
Griptonite Games has worn several nametags in the past few years. When last we spoke with them, they were Amaze Entertainment, and their own identity as Griptonite was shelved. Now, Amaze is a part of Foundation 9 and the Griptonite name has been dusted off. In all the chaos of nomenclature, one thing has remained a constant: this little corner of the development world has been responsible for some real gems. We recently sat down with studio head J.C. Connors to discuss Spore Creatures, our Legend of Spyro: The Eternal Night (GBA) withdrawals, and the unexpected excellence of Disney Friends (yeah, man, Disney Friends).
DS Fanboy: Spore Creatures is an interesting companion to the main title. What can you tell us about the best aspects of the DS game?
J.C. Connors: Hands down, the creature creator. It's one of the coolest features ever seen on the DS.



Nintendo had a playable demo of
To say that
EA recently revealed the design for the DS Spore game,
According to Maxis's Patrick Buechner, "Europe is the priority for Spore." After years of being shafted and having to wait while American and Japanese gamers get titles first, how does that make all of you in Euroland feel?
For many of you, 
It's no secret we're ten sorts of excited about the coming of
IGN has an interview with SimPapa Will Wright about his plans for
An article over at Gaming Steve (who still frightens us with his hollow and glassy stare) states that at the ongoing Game Developer's Conference, EA's mobile division announced that several of their key franchises would be headed to "mobile" devices. Last time we checked, the DS was a mobile device (yes, even the Phat one), meaning that there's a distinct possibility that the likes of Battlefield, Sin City, Medal of Honor, Sims, Need for Speed (you know, those old chestnuts) and, more importantly, Spore, could be hitting the DS sometime in the future. To be more specific, sometime in 2006.




