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Chrono Trigger gets date for North American release


It looks like the early December release that GameStop predicted is false. Chrono Trigger will be hitting North American shores a week earlier, on November 25th. The rest of the press release is kind of bare, with the exception of one thing: Arena mode.

At the end of the features section, it reads that "brand-new dungeons" and "an Arena mode" will "add exciting new dimensions to this timeless classic." Is this the two-player mode that we're all in the dark about? Sounds like it to us, meaning Chrono Trigger could allow for co-operative play in these new dungeons, as well as some kind of versus mechanic in this Arena mode. We might be reaching a bit, though, with the reality of it most likely being the new dungeons are only accessible from the single-player campaign and the Arena mode will let you and a friend do a boss rush or something.

No Chrono Trigger for Europe this year

But rest assured European gamers, you are getting Chrono Trigger DS. It just won't be hitting your shores for awhile now, as the window for the game's release has been pushed back to "early 2009." One would assume that to be Q1, but you all know what your teachers told you about assuming.

So who's looking forward to the DS update of this classic RPG? Some consider it to be the greatest game ever made, you know.

Knights in the What is Going on Here

It has been over a month since we heard anything new on Knights in the Nightmare, Sting's "turn-based RTS", but the Riviera developer has made up for that lull with official site updates, new screenshots, and a release date for Japan -- July 17, 2008.

As with Sting's last handheld strategy title, Yggdra Union, these images are packed with gorgeous sprites and tons of visual data and effects. We have no idea what is going on in half of these screens. What does "touch the box to be defeated enemy" even mean? Hit the gallery below for more beautiful but confusing grabs from the game.

Gallery: Knights in the Nightmare


[Via NeoGAF]

Ninja Gaiden boxart flips into view, falls flat on backside



As if the news of Ninja Gaiden: Dragon Sword being delayed until next March wasn't disappointing enough (news that was super-officially confirmed by a Tecmo press release today, by the way), the boxart for the game is ... well, not necessarily bad, but certainly underwhelming. Not ninjatastic. It might just be us, but the whole thing comes across as a bit half-assed, the kind of design a Tecmo work experience lackey might churn out on Photoshop during his lunch break. We really hope that didn't happen, Tecmo.

Here's hoping the game, which we're immensely looking forward to, makes more of an impact than its packaging.

Gaming to Go!We debate the hot topics!

This Month's New Games

Name Date
Bleach: Dark Souls
Oct 6
Legend of Kage 2
Oct 6
Crash: Mind Over Mutant
Oct 6
Spectrobes: Beyond the Portals
Oct 6
My Japanese Coach
Oct 14
Korg DS-10
Oct 14
Naruto: Path of the Ninja 2 Oct 14
FIFA Soccer 09 Oct 14
Populous Oct 14
Rock Revolution
Oct 14
Castlevania: Order of Ecclesia
Oct 21
Theresia
Oct 21
Spider-Man: Web of Shadows Oct 21
Away: Shuffle Dungeon
Oct 21
Tornado
Oct 21
Spyro: Dawn of the Dragon
Oct 21
What's Cooking? With Jamie Oliver Oct 21
MySims Kingdom
Oct 28
Ninjatown Oct 28

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