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Posts with tag tecmo-bowl

Tecmo Bowl: Kickoff trailer tells us everything else is just a football game

For those of us that enjoyed the original Tecmo Bowl and its SNES sequel, Super Tecmo Bowl, this trailer is going to be chock full of nostalgia. It looks like Tecmo Bowl: Kickoff is going to include those awesome cutscenes, like when trying to dive over the line into the endzone. Other than an annoying trailer narrator, we're liking what we see here.

Fresh footage for Tecmo Bowl: Kickoff breaks through the line

Ah, Tecmo Bowl. We have some very fond memories of you, namely getting together with the cousins and other relatives on holidays and racing upstairs to the NES so we could throw the virtual pigskin around. Those were good times.

And when Tecmo announced that the series was making a comeback, we found ourselves to be cautiously optimistic. Sure, we had hoped the traditional approach would return, but when things are revisited so many years later, there's a danger of losing what originally made the source material great. Thankfully, that isn't the case here, and we feel that Tecmo Bowl: Kickoff is not only a must-have, but also could very well be a cheap ticket back to the wonderful days of our childhood.

E308: Welcome to the Tecmo Bowl

The whip-yielding soul suckers at Joystiq told us about some of Tecmo Bowl Kickoff's DS enhancements when they got their hands on the game, but this video reveals a few more things (and straight from producer Ryan Gilbo's mouth). We like how Tecmo really thought this remake through, and didn't just create a shabby port for the handheld. Not only does on-the-go Tecmo Bowl warm our arcade-loving hearts, but the customization options and super moves available only add a dash of excellence to the idea.

We're definitely going to take a look at Tecmo Bowl Kickoff this fall, but the question is -- which version? From all the nice perks we've been hearing about the DS title, that's probably the one we'll be behind.

All 300 employees suing Tecmo

Or, at least, representatives of all 300. As hard as it may be to believe, Team Ninja's departure isn't the worst thing to happen to Tecmo this week. The two executive officers of their labor union have filed a class-action lawsuit against the company, claiming, as both Tomonobu Itagaki and Team Ninja (reportedly) have, that Tecmo owes them unpaid wages. Evidently, Tecmo used an illegal "flexible hours" pay scheme that denied employees overtime.

We would imagine that if Tecmo has to pay all these lawsuits out, they're done. It puts the future of their upcoming games -- Tecmo Bowl Kickoff, Monster Farm DS 2, the Rygar Wii port, and the Mighty Bomb Jack revival that only existed in our minds anyway. Beyond that stuff, it's sad to see such a classic game company on its way out, and it's terrible for all those employees whose jobs may be over (though perhaps they'll end up moving to a company who pays them).

Tecmo's response to Famitsu states that they have (coincidentally) phased out the flexi-time this year, and that they were "consulting with an external specialist to ensure compliance with labour laws" while devising their systems. The Tecmo rep said that the company had discussed the unpaid wages with its employees in April, and that Tecmo was "currently calculating those unpaid wages."

Joystiq hikes the handheld pigskin in Tecmo Bowl Kickoff

Joystiq managed to get their dirty hands on Tecmo Bowl Kickoff, and really enjoyed the redux of the old classic. According to our evil incredibly smart and good-looking overlords, the game both looked and played well on the DS -- what more can you ask for?

When it comes to the controls, players have the option between using the D-pad/buttons or the stylus. Joystiq thought that the D-pad option was the better scheme, and was intuitive enough to make the game accessible to all gamers, not just those who've spent hours upon hours training with Madden. They also really enjoyed the addition of super moves, even though this new feature isn't an extravagant change to the gameplay. The point is, though, that Tecmo football didn't need a big overhaul.

Their one major concern, though, was the WFC play. Not the fact that it exists, clearly. Yet, Tecmo Bowl Kickoff's customization scheme might be a little too deep for its own good, thereby ruining online play. You see, Tecmo cleverly worked around EA's NFL monopoly by adding tons of customization options (as seen in the video above). Player names and stats can be changed, among other things. In terms of multiplayer battles, however, we can foresee many gamers abusing such statistics in order to create an advantage over their opponents.

Hopefully that won't be too much of an issue. In any case, pop on past the break to see some gameplay videos, or go here to read the unabridged impressions from Joystiq.

Continue reading Joystiq hikes the handheld pigskin in Tecmo Bowl Kickoff

DS Daily: That tricky extra dimension

Tecmo's announcement that Tecmo Bowl: Kickoff would be a "classic 2D game" cheered us no end. Too often for our liking, developers seem desperate to recreate the kind of 3D games we'd find on beefier home consoles, and the results are rarely pretty. This blogger recently got around to trying out Brothers in Arms (on the advice that the game was a technical marvel), and found it to be a mess of treacly frame rates and choppy visuals. If World War II had moved at this pace, we'd still be fighting.

Occasionally, however, 3D on the DS does work, and quite splendidly in some instances. It may sound odd, but I still consider Nintendogs to be one of the best uses of 3D on the platform, simply because it wouldn't have been a tenth as engaging in 2D. How about you, dear reader? What do you consider to be the finest 3D offerings on our humble handheld?

Details on Tecmo Bowl: Kickoff break through the line

For all of you fans of the gridiron, the news that the Tecmo Bowl franchise was getting a reboot and coming to the DS likely brought back fond memories of long passes for touchdowns and leaping over the pile at the goal line. Personally, we're dying to see a screen shot already, but that's beside the point. Prepare yourself to want this game more, though, because Tecmo let loose some details on the upcoming game.

Known features include:
  • Customizable teams: players can select color, emblem, player names, city and abilities
  • Super abilities: some players will have special abilities that allow them to pull off big plays
  • Wi-Fi and local multiplayer: oh yeah, you can play a friend in the same room or somebody across the country
  • Stylus control: no other details on this one, yet
  • Over 32 different teams
  • Cut scenes: huh?
  • Customizable playbook: no idea on how much you can customize it, but it's a nice feature
So there you have it. Personally, these fresh details get us pumped to be out on the field, cracking heads. How about you?

Tecmo Bowl: Kickoff keeping it old school

Some of the details released yesterday about Tecmo Bowl: Kickoff didn't sound terribly old school to us (see: stylus control and internet play), but Tecmo wants us to know that the game's roots won't be forgotten in its DS rebirth.

Rather than take the "janky 3D" direction chosen by other football games on the DS -- hello, Madden -- a Tecmo spokesperson assured MTV's Multiplayer blog that Kickoff would be a "classic 2D game." Score! We're already envisioning this as Tecmo Bowl with Super Dodgeball Brawlers-style visuals, and that makes us go all tingly inside.

Also keeping with tradition (though arguably in a less appealing way), the title won't come with licensed NFL teams, thanks to the fact that EA recently secured the rights to those until the end of 2012. This means the game will instead come with 32 teams with names that "fit with the original spirit of Tecmo Bowl," which can then be customized within the game.

Tecmo Bowl making a comeback on DS this fall

We've known for almost a year that Tecmo would be reviving the much-loved Tecmo Bowl franchise, though the company has remained tight-lipped on the intended platform. Until ... now. IGN just revealed that Tecmo Bowl: Kickoff would be hitting our DS screens this fall, complete with stylus control, fully customizable teams, players, and emblems, and both local wireless and internet play over the Nintendo Wi-Fi Connection.

Apart from the logo above, there's no media for this one yet, but we're already chomping at the bit for some pigskin action. We recommend you warm up by grabbing the original from the Virtual Console. Hut hut!

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