We often take the DS for granted. In such a small plastic shell, it houses many awesome components that come together and provide us with a gaming experience that has no equal. It's got an awesome touch-screen, a built-in microphone and with the aid of a little homebrew, it can be made to do things that we never thought a handheld could do. It's a great little system that we can't lavish with enough praise.
But, if you had one wish, what kind of feature would you give the DS? A third screen? Wireless transmission through your Wii so you can play DS games on your TV? Leather trim? Lay it on us!
Alright, spill: are you using screen protectors, or do you like taking risks? It took me a while to get around to getting a set when I got my (omgsoawesome) Crimson and Black Lite, and every time the DS was turned on, it was like an exercise in terror. But now all is safe and grand and a shiny new level of safety has been installed. Of course, then it led to another train of thought ... in this house, that screen (or rather, the shield) gets cleaned often. Just a rubdown with a soft cloth, to be sure, but a dirty DS is just not allowed. Are you vigilant, or do you let the fingerprints pile up?
The combination of Marvelous Interactive and Atlus USA usually equals something unique, if nothing else. Luminous Arc, the new strategy RPG set to debut outside Japan this year, also seems to have undergone the in-depth localization that marks out so many of the titles Atlus publishes for Western gamers.
In a recent fan-based interview with the Atlus team at Siliconera, Luminous Arc was compared with the classic Final Fantasy Tactics. Atlus Editor Clayton Chan, who worked on both titles, said that they gameplay in Final Fantasy Tactics definitely wins, but the characters in Luminous Arc are hard to beat. That's high praise, considering not many games can stand next to FFT.
See for yourself, at least when it comes to screens, after the jump.
We've seen some of this before, particularly the lower right panel, but only in scans -- look at the difference in the full color screenshots! The production values on this are staggering; remember the jaggy screenshots from Chocobo Tales? The backgrounds in Final Fantasy III? Those games are beautiful in motion, but suffer somewhat in stills. If this comparison is any indication of what's in store for us with Dragon Quest IX, we're not sure we can handle that much awesome.
We don't even have the first Rune Factory yet, and already there are screenshots from the sequel. This is getting entirely too common with games we're interested in, like Professor Layton and his Many Mysterious Venues. Rune Factory 2, like its predecessor, is a spin-off from the Harvest Moon series. There's some debate as to whether or not we even need the first title, but we're willing to give it a spin when it finally comes out. In the meantime, we'll check out these shots from the sequel
Finally, a look at MySims on DS that looks worth playing. We were starting to get a little sulky, because it looked like all the fun went into the Wii version and we were left with some lackluster Mii knockoffs, but these latest scans from Famitsu show off what DS owners can expect from the upcoming Sims redux. Hit the jump to see the scans, complete with inset screenshots.
DS games are looking pretty hot lately, but Brothers in Arms is just so gorgeous that we can't help but wonder what the catch is ... like maybe it will give us cancer or completely suck or something. Probably not, but we'll be keeping an eye out for anything that could cause lasting harm, either physical or emotional.
While you ponder our weird paranoias, check out the screens. They're after the jump.
If you can't seem to get enough of Ninja Gaiden Dragon Sword, then you're in luck -- because the good folks from Team Ninja are all about giving up the goods. May they never, ever stop.
While we've seen a few of these in with the scans, it's nice to look at them all by their lonesome ... and envision how we'll be spending all our free time in the future. Check 'em out after the jump.
The scans we had for you yesterday of images from Brothers in Arms look like they got a clean-up job, because they now almost resemble actual screenshots. Well, screenshots rendered by a pointilist, perhaps, but at least we can get a good idea of how the game will look. It's much more impressive this way!
If breakdancing refreshed dying flowers out in the real world, gardening would be a hell of a lot more fun. We can't wait to try it out in the upcoming Chibi-Robo!: Park Patrol, the DS sequel that pits our favorite tiny household robot against killer plants in the great outdoors. Since we have absolutely no idea when this game will hit shelves, we'll have to console ourselves with screenshots for now. Check 'em out after the jump!
Oh, that little scamp of a Chocobo -- what will he get into next? If these screens are any indication, it looks like he's getting into a giant beanstalk. Considering the upcoming Final Fantasy Fables: Chocobo Tales is peppered with references from children's stories, that's probably exactly what it is ... but really, how many times do we need to see the beanstalk here? It's all over this latest batch of screens!
Check after the jump for selected screens -- only one beanstalk included.
The DS has a myriad of unique features, and as developers quickly learned, it isn't necessarily wise to throw them all into a game as cheap gimmicks. Many titles have used these features as essential elements of gameplay (see: Trauma Center, Kirby's Canvas Curse), but in many cases, we can't help but feel that developers are missing out on the some of the opportunities afforded them by the DS.
Where is our hockey game, in which the stylus is used as a mini-hockey stick to accurately handle the puck? Why don't games with magically-based battle systems allow you to shout a short incantation to activate a spell? Lost Magic had a player draw runes, which was creative, but we've been wanting to bust out dramatic Latin phrases for quite some time.
Do you have any ideas that you think developers should implement? Has the true potential of the DS been fully reached? Only time (and your comments) will tell.
Famitsu's packed with new goodies from Sim City DS that have us yearning for the game. And who can resist tiny Sim Santa and his cute little reindeer?
The new stuff looks to largely concern Save the City mode, which thrusts the player into a real city and offers them challenges to solve, from earthquakes to snarled traffic and hey, even UFOs. Also -- and our loose translation may be incorrect -- it looks as though fires in your city can be handled by blowing into the microphone. But lots of fire stations can help prevent fires, so build carefully to avoid puffing away into the mic.
Famitsu featured a flood of screens from the mysterious Hotel Dusk: Room 215 yesterday, and all we can say is wow. If style was everything, this one would already be lining up for accolades. Let's just hope the unusual graphic adventure (set in 1979) is as good as it looks.
We've seen a lot of these before, in video from the game, but it's nice to get to pore over some of the more interesting shots. Who knew a lone puzzle piece could look so sinister?