
For its 1,000th issue, lucky old Famitsu got quite the gift: a chance to sit down with Nintendo design guru Shigeru Miyamoto and chew the fat about Nintendo's past, present, and future.
As you'd expect, numerous topics were broached, with the DS talked about at length. Miyamoto explained how Nintendo approached designing the handheld, revealing that the company aimed for "something Mom won't hate," as well as a system that could help out at school.
As for what the future holds for the dual-screened wonder, Miyamoto said Nintendo was focused on making games that people would want to play at both home and, well, everywhere else: "When you take your DS out on the town, you'll be able to do all kinds of fun things with it in public spaces. This year we plan to challenge ourselves with that kind of system."
Elsewhere in the article, Shiggy discusses how his dismay with the GameCube controller directly influenced the development of the Wii Remote (the reporter apparently tried to defend the controller, but Miyamoto was having none of it), and reassured fans that Mario and Zelda still had big roles to play in Nintendo's future.





No, we're not talking about the heroes you might be thinking of. We're talking about the heroes behind the heroes. The names and faces that make our games come alive. The visionaries, if you will.
True story: Shigeru Miyamoto is
Shigeru Miyamoto, one of the biggest names in the industry, recently received an award. The Economist's Innovation Award for Consumer Goods, to be exact, which was awarded to the gaming legend at the Science Museum in London.

We all suspected that the 
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Yesterday's 
Put on your sleuthing caps, ladies and gents, we have a bonafide mystery on our hands. Surely you remember, with chagrin and unfulfilled longing, the 



