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Spore Creatures evolves new screens, Japanese release date



In the beginning, there was a confirmation.

Shortly thereafter, a release date and gameplay details emerged from the primordial ooze a Newsweek interview, and an involuntary chemical reaction a Joystiq hands-on session soon produced screens. Then, for some time, nothing. Until this morning, that is, when we found that the screens had suddenly multiplied in number, and had inhabited our gallery!

The newly developed screens were joined by boxart for the Japanese version of the game, which sort of reminded us of Pokémon Trozei!'s box, and a Japanese release date: September 11th.

So goes the ongoing story of the evolution of Spore Creatures.

Gallery: Spore Creatures

Promotional Consideration: City planning



Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.

We applaud any video game ad that eschews the common official-art-and-screenshots approach, a template that's been in place for as long as we can remember. This week's piece abandons those conventions, marketing EA's SimCity DS port and its city-management features in a much more creative fashion. Expand you commercial zoning, lower industrial taxes, and join us past the break!

Continue reading Promotional Consideration: City planning

Joystiq gets their hands dirty with Spore Creatures

For many of you, yesterday's news meant that life would have to take a break on September 7th of this year. Friends will be lost and your job will likely alter to one of playing God instead of filing paperwork like you currently do. Yup, it should be a very good year.

That is, until we read up on Joystiq's impressions with the DS version of Will Wright's game. First of all, it's being developed by Foundation 9 and not Maxis. Although Maxis did say they're handling "design" internally, we're not all too pleased to know that another developer is making this game and it won't be under the scrutinizing eye of Will Wright day and night.

Second, this game is going to be very different from Spore on the PC. In Spore Creatures, you're abducted by aliens, along with a pal of yours, and you must go on a long quest to save your friend. You'll make other friends, evolve and fight to survive. But, the focus is clearly on collecting items and maintaining one creature, rather than all of the awesome stuff one can do in the PC game.

That isn't to say that Spore: Creatures is a completely lost cause. The game will allow players to trade creatures over Wi-Fi Connect, so we're glad to see that. Also, the creature creation system sounds robust, from what Joystiq found. And, also the game will benefit from a good stylus-driven control scheme.

Gallery: Spore Creatures

Spore gets dated for September as DS details emerge

Well, butter my butt and call me a biscuit. It seems that Spore has finally been given a release date (or at least, the DS, PC, Mac, and mobile phone versions were). The much anticipated game will be gracing our favorite dual-screened portable on September 7th. Yes, that's quite a long way away, but it's better than the "possibly 2009, but who really knows?" window we had before.

We're wondering, though -- how many of you potential Spore buyers plan to get Will Wright's game for the DS? While there's been a lot of hype for the game, it's usually not on the handheld front. The lack of excitement might be slightly justified, however. Obviously, the DS and mobile phone games are going to suffer some cutbacks when compared to their computer counterparts.

According to a Newsweek interview with Lucy Bradshaw, the vice president of Maxis and executive producer of Spore, the DS version will be called Spore Creatures and will focus mainly on creature creation. The title will also have a different, Japanese-based art style, and features "unique abilities" for the creatures in the game. The Wi-Fi will be similar to that of the PC and Mac titles, however, and allow players to trade or share their creations with friends.

While the game might not be as deep as the computer ones, it still appears to be pretty epic, so having the option to carry it around at all times might be a good thing.

Hey, and it beats getting the mobile phone version, amirite?

[Via Joystiq]

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