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Posts with tag turn-based-strategy

Age Of Mythical Creatures All Up In This Piece


THQ wasn't exaggerating when it promised giant mythological beasts for Age of Empires: Mythologies, the turn-based strategy follow-up to 2006's DS sleeper hit The Age of Kings. The only legendary creature missing from the above trailer is the elusive Phelddagrif.

Gone are the days of filling your army's ranks with pikemen and samurai; now you're more likely to rely on sphinxes and centaurs. Personally, we would have preferred to stick with more traditional units, but we understand that there are a bunch of you out there who prefer to play with pegasi!

Are you a strategy nut? Check out our coverage on titles like Fire Emblem and Advance Wars! We even put together a collection of strategy recommendations for crazies like you!

E308: Age of Empires trailer, now with less developer



If you feel a twinge of déjà vu while watching this Age of Empires: Mythologies trailer, then let us explain -- this "new" presentation actually contains the exact same commentary from Project Manager George Collins as in the developer diary that we previously posted. This time, however, there's a lot less Gordon on camera, and a lot more game footage, which is how we prefer it. No offence intended, Gordon. You're perfectly presentable! A fine figure of a man. We'd much rather look at the game than watch you talking is all.

We're just going to shut up now.

Koei to romance Korea with preorder case



There's no sign that Koei ever intends to bring its Romance of the Three Kingdoms DS titles stateside -- likely because you didn't buy Opoona -- but it looks like the company will celebrate its 30th anniversary by releasing Romance Of The Three Kingdoms DS 2 in Korea.

Though we're a little upset that we still haven't received the year-old turn-based-strategy game, what really grinds our gears is that Koei is throwing in a themed Nintendo DS Lite hard case with preorders. Where's our preorder incentives, Koei? Just because we don't pirate everything under the sun doesn't mean that we don't deserve to decorate our handhelds with third-century Chinese historical figures?

Gallery: Romance of the Three Kingdoms DS 2

Try and play Nobunaga's Ambition, win green tea [Update 1]



In one of the oddest gaming tie-ins we've heard of since the glorious days of Yo! Noid, Koei and Coca-Cola have announced a cross-promotion between Kunitori Zunou Battle Nobunaga no Yabou (Domination Battle of the Brains: Nobunaga's Ambition) and ... some kind of Coca-Cola-branded green tea.

We've not the foggiest how the two products are related (we find it difficult to imagine Sengoku period warlords indulging in some green tea-sipping action), but the deal did give us a chance to sample the game through the promotional site that's been set up (scroll down and click on the white box to get things rolling). It looks and plays very nicely, so give it a go!

Famitsu also mentions that 100 Japan-based players who try the demo will randomly be chosen to win a six-pack of Coca-Cola's green tea. Alas, it's not the most import-friendly of games, so even if we did reside in Japan, it looks like we'd be purchasing our green tea supplies like everyone else who doesn't have the knack for turn-based strategy.

[Update: Corrected minor details regarding brand of green tea and prize.]

Gallery: Kunitori Zunou Battle Nobunaga no Yabou


[Via Famitsu]

Online battles ahoy for Fire Emblem

Fire Emblem fans must be fidgeting a bit too much these days, given the lack of details surrounding the upcoming DS instalment (lovingly tagged as New Dark Dragon and the Sword of Light). They want their turn at turn-based strategy, and are right to demand it. Advance Wars isn't enough! Settle on down, we have a hot new tidbit of information ready to satiate those hungers for fire! And emblems.

As a remake of the original NES Fire Emblem way back when, what's the most obvious option for developing a fancy new version in this day and age? You guessed it -- online play! No longer will strategists be forced to sit close by and trade blows. The game will utilize Nintendo's Wi-Fi connection, with players choosing five of their best units from the single-player campaign and pitting them against a real life opponent. This is the first time online multiplayer has been introduced to the Fire Emblem series on any console, so progress is on the cards at Intelligent Systems.

Gallery: Fire Emblem DS

Nobunaga's Ambition Dominates our Brains

Look, Koei, this relationship -- you and us -- it can work. It's really quite simple. We have money. You have Kunitori Zunou Battle Nobunaga no Yabou (Domination Battle of the Brains: Nobunaga's Ambition). Announce a western localization and the twain shall meet. It's mutually beneficial, y'see.

Game Watch has new shots of the turn-based strategy title, including first glimpses of the extensive multiplayer modes (you may recall that both local play and Wi-Fi Connection battles are supported), the usual line-up of terribly stern Japanese army generals from a simpler, more violent age, and lots of cryptic-looking maps we can only pretend to understand. Charge headlong into our gallery for 21 fresh screens.

Gallery: Kunitori Zunou Battle Nobunaga no Yabou

THQ reveals Age of Empires sequel

Taking the reins from Majesco, THQ has announced its plans to release a follow-up to 2006's turn-based-strategy sleeper hit, Age of Empires: The Age of Kings, this fall. Titled Age of Empires: Mythologies, the game hasn't just exchanged publisher hands, as Age of Kings studio Backbone Entertainment has also passed its development duties and original engine to Griptonite Games (Spore Creatures, The Sims 2 for DS).

Interestingly, according to initial reports, Mythologies will only feature three playable campaigns and civilizations -- Egyptians, Greeks, and Norse -- compared to Age of Kings' five. To make up for that limited selection, Griptonite has added onto the original's formula with online play, a new "active combat system," a revamped graphics engine, single-cart download play, and a new skirmish mode.

Also unlike Age of Kings, Mythologies will focus on " epic myths of the ancient world," rather than Asian/European history. In addition to standard troops and giant mythological beasts, players will be able to command Hero units, such as Ramses ("Let my people go!") and Mycenae-founder Perseus, blessed with special abilities. Jump past the post break for a video introduction to the sequel from THQ as well as in-game clips of the strategy title.

Continue reading THQ reveals Age of Empires sequel

Nobunaga's Ambition exceeds that of its rivals

Our recommendation of Kunitori Zunou Battle Nobunaga no Yabou (Domination Battle of the Brains: Nobunaga's Ambition) as an alternative to Advance Wars is looking safer by the day, with Koei revealing to Impress Watch that the game would support certain modes that not even Intelligent Systems' title featured.

In particular, the multiplayer seems to have had considerable attention lavished upon it. Not only is there wireless DS-to-DS play and the ability to play others with a single card, but there's also Wi-Fi Connection battles for -- get this -- up to four players. Which is precisely what Advance Wars: Days of Ruin needed, if you ask us.

Aside from this super-happy news, Impress Watch profiled the eight daimyo (warlords from Japan's feudal period) that will appear in the title, all of whom are historically accurate figures (with probably-not-historically accurate special abilities). Apparently, players will have the option of fighting actual battles that took place. Oh yes, and there are screens. Lots of lovely new screens. Many of which contain this strange device. What is it? No idea. First one to tell us gets our everlasting admiration.

Gallery: Kunitori Zunou Battle Nobunaga no Yabou

Koei really needs to localize Nobunaga's Ambition

We've got fingers, toes, and pretty much everything else crossed for an English language version of Kunitori Zunou Battle Nobunaga no Yabou (Domination Battle of the Brains: Nobunaga's Ambition).

It's not that we're massively enamored by the Dynasty Warriors-style art or anything (we're really not, actually), but any game which lets us indulge in long, beard-stroking periods of deliberation while mentally picturing ourselves as great military daimyo commanding vast armies in feudal Japan will be lapped up around these parts. Oh yeah, and some of us could really do with being weaned off of other strategy titles.

Going by the latest screens, we're confident that this will boast a lovely, hard-centered strategic core for us to sink our teeth into and generally obsess about, so let's see it in the west, Koei!

Gallery: Kunitori Zunou Battle Nobunaga no Yabou

Nobunaga's Ambition is to provide you screenshots



It's a shame that of Koei's many DS strategy titles, the only one to make it stateside so far has been Dynasty Warriors DS: Fighter's Battle, a poorly executed action spin-off of the revered Romance of the Three Kingdoms series. We would love to see more games like this in US stores, especially Sega's Sangokushi Taisen. Kunitori Zunou Battle Nobunaga no Yabou (Domination Battle of the Brains: Nobunaga's Ambition), Koei's newest turn-based strategy title, will likely never see a release here, either.

As with other titles in the Nobunaga's Ambition series, players command armies and manage their territory's expansion to unify a feudal Japan in this DS title. Warlords and military forces are represented as chess-like pieces on a game board. Players have the option of playing both computer warlords and their friends, online and locally. Hit the gallery below for more screenshots or head over to the official Japanese site for some in-game video.

Gallery: Kunitori Zunou Battle Nobunaga no Yabou


[Via Inside Games]

Promotional Consideration: Toy soldiers



Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.

We had so much fun presenting fan-made commercials these past two weeks, we decided to create our own ad, repurposing an old page ripped from a 1970s comic book, its pages yellowed with age. Strap up your boots, grab your rifle, and report past the post break for this week's edition of Promotional Consideration!

Continue reading Promotional Consideration: Toy soldiers

Advance Wars: Chart of Damage



The hardcore Advance Wars players among you likely already have all this data committed to heart, but for those of you still figuring out which units are the most effective for a given situation, you might want to have a look at this chart, maybe even print it out and laminate it like we have.

GameFaqs poster GipFace drew up this informative table listing the amount of damage a specific unit will inflict on another, minus any modifiers (e.g. terrain, unit level, etc.). You can spot some new changes and develop a few useful strategems for Days of Ruin based on the presented data:
  • Infantry does as much damage as a Tank when up against an Anti-Tank
  • you can take down a Fighter with an Anti-Air/Duster combo
  • build more Seaplanes!
Remember what Major Adam Steiner used to always say in the BattleTech cartoon: "Information is ammunition!"

Metareview: Advance Wars: Days of Ruin

Intelligent Systems' latest Advance Wars game makes war look like war and not like playing with toys for the first time, breaking a tradition of jovial-looking war games stretching back to the Famicom. Did the risky effort pay off? Is it still an awesome strategy game despite, or because of, the change in tone? To get an idea, we've turned to ... people who have played it!

Cheat Code Central -- 92%: It would be hard to imagine Cheat Code Central's Jonathan Marx being any happier about this game, as he finally discovers that Advance Wars games can have narrative: "As you can see, this new world is far more engaging than any of the previous titles. The base story is really interesting, although some of the conversations are still a bit hokey. However, I actually read every bit of dialogue before, during, and after battles. The same cannot be said for its predecessors. Even though the old games were all about great gameplay, it was a pure button mash to get through the mindless interactions. The vast improvement in storytelling has the effect of making the game and battles not only more interesting, but also much more satisfying and meaningful."

IGN -- 86%: IGN's review found that the missing content is missed, but that the new additions are still compelling, especially in multiplayer: "Of course, for every feature that has been removed for Days of Ruin, Nintendo seems to have added something new. Units can now be leveled-up as they destroy enemy combatants. Three levels can be achieved, and each tier provides offensive and defensive upgrades."

1UP -- 85%: 1UP's Dan Hsu also lamented the trimmed content, but found that online play (of course) compensated, and that the cuts at least showed thought: "Days of Ruin's new units and gameplay change, however, show that the developers are looking for a more sophisticated audience this time around. Both aspects emphasize strategy over firepower; for example, the new Bike unit is basically infantry on wheels, allowing you to capture far-off cities and bases more quickly. The Flare is a good anti-infantry tank, but more valuable are its bright-light rockets that reveal hidden units in the Fog of War. And the Rig (formerly the APC) can still carry infantry, but now can also build temporary airports or naval ports. These new units will force players to use more tactics in their matches."

Too much missing from Days of Ruin?

Unbalanced CO powers and dual-screen battles aren't the only features dropped from Advance Wars: Days of Ruin. Modojo editor Justin Davis played through the turn-based strategy title and found the lack of packed-in extras disappointing:
  • No War Room
  • No unlockable hard campaign
  • No Battle Maps shop
  • No Survival mode
  • No Combat mode
  • No tags/rankings outside of the medals screen
  • Only 12 playable COs (compared to Dual Strike's 25+ COs)
Before you rush to our comments section to post, "No sale," note that Justin had a lot of positive things to say about Days of Ruin, claiming that its "strategic gameplay might be the best found in the franchise yet." He went on to laud the game's balance changes and improved Fog of War experience.

Also, the War Room hasn't completely disappeared, as you still have the option to play Versus maps, a collection of classic, new, and Trial Mission scenarios, minus the ranking at the end of the battle. And don't forget that you can download maps online! That almost makes up for all off the missing stuff ... Almost.

Gallery: Advance Wars: Days of Ruin

Promotional Consideration: Quote-based strategy II



Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.

Since we bemoaned Advance Wars: Days of Ruin's lacking marketing push last week, Nintendo has kept us holed up in our bomb shelter, walls trembling and lights flickering as wave after wave of advertisements, massive shells blasted from Leo Burnett's distant dreadnoughts, pound the smoking city above.

Here's every salvo we've been hit with in just the past week:
  • an official web site launch (with new media)
  • media-heavy previews and several interviews with Nintendo's localization team
  • two promotional emails sent out to Nintendo's online newsletter subscribers
  • a launch event held earlier today at the Nintendo World Store (New York City)
  • television commercials on both network and cable channels
  • a two-page ad running in at least three video game magazines -- GamePro, Game Informer, and Electronic Gaming Monthly
We stand, crumbs of concrete falling from our hair, corrected. As we promised in our last installment, we're taking a look at that two-page magazine ad for Days of Ruin, a print piece which features flattering quotes from three online video game sites.

Continue reading Promotional Consideration: Quote-based strategy II

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Oct 28
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