original Xbox 360 game appeal to the Xbox 360 audience was in the amazing high-def graphics, with the weird paper "fur" visible on every character. But the new game is for a different audience -- the DS audience (which probably includes the entire 360 audience anyway). Graphics don't matter as much, and this kind of game actually seems more in line with the Animal Crossing-loving DS crowd.

Do you think Viva Piñata will end up more popular on the DS due to meshing well with the DS audience? Or will it lose the sales that were generated mostly by shader-hungry 360 fanboys? Alternately, will some sort of fanboy vendetta on either side hurt sales?

Gallery: Viva Pinata: Pocket Paradise

DS Fanboy interview -- Viva Pinata: Pocket Paradise


Rare's Viva Piñata first charmed gamers back in 2006, when it appeared on the Xbox 360. Instantly, the title's original premise of nurturing beautifully animated piñatas in a garden of your own making helped it stand out in the crowd. On a system more renowned for third-person adventure games and futuristic shooters, Viva Piñata was a delightful revelation.

Soon, the candy-filled creatures will be making their debut on the DS in Viva Piñata: Pocket Paradise. Based on the original Viva Piñata title, what we've seen so far suggests that the team have achieved something we'd have never expected: they've managed to squeeze an Xbox 360 title on to Nintendo's handheld, while preserving every feature and trinket that was available in the original.

With its fertilizer and shovel prepared for Pocket Paradise's release later this year, DS Fanboy sat down with Pocket Paradise Producer Paul Machacek and Software Development Engineer Joe Humfrey to chat about why they brought Viva Piñata to the DS, the jump from analog stick to stylus control, and the emotions involved in seeing your very first Mousemallow perish. Go past the break for our full interview!

Gallery: Viva Pinata: Pocket Paradise

Continue reading DS Fanboy interview -- Viva Pinata: Pocket Paradise

Step into Viva Pinata video paradise


Gamespot has uploaded five new videos from Rare's upcoming DS romp, Viva Pinata Pocket Paradise. The videos focus on what matters most: gameplay. While they are brief in length, the combination of all five make for a nice little diversion in the usual rigmarole of your day. We suggest you take a break and check out the rest of the videos past the break.

Gallery: Viva Pinata: Pocket Paradise

Continue reading Step into Viva Pinata video paradise

Viva Pinata Pocket Paradise media is for mature audiences

This latest set of Viva Piñata: Pocket Paradise screenshots contains adult content, and should be viewed with parental guidance. Be sure that your state or municipality does not have obscenity laws against viewing scenes of piñata romance before venturing into our gallery.

In addition, we've embedded the first two Viva Piñata videos after the break -- they're too hot for the front page due to graphic Whirlm content. Well, one of them is. The other one's mostly gardening. Although, now that we think about it, considering that the Piñatas are basically ambulatory plant matter, it's all mostly gardening. Naughty gardening.

Gallery: Viva Pinata: Pocket Paradise

Continue reading Viva Pinata Pocket Paradise media is for mature audiences

Viva Pinata almost had DS/360 connectivity

The new Viva Piñata game on the Xbox 360 uses the Xbox Live Vision camera to read codes found on Viva Piñata cards, unlocking new piñatas. It's an impractical feature (if only there were some other way to enter short text strings into a game ...) but it's a fun gimmick. And it's designed such that the camera can read card images not just from physical cards, but from screens on computers and portable devices, which enhances the possibilities for sharing.

The DS has a Viva Piñata game (Pocket Paradise). The DS has screens. Wouldn't it be awesome if you could use the DS game to send stuff to the 360 game? It would be -- and is! Rare had it implemented, according to MTV Multiplayer's interview with Rare's Justin Cook, but too late. "We got it to work, but it was too late in the development cycle," Cook said. "It's one of those things where you just kick yourself." A strange statement coming from Rare. Can't they just delay the game for a couple of years?

Gallery: Viva Pinata: Pocket Paradise

IGN smashes open Rare producer, gorges on new Viva Pinata details

With development on Viva Piñata: Pocket Paradise now wrapped up, IGN got some face time with producer Paul Machacek to discuss numerous aspects of the project, from the challenges of remaking an Xbox 360 game on the DS to some of the modes that the handheld version will support.

The most heartening news of all is that Pocket Paradise sounds likes a fairly faithful interpretation of the charming 360 game. Technical limitations mean that the fully 3D world has had to be scrapped in favor of a hybrid 2D/3D environment, but every piñata is fully modeled in 3D (to aid "really fluid, smooth animation"), and Rare even managed to echo some of the papery fur rendering in the grass texture. There are FMV sequences galore, featuring both romance dances and excerpts from the TV series.

Absolutely everything can be controlled with the stylus (buttons can be used for shortcuts), and there's a wireless mode which allows players to send crates packed with whatever they like to their friends' gardens (though no online mode, unfortunately). Oh, and alongside the main garden, there is a Sandbox mode, described by Machacek as "great for younger players to play with their favorite pets [or] to demonstrate a particular piñata to your friends that you've already found but have since removed from your garden."

As much as we're irritated by Viva Piñata for repeatedly making us hunt for that "n" with the funny squiggle above it, we're now getting increasingly keen to give this a whirl. Anyone else feel the same way?

Gallery: Viva Pinata: Pocket Paradise

Viva Pinata development is 'complete'

Rare has yet to provide a release date for Viva Pinata: Pocket Paradise, but according to the company, the game is now "complete." The announcement came in Rare's community letter, Scribes, which tongue-in-cheekly stated that the software would be sold this Sunday at flea markets. (Because we don't know how high your gullibility meter is, we'll state the obvious -- they were joking.)

Apparently, though, all that's left for the title is the manufacturing phase, so we'll assume that the game will be available for purchase in a matter of months. We've learned that DS carts take about two months to assemble, so could we seeing Pocket Paradise as soon as July or August? Your guess is as good as ours!

Gallery: Viva Pinata: Pocket Paradise


[Via Game|Life]

Viva Pinata lives, gets subtitle

The BBFC seems to have confirmed two things about Rare's upcoming DS game, Viva Pinata. The first is that THQ will be publishing the software, and the second is that the subtitle for the game (at least in Europe) will be Pocket Paradise.

Until we hear something more tangible, though, we'll chalk this one up as a rumor.

Gallery: Viva Pinata DS



[Thanks, jimmcq!]

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