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Posts with tag phantom

The Legend of Zelda: Pen of Touching

This fall, you'll be able to show everyone that you're all about Zelda and also that you don't care that your DS doesn't fit in its case anymore. To commemorate the release of Phantom Hourglass, Yujin is creating a set of six Zelda styli, each with a Rupee on top and a screen-cleaning strap attached, all designed to dangle from your DS.

These won't be out until the fall, so preorder now and hope you still like the game. Also, you should hope you either find five like-minded friends or five more DS's (and ten more hands) because this item comes in packs of six.

Phantom Hourglass Japanese boxart FTW

Too cute.
It's stylish. It's classy. But we here at DS Fanboy think that Link is getting a little too cute, even yon cel-shaded version. This cuteness is only made more creepy by the fact there is an old man with oddly-styled facial hair standing right next to him. Damn sailors.

This boxart reminds us heavily of Wind Waker, and it makes us wonder how big a component sailing is going to be in this new adventure. Crossing the ocean became a bit tedious in Wind Waker, so here's hoping the process has been streamlined (LOLpun) a bit.

[Thanks, Braden!]

DS Daily: Legend of Zelda: Item of Great Importance

According to the latest news about The Legend of Zelda: Phantom Hourglass, the eponymous hourglass keeps your hearts from draining while in a cursed underwater shrine. Link must go from island to island to find sand so he can keep the hourglass full. Basically, he is addicted to sand.

That sounds like an interesting gameplay mechanic, lending the game a sort of Fushigi no Dungeon-esque resource upkeep element (like keeping the light glowing in The Nightmare of Druaga.) However, that's not the issue for today's discussion.

We want to talk about the item as it relates to Zelda's history. In most Zelda games since the N64 one, there has been an item in the title that is central to the game's plot and/or gameplay-- the Ocarina of Time and the very similar Wind Waker, Majora's Mask, Four Swords, the Minish Cap, and now the Phantom Hourglass. Do you think basing the game (and its title) around a single item is a neat storytelling convention, or lazy formulaic design? We are declaring this a Safe Zelda Bashing Zone. Don't be afraid to say something negative about Zelda! Here, we'll start: the first one didn't even have a subtitle, and it's still the best one.

[News item via NeoGAF]

Phantom Hourglass due for June, saves summer



Last year's middle months were starved for high-profile releases -- publishers held back the big guns for the holiday season, and the Nintendo DS relied on Big Brain Academy and third-party GBA games to fill out its summer schedule. The latest issue of Japanese magazine Famitsu reveals that this year could be different with the early release of The Legend of Zelda: Phantom Hourglass on June 23rd.

After seeing that the only Phantom Hourglass previews available at GDC were of the game's multiplayer mode, we didn't think that Nintendo would have Link's new adventure ready until Christmas. The announced date is for Japan, of course, but we don't expect a significant delay for its North American arrival. The series has always experienced more success in the US, sales-wise.

June 23rd happens to fall on a Saturday, which is unusual when you consider that outside of Dragon Quest and hardware debuts, most games in Japan are brought out on Thursdays. Could a Zelda-themed DS Lite also be in the works? We've got our fingers crossed!

GDC 07: Phantom Hourglass multiplayer mode demoed

We hope it doesn't suck.Ever since The Legend of Zelda: Phantom Hourglass made its debut at last year's GDC, the project has essentially been hidden within a solar eclipse. Now, on the celestial zenith anniversary of that momentous day, Nintendo has felt fit to show off another little part of the game: a multiplayer mode.

IGN has some hands-on impressions; one player controls Link, attempting to gather pieces of Triforce scattered about a (now classic) hedge maze, while the other draws paths on the touchscreen for three guards to follow and intercept. There appears to be some strategic elements as well, and for those a bit skeptical, remember this: the last Zelda title to feature a "bonus" multiplayer mode turned out to be good enough to spawn its own title, Four Swords Adventures.

Phantom Hourglass pushed back?

Reports are rolling in that Link's latest adventure on the DS has been pushed back. Way back past the reaching arms of year 2006 and on into the future, almost certain to be an apocalyptic one, year 2007 is the date that is now when most are expecting to see The Legend of Zelda: Phantom Hourglass available on retail shelves, undoubtedly to be eagerly wrestled free from its noisy prison upon placement on said shelf to the quiet, almost romantic sanctity of your domicile. We're fairly sure you'll have some candles lit.

This news stems from reports that the title was not present during the recent San Diego Comic-Con. When asked, the rep supposedly stated that their presence was to showcase DS titles available for 2006, implying once again that we would not see Phantom Hourglass until 2007. Stay glued to DS Fanboy for future updates as we await official word from Nintendo on this matter of great import.

[Via NeoGAF]

Phantom Thief Rousseau in action


Here we're shown a small snippet of gameplay for Phantom Thief Rousseau, a game that the DS Fanboy staff would love to see release stateside. The main focus of the game, which should be obvious if you watched the video, is drawing disguises from pictures taken in the game in order to stay out of the law's grasp as you satiate your rampant kleptomania.

Impressions of Phantom Thief Rousseau

Siliconera has posted some of their impressions of Kaitou Rousseau (Phantom Thief Rousseau) and it looks like they really enjoyed their time with it. The piece even goes on to compare it to Phoenix Wright: Ace Attorney, a game which any fine reader of DS Fanboy knows is amongst our most favorite things ever. The game centers around Elementary student, and master of disguise, Rousseau. One day his classmate crush Seine is kidnapped and he is forced to don many a mask to save her. It's not like he can just make up disguises on the spot, however.

You see, for Rousseau to even be able to use a mask, he must take pictures of people and animals, which are then used to form new disguises. It's then up to the player to try and draw whichever mask they need, which is then transposed onto Rousseau's face. Then, a grade on how accurately recreated the image is that has been slapped onto his face is given. The game has a total of 3 episodes playing out like interactive comic books.


Whopping 22 minute vid of Phantom Hourglass at E3


This video shows the entire demo of The Legend of Zelda: Phantom Hourglass that was available at Nintendo's booth during E3. The video, which is filmed exceptionally well, shows all of you exactly how Link will control and interact with the environment. Just make yourself some popcorn before starting to watch, this video is on par with the length-time of a full episode of Scrubs.

Nintendo Power dishes out Phantom Hourglass info

Some new information on the upcoming stylus-drive Legend of Zelda: Phantom Hourglass has emerged via the latest issue of Nintendo Power. N-Sider has taken the time to condense the information for those lacking the fortitude to actually go out into the world and purchase the magazine, or even lack the strength to a wield a pen and fill out the requisite information to subscribe.

Out of the repeated information, a few new items are able to be extracted.The game supposedly features one primary dungeon that Link will have to navigate, yet will become impassable to him at times, which will require him to venture into other minor dungeons to acquire an item of some sort that will allow him to progress. What's also interesting is that the dungeons will also be home to what are being dubbed "chasers." These enemies are invincible, mercilessly pursuing Link upon the mere sight of him.

Phantom Hourglass scans

Some scans hit the net today for this game called The Legend of Zelda: Phantom Hourglass. You've probably never heard of it. It looks like it's a game based around spinning a small boy dressed in green, who is armed with a sword, shield, and sleeping cap, while his twin brothers cheer on. The scans come from magazine Nintendo Dream and also showcase a rather large, rosey-cheeked character wielding a massive paintbrush. It looks as if you'll be able to control the small kid, whose name is unknown, through the stylus and touch screen. We're not too excited about the game since it's relatively obscure, but we felt obligated to post about it for the benefit of the three people out there looking forward to it.

Phantom Hourglass trailer analysis

Since showing off the latest offering in the Zelda series at GDC, the vast amount of message boards that inhabit this interwebbed world we live in have lit up with posts of painful yearnings for the latest Hyrulian adventure and "Celda is teh gay agian lawls WTFBBQ." In attempting to fill the gap in time up until this year's E3 with something, IGN has posted a frame-by-frame analysis on the Phantom Hourglass trailer. In doing what you've likely already done, they dissect the video and offer up their opinions on what the game's final release build will be like.

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