Luckily for us, it's been adapted into what looks like a much more familiar rhythm game. For each motion or instrument (headbanging, tambourine, etc.) you touch the screen in a different manner, but always in response to onscreen cues, and always in a location indicated by an icon. The different icons are just window dressing, basically, since you're now tapping the screen to the rhythm. It's less whatever-you-want-to-call-Boogie and a little more Ouendan. This short video shows some of the motions involved in playing Boogie on the go, accompanied by a Commodores cover.
[Via GoNintendo]
Reader Comments (Page 1 of 1)
9-05-2007 @ 7:29PM
Parker said...
Hmmm... a little more Ouendan is never a bad thing. And the game looks pretty enough. But I'm going to call it right now -- the gameplay looks atrocious.
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9-06-2007 @ 9:30PM
Kefka said...
Yeah, the gameplay does look kinda simple so far... Hopefully the video was just there to demonstrate the basic mechanics, otherwise it's looking like a gimmick game...
The other gripe I've got with it is that it tries to have animations keeping time with individual note-hits... This doesn't work. for the animation to be on time, it must reach its apex/key point at the same time as you hit the note - and since obviously the game doesn't know if you WILL hit the note, it can't start the animation beforehand...
The result is what you see in the video - animations that seem to zip from prone to action shot in a couple of frames.
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