But things get even trickier when discussing the retro-port. I touched on this at the end of the Petz Dogz Fashion post, but it's worth restating: would you pay full retail price for an exact copy of your favorite retro game? As the Super Mario Advance series proved: yes, you will. Apparently, identical or near-identical copies of older games at standard market prices can still sell extremely well. It'll be interesting to see how successful the Chrono Trigger port will be (my prediction: very). It'd be especially nice if we could determine how many of those purchasing the game have never played it before (my second prediction: not very many). Information such as this would allow us to determine what effect -- if any -- retro-ports have on the current state of gaming.
Examining Myst for the DS has been on my queue for quite some time. The reason for the delay was simply because I was unsure if it was fair to put it under the spotlight since I never played the original. But upon deliberating the sentiments above, I realized the DS port of the 1993 graphic adventure would be the perfect opportunity to put the question to a litmus test.

00:00:14 - I select "new game" and BAM. The game has started. There's no name entry, no cut scene intro, not even a "Player Start!" You tap "new game," and your wish is immediately granted. This is way old-school. Even New Super Mario Bros. had a brief introductory cut-scene in which the princess is kidnapped. This isn't a terrible thing. Many games start with long intros that slow the momentum to a stupefying level until you're screaming at the game "JUST LET ME PLAY ALREADY."
00:00:31 - As I've never played the game before, it takes some getting used to. Just moving around is proving to be a bit tricky.
00:01:02 - I find a note that's pretty tough to read. "Enter the number of " ... uhh ... Marber Surjenes? Marble Sunjones? ... " on this island into the " ... smager? Smager? What's a smager?! Oh, there's a magnifying glass option that makes it much easier to read. I guess intro levels and tutorials point these things out, but I probably could have just as well read the instruction booklet. Pfft, men! Anyway, Myst has yet to make any huge mistakes, but also yet to provide any bait in which to reel the player in.
00:02:59 - Maneuvering is trickier than it might look. The DS's touch screen is absolutely wonderful for replicating the mouse of a computer. In many instances, it's much better since writing with a pen or pencil is more precise and quicker than using a mouse. Yet there is one advantage of the cursor: context-sensitive icons. As I said, I never played the original Myst. However, I am familiar with the LucasArts point-and-click adventure games. Most of the games had a decent way of navigating your character. When holding the mouse near the edge of the screen, the cursor would change into an arrow pointing in the direction of the movement. This seemingly small touch really helped with spatial orientation and thus gave a decent sense of immersion to the player. With the lack of a cursor on the DS, I'm left tapping frantically at the sides, hoping that I can go that way. Even if I can, I'm still slightly confused as to where my current spot relates to where I came from, a factor which is compounded by the use of a first-person perspective. It seems nit-picky, but it's really befuddling (Sorry ... I like to use that word whenever possible).

00:15:21 - The masterminds behind Lost once mentioned Myst as an inspiration to the series. Damon Lindelof noted that "what made [Myst] so compelling was also what made it so challenging. No one told you what the rules were. You just had to walk around and explore these environments and gradually a story was told. And Lost is the same way." This is a very accurate analysis. I have no clue what I'm doing. Perhaps with a bit more time and patience, I'd be experiencing some success. This isn't necessarily a detriment. When playing the original Legend of Zelda for the first time, you could wander around for hours before you found the first dungeon. It's just a matter of preference: some like to be told where to go, others like to find their own way.
00:17:43 - I'm just wasting time. That's a wrap.
To be honest, I'm not totally digging this. It's not bad ... it's just not for me. Retro games can be classic in their own right. Plenty of younger gamers are discovering the joys of titles originally released many years -- even decades -- before they were born. Those titles stand the test of time and are likely to be enjoyed by future generations in much the same way that classical music is still heard and appreciated today. But many of our nostalgia-inducing retro heart-warmers provide something that is definitionally impossible to recreate on the first play: familiarity. For the veteran gamer, breezing through a few levels of Super Mario World is as much about enjoying the sweetest 2D platforming engine of all time as it is about being reminded of simpler days.
As I noted above, the cursor issue makes it difficult to judge all versions of Myst. Within reason, it's not fair to pass judgment on a title unless you're experiencing it the way the original developers had intended. Thus, I would probably say that Myst for the DS is best experienced by those who have played through it before and have an idea of what they're doing. It's almost strictly comfort-gaming. There's nothing wrong with that, so I'd be hard-pressed to label this and other similar products as shovelware. To each his own (unless his own is Deal or No Deal).

Reader Comments (Page 1 of 2)
9-10-2008 @ 1:24PM
Tweek said...
I'm a big fan of the Myst series, but the DS port was just a mess. A fair few Myst players feel the same way, probably should have let Cyan themselves deal with it instead of a 3rd party.
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9-10-2008 @ 1:29PM
Matt G. said...
I was honestly wondering when this game was going to pop up here.
Myst is not a bad game. Myst DS, on the other hand, is. It absolutely destroys the original with horrible compression and the lack of a cursor, among other things. I was really hoping for portable Myst, but this just made me weep with sorrow.
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9-10-2008 @ 1:33PM
ecco6t9 said...
It could of been great but it's just such a bad port job, Honestly did they even try?
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9-10-2008 @ 1:34PM
luigihann said...
As a long-time Myst fan, I need to speak up and say that the DS port is insultingly bad. The cursor issue is part of it, but try some of the other "tools" like the note-taking function. You'll find that they're poorly-conceived and almost completely broken.
The best way for a newcomer to experience Myst is through RealMyst, which is playable for free on GameTap. Even if you don't get much further than you did here, you'll at least have beautiful graphics and an intuitive interface to keep you going.
http://www.gametap.com/play/gameDetails/000184150
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9-10-2008 @ 1:35PM
Kimiko said...
Ah, I see you got to play Myst. Your column seems to be based more on the merits of the game content though than the flaws of the DS edition.
What I was getting at when I suggested Myst was actually the way this port has bad graphics (text that's hardly readable even when magnified; some scenes throw random garbage on the screen), bad sound, a bad interface (allows to take notes, but limits them to one line of typed text; navigation requires you to tap objects that are about two pixels large), and it even crashes sometimes. That's something I've never heard of any other DS game doing.
The game being confusing is apparently what it's all about (the player needs to figure out what's going on for themselves), but at least the original version actually worked.
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9-10-2008 @ 2:05PM
Kaes Delgrego said...
Ah, yes, it was you who suggested Myst. Thanks so much! I should give you credit in the column. :)
Though I did mention the lack of a cursor and difficult-to-see images, there were additional flaws I left out. These were mainly some small graphical bugs and the occasional questionable layout of "clickable" areas. When labeling a game as shovelware, I usually pass over smaller things like that (as it's almost expected). But it is definitely worth mentioning to a fan of the original. I'd hate to be playing a port of one of my all-time favorites just to see it laced with bugs.
But you're right; I did tend to focus more on "Myst for the DS" as a single entity rather than "Myst" as a flawed port on the DS (if that difference makes any sense) since I hadn't played the original. When I get some free-time, I'll have to check out the GameTap version luigihann provided.
Anyway, thanks for reading & writing! :)
9-10-2008 @ 2:20PM
Kimiko said...
No problem :)
I never played any of the other Myst games either. The game got some rave reviews back in its day though, so I thought I'd finally see what it was like when the DS port was released.
9-10-2008 @ 1:49PM
Safiel said...
I have a rule not to buy games I've already bought. The exception would be if they've tacked on enough new content and a low enough price to not make me feel bad about it. For Myst, I was looking forward to it because I never played the original. All they had to do was a decent job on the port and they'd have money in their pocket from me. I'm sure I'll play it somewhere else at some point.
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9-10-2008 @ 2:01PM
Jenni said...
I'm kinda disappointed, because you failed to play until you encountered one of the many glitches (some game ending) that run rampant in Myst DS.
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9-10-2008 @ 2:08PM
Kaes Delgrego said...
You're right, that probably would have sent the game down to the ranks of Homie Rollerz. That's why I appreciate comments like yours so much. Thanks! :)
9-10-2008 @ 2:21PM
Tyler said...
Why are these features liveblogged?
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9-10-2008 @ 2:30PM
Kaes Delgrego said...
As the swipe says, part of our study on shovelware is to "measure how long the game can be suffered." In this case, Myst for the DS can be endured for 17 minutes and 43 seconds (in my opinion).
9-10-2008 @ 4:17PM
Necrotix said...
I never had Myst but I remember some buddies of mine were really into it. I preferred "The Seventh Guest". I would like to see that brought back to the DS if they are going to bring back more retro puzzle titles. Not to mention any King's Quest title...
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9-11-2008 @ 11:48AM
Professor Lario said...
Seventh Guest!! Yes! Awesome stuff.
I would purchase any King's Quest game on the DS.
9-10-2008 @ 8:48PM
wooper said...
Bury the Shovelware is always my favorite column.
3rd-party publishers need to learn to either say "no" or just walk away from an embarassing title.
Remember Back to the Future for NES?
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9-10-2008 @ 8:58PM
Kaes Delgrego said...
Thanks so much, wooper! That means a whole heck of a lot to me. :)
And unfortunately, yes, I do remember Back to the Future for the NES. If you haven't seen it already, you'll surely enjoy this: http://www.youtube.com/watch?v=y306cWw98a4 (warning: much cursing!)
9-10-2008 @ 9:16PM
theclaw said...
PSP version is considered much better than the DS one. But it didn't get a US release, so you have to import from UK.
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9-10-2008 @ 11:20PM
Toa Takanuva said...
Onething: Sam and Max Hit The Road DS. Whole game is only 80 megs, with speech. Without speech, it would fit on GBA. WHY HAS THIS NOT HAPPENED YET?!
Wow, first time I've used allcaps since I was like, 11.
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9-11-2008 @ 1:51PM
RachelKat said...
Myst on a 386 was an awesome game. Myst on the DS was a lot like playing on a 386 without the awesomeness. I did love how they kept the feel of the tiny embedded Quicktime movies by making everything look blockier than I remembered it.
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9-11-2008 @ 7:47PM
Homerun17 said...
You should do Showtime Boxing
I got it on clearance at Target for 1.48 and I hated it still..ripped it of its case for a Cover Project GBA Cover :P
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