We were recently at the store, checking out some of the games and it got us thinking. What kind of price could make or break the sale of a game? Surely, the consumer knows what to expect from certain franchise giants and can easily be asked to pay more for that experience, but what about game content that the consumer doesn't know that much about? What price could make you give a game a second look?On the opposite side of that coin, what aren't you willing to pay for a game? Is $34.99 too expensive for new DS games, no matter who it stars or what kind of gameplay it entails? Do you wait for games to drop in price before picking them up?


1. tricky question because at some point the price i'm willing to pay will fall below the price developers can sell at and still make enough profit to keep wanting to make games...
that being said, $29.99 is a nice price point for me... $19.99 or less will definitely get me to give a questionable game a second look... over $30 should be reserved for games that add something special, either in branding or experience...
of course, i pay over $30 for crap all the time, so i guess i defeat my own argument, but in a perfect world....
Posted at 9:19AM on Jan 31st 2007 by WexusNexus