Posts with tag command
Posted Feb 5th 2007 10:00AM by Jason Wishnov
Filed under: Video

A Nintendo-developed dogfighter,
Jet Impulse, has recently opened their official website for perusal. The game formerly known as
DS Air is, for the moment, Japanese-bound only; this will change, however, when we threaten Nintendo with deadly force.
Two videos adorn the pages, highlighting both game mechanics and opening cinematic. We've been hankering for more air since
Star Fox Command ended so very quickly; hopefully, this title can make the trip stateside before long.
[Via NeoGAF; thanks Mutsu!]
Posted Nov 3rd 2006 3:30PM by David Hinkle
Filed under: What are you playing?

We weren't
lying when we said this would become a regular Friday feature like how it originated at Xbox 360 Fanboy. So, another week, another asking. What are you playing? Like we said last week, we recently received
Electroplankton and
Star Fox: Command.
As much as we'd like to say Corneria is saved and currently defended against all ne'er-do-wells, we have to admit that it has been hard to put down
Electroplankton. Our favorite gametype in Performance Mode is currently pictured.
Posted Sep 13th 2006 9:25AM by David Hinkle
Filed under: News, Fan stuff, Animal Crossing

K-Man, whom you may
remember from a previous
Animal Crossing update, recently wrote in to us documenting his latest free gift from Nintendo. The fact that Nintendo would keep giving away free gifts in the game to keep players active in the game as well as one of its players constantly maintaining their town just
reiterates how awesome a game this is. The latest gift given our by Nintendo is none other than an Arwing. The letter from Nintendo reads:
"
Dear K-man,
Star Fox Command stats are live! We were going to give you Slippy, but take this instead!"
Congrats on the free gift K-Man and all you other readers out there should make sure you
let us know how your town is doing. We're always watching, always listening...
[Additional thanks to Reeve, who tipped us off, yet failed to include pictures.]
Posted Sep 7th 2006 11:45AM by David Hinkle
Filed under: Interviews

Producer Takaya Imamura and Director Dylan Cuthbert on the recently-released DS
game Star Fox Command conducted an interview with RMC over at Go Nintendo. The interview mainly revolves around the development phase for the game. When asked about taking the game "off rails," Imamura commented that the portable nature of the DS begged for a change.
RMC - When it comes to the StarFox series, many of the entries have been on-rails shooters. How did the decision come about for StarFox Command to break from tradition, and go with free roaming game play?
Imamura – The main reason relates back to the fact that this is on a portable device. We wanted something that the player would be able to control their playtime. With StarFox Command, the player can choose to go through and just hit the core enemies and complete the levels quickly, or they can go through slowly and take out all of the enemies. Giving the player the ability to pick up and stop when they wanted was one reason to take the game off rails. As you know, on rails has a definite beginning and ending point, which does allow the player that freedom to adjust the time they are playing.
Nothing new comes from the interview, but it's a nice long read and insightful look into how
Star Fox Command came to be the game you know and love. Or hate, if that's your cup of tea.
Posted Aug 30th 2006 9:45AM by David Hinkle
Filed under: News, Reviews, Nintendo Wi-Fi

One of the highest-profile Wi-Fi titles of the year has finally released and the critics were quick to offer up their opinions. Generally, the game has seen a fair amount of praise, however critics have mentioned that the title's multiplayer is not exactly on par with the game's single-player experience.
The scores are as follows:
- IGN - 80%: "It's at the very least a great start to the franchise. Bump up the difficulty, add some variety to the missions, bring back the forced-scrolling on-rails levels and the wingman-in-danger elements in a sequel and you'll have yourself the ultimate Star Fox adventure."
- Gamespot - 75%: "Star Fox Command has great controls and introduces a strategic layer that's fairly interesting. However, the random feel of the story battles and the frantic multiplayer mode don't make the most of this game's solid foundation, which might cause nostalgic fans to long for the series' good old days."
- 1UP - 70%: " None of the strategy elements that comprised the core of the single-player game are in multiplayer -- how cool would it have been to battle for strategic positions and race to key items on the overhead map against friends? How loudly does this game scream for a custom map editor? Should Command see a sequel, competitive strategic multiplayer ought to be a big part of it."
We've heard from the critics, now how about the readers?
Posted Aug 16th 2006 8:00PM by Nikki Inderlied
Filed under: News
Ever since Starfox Command was released in Japan, the rest of us would like to know what's going on with it.
How is Wi-Fi? What about gameplay? Has Starfox redeemed itself from its horrible predecessors on Gamecube? What about graphics and control? Music? Tell us!
Luckily, Game Trailers has a very well done video preview to answer all those burning questions and more.
Starfox Command is set to release in only a few weeks, if even that. Then we can all get our greedy little hands on it!
Posted Aug 7th 2006 2:00PM by David Hinkle
Filed under: Homebrew

If it's one thing we
crave more of on our dual-screened handheld, it's some
good RTS action. Enter the
Command & Conquer DS project, where the goal appears to get
Command & Conquer: Tiberian Dawn running on the DS. The project looks to still be in its infancy, but is making some strides toward achieving the goal.
Partly because we have a lot of love in our hearts (we aren't exactly
human) for those vigilant homebrewsters who sit there coding away late into the morning with only the soft fizz of an open can of Mountain Dew and dim glow of the monitor to keep them company. Partly because we want to try the game. Well, maybe mostly, so do us a favor and try to help out any way you can. The faster it is released the faster we can...
love you?
[Via Gaming Dump; Thanks Randy!]
Posted Aug 4th 2006 11:30AM by David Hinkle
Filed under: Reviews

Gamebrink has posted a review for the Japanese version of
Starfox Command, providing overall positive feedback on their experience with the title. While their two biggest gripes about the game are the amount of time it takes to complete the single-player campaign (if you do not take the alternate routes) and overall ease of succeeding in combat, including boss fights, aren't these basically what the
only problems people had with the stellar N64 game were?
Composing the longer list of things the guys over at Gamebrink enjoyed about the title, the fast-paced, tense gameplay and non-linear progression take the top positions. Also, they state that the stylus-exclusive control of the title really works well and is implemented excellently into the game's overall formula of Arwing-based combat.
Posted Jul 27th 2006 12:30AM by Nikki Inderlied
Filed under: Fan stuff
Posted Jul 6th 2006 8:30PM by David Hinkle
Filed under: News, Nintendo Wi-Fi

With the news of 30 stages to traverse in the upcoming
Starfox Command, the added news that the game will feature full support for the DS rumble pack,
which a few of you might've been able to acquire on the cheap, is like a sweetest cherry on top of our sundae. Also, the game will see the return of mainstay characters in the franchise actually getting into their respective cockpits and taking to the skies alongside Fox across the various game areas. Multiplayer, both locally and through Wi-Fi, also looks to be a very good place to spend some time.
August 28 cannot come soon enough...
[Via Gamespot]
Posted Jun 15th 2006 10:26AM by David Hinkle
Filed under: Fan stuff

In their ongoing coverage of
Starfox Command, Famitsu has revealed some interesting tidbits about the game as well as unveiled several new screenshots and game art. Turns out Fox is all alone now, with his comrades having gone on to greener pastures. With Falco off exploring the vast regions of space, Peppy taking up the role of a general, and Slippy having found the toad of his dreams, Fox continues to fight the good fight alone. This game also marks the return of Star Wolf.
Gameplay will be handled via two distinctly different modes. In the map mode, you're charged with using the stylus to trace out a route to your designation, encountering enemies along the way, which then takes you into the adventure mode where you can fly your plane and take out said enemies.
Posted Jun 2nd 2006 8:30AM by David Hinkle
Filed under: Downloads, Fan stuff

Cabel, the gentleman known for his astounding DS Lite review videos, has recently provided the hungry intertron with sustenance in the form of a tasty appetizer
Starfox Command video in his E3 2006 wrap-up. The video, which is a bit on the short side and fails to provide any kind of long-term satisfaction, shows Fox flying about one of the game's areas, dodging Tesla-like towers that fire red pulsing beams.
[Note: Clicking on the graphic to the right or the Read link at the bottom of the post will take you directly to the .mov file for the clip, which will require Quicktime to play.]
[Thanks Mikami!]