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DS Fanboy Favorites: JC's top five


All this week, the DS Fanboy staff is letting you in on a few of their favorite titles. Each day, a different member of the staff will present their personal top five DS games, along with a snapshot of their gaming paraphernalia and habits, in an effort to provide our readers with a little more information on the tastes and personalities of our writers.

I am absolutely the target market for a handheld system. I'm busy all the time, and I have weeks where the only times I really get to play games are when I can't possibly do anything else-- like when I'm on a plane, or waiting to pick my wife up from school. So I tend to carry my DS around waiting for opportune moments. Of course, with such concentrated play sessions, I want the most out of my game time. That's not to say that I want simplified games that I can always jump right into, but I need games that are basically going to be awesome every time I play them. I need games that are going to reaffirm my passion for gaming while I'm waiting for a bus.

(The picture doesn't have anything to do with the theme of my little essay. My cat Indiana Jones is just adorable.)

Continue reading DS Fanboy Favorites: JC's top five

DS Daily: Multitasking

One of the great things about the DS and other handheld systems is that they don't require the use of the TV. Because of this, we often find our DS time and our TV time combined. Portrait of Ruin is bliss by itself, but if we can watch "Darmok" while playing it, it's even better. We're kind of busy here at the bustling DS Fanboy compound-- we have to pack as much relaxation into our downtime as possible. Occasionally we'll realize that between the DS, the TV, and the laptop, we've got four screens in front of us, and then we get a little scared that we're going to go crazy very quickly.

What about you, readers? Do you play while watching TV? Or while doing homework, or participating in chats for online classes? Or is two screens at a time enough?

Castlevanias on sale at Amazon



If you live in the US, you have a DS and you don't have both Castlevania games, today is the day you will fix that problem. Amazon.com has Portrait of Ruin on sale for $20.99, and its predecessor Dawn of Sorrow for $19.99. Buy them together, and you get free shipping.

That's two of the best games released in the last few years, for less than a copy of Pimp My Ride for the Xbox 360. It's a pretty excellent deal.

[Via NeoGAF]

Castlevania: Poster of Awesome


Okay, so you think you're cool because you got the preorder bonus package with your copy of Castlevania: Portrait of Ruin. Well, you're right. You are cool, and we are jealous.

But here's a Portrait of Ruin promotional item that we can all covet together. This poster comes with the soundtrack CD, and features art from Suikoden character designer Fumi Ishikawa that we wish had been used in the game. Oh, and about the actual item this poster is included with-- did we mention that the actual Portrait of Ruin music is amazing? We almost forgot about that part.

This poster is only being included with the first shipment of CDs, and, of course, this package is only available in Japan. We grudgingly accept that; our wallets ill need a drain such as a $21 CD.

Some Portrait of Ruin impressions

Pretty cloudsCubed3 has received a full copy of the upcoming Portrait of Ruin for the DS, the next in a seemingly endless line of 2-D portable Castlevania games (Circle of the Moon, Harmony of Dissonance, Aria of Sorrow, Dawn of Sorrow). Is the best? An excerpt below:

"...you will come across Brauner's magical paintings. Each of these portraits acts as a warp through to another location, such as a desert, forest and old-fashioned townscape. This works similar to how the system in Super Mario 64 did, and adds an even greater sense of exploration to the already fantastic series. It certainly does help to break up the play and prevent monotony setting in."

Some interesting points of the review are the new two-character control system, and the rather short length of the game (8-10 hours). Check out the full review if you're interested in whip-cracking.

PoR import copy reviewed

The folks over at Gamebrink imported a Japanese copy of Castlevania: Portrait of Ruin and ran it through their gauntlet for review. What did they have to say about the game? Well, mostly good things mixed with great things, obviously! We wouldn't suggest reading the review unless you enjoy having things spoiled for you. Commenting on the new two-player combo aspect of the game, Gamebrink details how fighting and puzzle solving have been changed:

"The first most obvious thing is that some enemies are pretty much immune to physical attacks and vice-versa so you'll find yourself making use of both characters' unique fighting abilities. Also, once you manage to collect the required scrolls, you can pull off a combo attack known as "Duel Crush" during battles to inflict some greater than average damage. As you explore Castlevania, you'll find areas that are too high to reach so when this happens, most of the time you'll be summoning your partner to give you a little boost up but sometimes, you'll just have to use the "stay" command. "

Castlevania: Portrait of Ruin in action


We couldn't be filled with more envy right now as we watch the above video where a human being, a human being who is not one of the DS Fanboy staff, was able to play a build of Castlevania: Portrait of Ruin. This occurred during a supposed Nintendo press event held this month. Highlights of the video include tag-team gameplay, acquisition of beef jerky, and running from Behemos.

Portrait of Ruin drops the touchscreen stuff and hints at Wi-Fi

In having a chat with Koji Igarashi, the man behind the upcoming Castlevania: Portrait of Ruin for everyone's favorite handheld, Game Informer managed to squeeze such deliciously sweet juice from the man as if he were a large citrus fruit. On second thought, that analogy is a bit gross. Forget I ever wrote it.

So, onto the things that matter then? Game Informer put the man to work, grilling him as if they were the police who were holding their prime suspect in a double homicide. The first thing they started questioning him on was touchscreen functionality in the new game, something that this blogger felt was an unecessary addition to the gameplay in Dawn of Sorrow. Like any respectable individual, he is able to recognize his own mistakes.

"My concern was over the Castlevania pure action gameplay, which you actually had to stop and let the user use the stylus to do something. So now that it's approximately two years after the launch of the hardware, I took it easy (laughs)." Later on he commented that "It felt a little uncomfortable after beating a boss to get your stylus out and draw a magic seal. It seems to stop the moment of pure action."

Naturally, Game Informer would bring up something about Wi-Fi connectivity, and Igarashi commented that he was thinking about implementing a single unlockable level for some co-op gameplay. He also said that he thinks he's able to implement full co-op into the game, but wants to tackle the challenge of successfully utilizing any co-op this time around before attempting such a huge task.

Portrait of Ruin painted

Today saw a huge update in news for the latest vampire-slaying title from Konami. The game takes place during World War II and features not one protagonist, but two. Jonathan Morris plays the role of the requisite vampire slayer and Charlotte Orlean plays the part of the young girl with a knack for the magical arts. Turns out all the victims of the war, whose spirits have been left to roam the Earth, seek to bring Dracula back to life, being led by a pair of vampiric sisters.

What's most interesting is the duo dynamic; both characters are free for use at anytime and can even combine their powers to form team attacks to defeat over 100 different enemy types. Each character will have their own equipment and unlockable abilities. Being developed by Koji Igarashi and the development team behind Dawn of Sorrow, you can bet we'll be keeping a close eye on this one up until its release this Fall.

Now, all this sounds well and good, but we really need to see this series come back from the horrific Saturday Morning cartoon art style. I really can't take any more of these androgynous characters that look like they were ripped from an episode of Yugi-Oh. Where are the inspired concepts and Victorian beauty inherent in the franchise's previous stylings such as Symphony of the Night and Super Castlevania IV? Dracula looked so menacing and evil, yet held an awkwardly graceful and beautiful presence that almost made you want him to win. What do you think of the art direction?

Gaming to Go!We debate the hot topics!

This Month's New Games

Name Date
Bleach: Dark Souls
Oct 6
Legend of Kage 2
Oct 6
Crash: Mind Over Mutant
Oct 6
Spectrobes: Beyond the Portals
Oct 6
My Japanese Coach
Oct 14
Korg DS-10
Oct 14
Naruto: Path of the Ninja 2 Oct 14
FIFA Soccer 09 Oct 14
Populous Oct 14
Rock Revolution
Oct 14
Castlevania: Order of Ecclesia
Oct 21
Theresia
Oct 21
Spider-Man: Web of Shadows Oct 21
Away: Shuffle Dungeon
Oct 21
Tornado
Oct 21
Spyro: Dawn of the Dragon
Oct 21
What's Cooking? With Jamie Oliver Oct 21
MySims Kingdom
Oct 28
Ninjatown Oct 28

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