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Posts with tag vampire

Everybody was touchscreen fighting

The DS's touchscreen technology has allowed us to indulge in some truly unique activities, from painting tanks to DJing to slapping women. Seriously, who would have guessed this kind of thing was the future in 2003?

Not wishing to be left out, Capcom's Rosario + Vampire (which, Capcom has confirmed, won't be appearing in the west) also uses the touchscreen in a novel way. Rather than the traditional method of pressing buttons, the game's combat sequences are carried out with directional stylus swipes, with different Ouendan-esque strokes producing certain moves.

It's definitely an interesting approach, and it makes us wonder whether we'll be seeing more fighting games embracing this method in the future. If Rosario + Vampire pulls it off well, we wouldn't bet against another developer picking up this idea and running with it.

Rosario + Vampire = huh?

Capcom has created a site for a game based on the manga Rosario + Vampire. Like most manga, we didn't know what the hell this was. It turns out to be some high school romance thing, but it's at least got an unusual twist: the main character has been enrolled in a school for monsters by mistake! And then he falls in love with a vampire girl, so rather than going to the principal, he decides to pretend to be a monster. Oh, the comical misunderstandings that must ensue!

The game looks like a pretty standard dating sim/graphical text adventure thing. Travel to different locations around the school, talk to girls, that sort of thing. But ... monsters! Check out the "pre-opened" site for more screens.

[Via Famitsu]

Lunar Knights intro video

If you haven't picked up Lunar Knights yet, you can kick back and watch this video instead to get your fix. It's better than sitting around snacking on the Valentine's Day chocolate you're supposed to be saving for that special someone on Wednesday.

It's us, right? We know. We like you, too.

If the GameTrailers video (embedded after the jump) doesn't work, there is a lower quality version here at YouTube. We were so determined to make you watch the intro that we found it twice!

Continue reading Lunar Knights intro video

Lunar Knights on the air in Japan

What's with all the great ads from and for Nintendo lately? Even without knowing Japanese, these new Lunar Knights ads have us ready to kick a little vampire ass. Everything we've seen so far from Django and Sabata (er, Aaron and Lucian) has been so uniformly good that we're starting to worry that the game itself will be a disappointment. We're keeping some fingers crossed.

We've embedded both the short and long commercials after the jump. Enjoy!

Continue reading Lunar Knights on the air in Japan

New Portrait of Ruin screens

You said it, Stella. Especially now that there's a nifty preorder bonus, we're also tired of waiting to fight the legions of darkness. Bring on Castlevania: Portrait of Ruin! Thanks to IGN and their giant watermark department, however, we've got some new screenshots to tide us over for a while.

Check after the jump for a few more, including some shots of Charlotte bringing the beats, which we rarely get to see.

Continue reading New Portrait of Ruin screens

Lunar Knights: a little action, a lot of fun

Sometimes we get a little sulky and insist that Japan gets all the really fun stuff. The Japanese trailer for the forthcoming Lunar Knights makes the game look like a lighthearted romp with, y'know vampires. Light-hearted, killer vampires. Even the names in the Japanese version are more exciting. We get Aaron and Lucian -- they get Django and Sabata. How do you replace a name like Django? Can you really pull off a full-throated, primal roar with a name like "Aaron" or "Lucian?" No. But you sure can with Django. Go ahead, give it a try.

Now isn't that better?

The new site is open, and check after the jump for the spicy new trailer.

Continue reading Lunar Knights: a little action, a lot of fun

Between the darkness and the light: Lunar Knights

Konami with a vampire hunting game? Say it ain't so! But there's nary a Belmont in Lunar Knights (psst, don't call it Boktai), the action RPG coming to the DS in November. Like the newest installment in that other gothic franchise, Lunar Knights features two heroes: Lucian and Aaron. But they're not exactly regular guys -- their power is dependent on a solar cycle, with Lucian's power waxing at night and waning during the day, when Aaron comes to the fore.

The top screen of the DS will display weather and solar cycle effects. This new 'paraSOL' system (how's that for a pun?) will impact every aspect of the game, from the polar opposite heroes to the enemies they face.

As Aaron and Lucian fight to save their futuristic world from a dark fate at the hands of an undead army, they are supported by Terrenials, embodiments of the elements the world is built from. These Terrenials have their own attacks and can enhance the man characters, allowing them to take on even more powerful forms. And just because space vampires are awesome, when the planet-side evil is vanquished, Lucian and Aaron blast off for all new adventures as they try to dispose of their enemies once and for all. We're not quite sure how the light/dark cycle might function there, but the Terrenials, at least, accompany our heroes into the final frontier for further support.

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