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Metareview: Professor Layton and the Curious Village



We've been excited about Professor Layton and the Curious Village for some time now. With every new screenshot and video released, that excitement quickly grew into obsession, and then infatuation. Last Saturday night, we were barely able to sleep, scrunching our eyes tight shut whenever our mums would come and check on us, and bouncing on the bed in excitement when she left. But now -- joy! -- it's here! And it's really good! We know because these people told us so!

1UP -- 85%: 1UP reviewer Jeremy Parish felt that the game was more than the sum of its parts: "Admittedly, the game's puzzle and story elements likely wouldn't stand well on their own -- the puzzles are excellent but often rely on certain tricks of language that, once spotted, become transparent in subsequent iterations; the adventure game is unrepentantly simple and linear. The genius of Layton is that they don't stand alone. Instead, the two game types work together harmoniously, resulting in something altogether more entertaining than its base components."

GamePro -- 75%: GamePro's assessment, meanwhile, was slightly less glowing, criticizing the puzzles for being anywhere between laughably easy and horrendously hard. In the end though, they rather liked it: "For all its frustrations, Professor Layton does have its merits. The overall vibe of the game is charming and immensely likeable and the basic game mechanic is solid. There is also a ton of things to do: aside from the puzzles, there are other neat extras that I'll let you discover on your own. Even if the uneven difficulty robs the game of some of its fun and the slow, methodical pacing might lull some gamers to sleep, for puzzle lovers and brainy gamers, Professor Layton definitely has a lot to offer."

GameSpy -- 90%: GameSpy simply adored Level 5's game, praising the developer for going the extra mile with the storyline and game world: "Professor Layton and the Curious Village is an incredibly original and thoroughly entertaining addition to the Nintendo DS library. Level-5 could have easily packaged the puzzles into a barebones daily format and have ended up with a game that's as entertaining as the Brain Training series. Instead, Level-5 went the extra mile and wrapped these puzzles into a beautifully presented world inhabited by endearing characters amid a compelling murder mystery. The effort paid off."

Metareview: Assassin's Creed


Back when it was revealed, Assassin's Creed: Altair's Chronicles seemed like some kind of joke. Surely, such a game could never come to be. Well, sure enough, it's arrived. And not that many critics have reviewed it, oddly enough. We do present some of the few who have, however.

Any of you pick the game up? Care to tell us what you think?
  • IGN (70/100) thought the game had some flaws, but was overall fun: "Altair's Chronicles definitely needed a couple more weeks of polishing up before Ubisoft's publishing date, but as a finished product it's a fun game for as long as it lasts."
  • Cheat Code Central (68/100) says it was almost a AAA companion to the console title: "Assassin's Creed: Altair's Chronicles essentially represents an average handheld experience. It has about eight hours of gameplay that is very conducive to the pick-up-and-play experience. Most mobile gamers looking for a portable experience will probably enjoy the fun hack n' slash gameplay along with the fun mini-games. But as a fan of the original console version, I just feel that this game lacked a little of the prowess of its predecessor."
  • GameShark (58/100) thinks the game is just too short: "The game is short; you can easily complete it in an afternoon-even if you aren't a seasoned gamer. Without any other modes or options, the replay value is very short. It has its moments but it's a tough sell for $30. It's definitely worth a rental; especially if you have enjoyed the original game as it tells the story of how the characters got to that point, and frustrations and limitations aside, the time spent playing the game is enjoyable – it's just over way too soon."
See also: 2008 Blips - Assassin's Creed: Altair's Chronicles

Gallery: Assassin's Creed

Metareview: Advance Wars: Days of Ruin

Intelligent Systems' latest Advance Wars game makes war look like war and not like playing with toys for the first time, breaking a tradition of jovial-looking war games stretching back to the Famicom. Did the risky effort pay off? Is it still an awesome strategy game despite, or because of, the change in tone? To get an idea, we've turned to ... people who have played it!

Cheat Code Central -- 92%: It would be hard to imagine Cheat Code Central's Jonathan Marx being any happier about this game, as he finally discovers that Advance Wars games can have narrative: "As you can see, this new world is far more engaging than any of the previous titles. The base story is really interesting, although some of the conversations are still a bit hokey. However, I actually read every bit of dialogue before, during, and after battles. The same cannot be said for its predecessors. Even though the old games were all about great gameplay, it was a pure button mash to get through the mindless interactions. The vast improvement in storytelling has the effect of making the game and battles not only more interesting, but also much more satisfying and meaningful."

IGN -- 86%: IGN's review found that the missing content is missed, but that the new additions are still compelling, especially in multiplayer: "Of course, for every feature that has been removed for Days of Ruin, Nintendo seems to have added something new. Units can now be leveled-up as they destroy enemy combatants. Three levels can be achieved, and each tier provides offensive and defensive upgrades."

1UP -- 85%: 1UP's Dan Hsu also lamented the trimmed content, but found that online play (of course) compensated, and that the cuts at least showed thought: "Days of Ruin's new units and gameplay change, however, show that the developers are looking for a more sophisticated audience this time around. Both aspects emphasize strategy over firepower; for example, the new Bike unit is basically infantry on wheels, allowing you to capture far-off cities and bases more quickly. The Flare is a good anti-infantry tank, but more valuable are its bright-light rockets that reveal hidden units in the Fog of War. And the Rig (formerly the APC) can still carry infantry, but now can also build temporary airports or naval ports. These new units will force players to use more tactics in their matches."

Metareview: Master of Illusion


Since it popped up on Amazon's sale yesterday, and since it's an intriguing title (at least, to this blogger), even though it's been out for a while, we thought we would take a critical look at Master of Illusion -- or at least, a look at what the critics are saying.

Game Informer: 80% -- At GI, they dig the freebies and the attention. "You might think the Wii is perfect for parties at your house, but this game and its magic tricks will make you and your DS the center of attention. Master of Illusion not only shows you how to perform tricks of various stripes, but also has practice exercises and performs some of its own magic tricks on you (the game also comes with a specialty deck of cards)."

IGN: 70% -- At IGN, they see Master of Illusion as the new magic kit: "Visit any toy shop and you're faced with a few "magic kits" that will teach kids how to perform feats of illusions using the props that are included in the box. That's exactly what Master of Illusion is: this generation's magic kit. But instead of the trick hankies, cup and balls, and collapsible wands, you use the Nintendo DS as the tricks' "prop." Master of Illusion is easily one of the most unexpected products on the Nintendo DS. Use your Nintendo DS to perform magic tricks? All right! It's certainly unique, and there's entertainment value in Master of Illusion, but keep in mind it's not a game; most of what you get out of this product is what you put into it."

Game Daily: 70% -- At Game Daily, it's all about performance. "The most enjoyable mode is Magic Show. Here, you can take your practice and tricks on the road, so to speak. While a lot of these tricks are pretty nifty, especially the ones where you pretend to be psychic, most verge on a tad obvious. Luckily, Master of Illusion's manual instructs you on how to deal with mistakes you might make or problems you might have with your illusions without spoiling the atmosphere or the show. Your deck of cards will soon become your best friend."

Metareview: Geometry Wars: Galaxies

There aren't many reviews out just yet for the newly-released DS version of Geometry Wars: Galaxies, but so far, it seems like a solid take on the XBLA title. The only real problem? Those sneaky hand cramps that accompany some DS titles.

Gamespot -- 70%: "... Geometry Wars: Galaxies proves its worth. This isn't just the same $5 game all over again for a higher price. The content added with the galaxies mode and the multiplayer functionality adds a lot of depth to the experience, and the control changes to both versions, while not as spot-on as a straight-up dual-analog control setup, work well enough to be not only playable, but fun as well. If you were a fan of the original game or just like intense shooters, Geometry Wars: Galaxies fits the bill."

Games Radar -- 80%: "Piloting your ship with the D-pad and directing your fire with the stylus feels surprisingly accurate. But the pad isn't as easy on your thumb as an analog stick, and you may find your left hand cramping up as you frantically apply pressure to keep your ship on the move. You can enjoy a cramp-free round of Galaxies once you learn to relax your death grip and move with gentler taps, but this will take a bit of getting used to ... But even strangers to the series will be hard pressed to find a shooter as satisfying as Galaxies on the DS."

Metareview: Final Fantasy XII: Revenant Wings

Square Enix has been big on the strategy games this year, and Final Fantasy XII: Revenant Wings is the latest to get the treatment. Taking the spin-off of an RPG in a tactical direction might have been seen as a risk for anyone else, but this isn't just any company -- when they do something, they tend to do it well, and if the scores are any indication, Revenant Wings is just the latest of their greats.

1UP -- 80%: It's an RPG. It's strategy. It's something entirely new that is like both of these things, yet not, and the result is a little lightweight. "Lightweight doesn't mean worthless, though. Thanks to some tough (but never unreasonably frustrating) battles, a healthy dose of fan service, and a quality localization, Revenant Wings is a thoroughly enjoyable hybrid. It's hardly the second coming of Final Fantasy XII ... but somehow manages to turn that into a strength anyway."

GameZone -- 85%: Risky, but successful. " ... the gamble has ultimately paid off, as the game is a great direction for the series, and fits well on the Nintendo DS. While the controls themselves are a little hard to get used to, the game is a deep and complex handheld game that will keep Final Fantasy fanatics entertained for a long while."

GameBrink -- 94%: They checked out the Japanese import, and found a solid, beautiful game. "On the graphics side of things, Square Enix has once again shown what beautiful graphics the DS is capable of with some very beautifully rendered 3D backgrounds from the lush green forests to the bright red heated volcanic caverns. The fun thing is you even get to customise your airship base a little by placing monuments!"

Metareview: Orcs & Elves


The choice to bring the title to the DS seemed like a no-brainer to id and publisher EA, as Orcs & Elves fared quite well on the mobile phone circuit. And, the critics that have tossed their two pennies into the virtual arena of thought seem to agree that the game has its merits. But, what's scarier, is the fact that the users over at Metacritic find the game to have a lot less value than the critics have said. So, who's to believe?
  • GameDaily (80/100) says "Although it's easy to poke fun at the story, it harkens back to a day when hardcore role players locked themselves in their basements and played Dungeons & Dragons with friends, and because of that, Orcs & Elves has an old school charm missing from the latest Final Fantasys."
  • GameTap (80/100) thinks "Fortunately, graphics aren't what makes a game fun--actual game content does. And while the story doesn't break any new ground, this is a solid little dungeon crawler to spend a few hours with."
  • GameSpy (70/100) is of the mind that "Its simple elements are well-blended in an adventure that only lasts about eight hours but still manages to fill its time with great fighting, fun puzzles and a general nostalgic atmosphere. It might not be for everybody, but it certainly hits a niche that has been neglected by mainstream developers in recent years."
Have any of you picked up the game yet, or given it a try?

Metareview: Phoenix Wright: Trials and Tribulations


With it being the biggest release of the year on the DS (well .. maybe it isn't the biggest release, but it's still pretty big), we're surprised more outlets haven't tossed their pair of pennies into the ring regarding the last Ace Attorney title starring Phoenix. Seriously, where are all of the reviews? It can't still be under embargo, as it ships to retail today.

Oh well, let's all go over who has said what they thought about the game:
  • ZTGameDomain (85/100) likes the old friend: "Yes, it's the same, however it's not the type of same that says "Crap, I've played this damned game before"..it is more akin to a cozy familiarity."
  • Game Informer (83/100) says: "Knowing that the next game in this series will star a new up-and-coming defense attorney, Trials & Tribulations is a fun and fitting farewell to Phoenix and company." [Nov 2007, p.162]
  • Eurogamer (80/100) thinks you should play it: "It's agony not to just enthusiastically tell you about the scenarios, the cases themselves, but I hate reviewers that get to experience something completely freshly for themselves, and then rob that opportunity from all who read the review. So believe me, if I told you you'd want to play, and then be cross I told you. So just skip to the wanting to play."
  • Gamestyle (80/100) finds that if it isn't broke, you shouldn't fix it: "A classic case of it "if it isn't broke, don't fix it", Trials and Tribulations carries on the series' high quality and is a fitting end to the trilogy, but it won't convert anyone waiting for the series to break out of its somewhat rigid menu-driven process of elimination. That said, Gamestyle loved it and any fans of the previous games will love it too."

Metareview: Bleach: The Blade of Fate

Somehow, we just never see a lot of news on the Bleach games. There never seem to be many screenshots or videos -- probably since the games for the DS and Wii have been out for so long in Japan already -- that the glowing reviews for Bleach: The Blade of Fate just seemed to come out of nowhere. Treasure's effort is being hailed as a rival to the import classic Jump Super Stars, and as for English-language DS fighters, apparently, there is no comparison. Fan of the anime/manga or not, if you like fighters, it sounds like this may be one you don't want to miss.

IGN -- 85%: Despite a few dropped matches and a little Wi-Fi slowdown, IGN reviewers struggled to find anything negative. "Treasure lives up to its reputation in delivering system-pushing presentation ... Bleach is hands-down the best fighter on the system. We aren't fans of the anime, we've only seen a few episodes in preparation for the game's coverage, but Bleach still won us over, as it plays extremely well, has tons of options, and pulls off some seriously impressive 2D work on DS. The sheer amount of extravagant attacks and system-filling combos should be enough to win over fans of the anime, but the core gameplay is where Bleach wins over the rest of us, delivering a stronger fighting mechanic than nearly any pocket battler out there."

Modojo -- 80%: Modojo checked out the Japanese import earlier this year and found a solid experience. "The character's fighting styles differ substantially and give the game a real flair that other fighters often lack. The fighting has tournament level depth, and advanced players could spend hours working on juggling air combos, jump and guard cancels, and super attacks ... Overall, Bleach: Souten ni Kakeru Unmei succeeds where most other handheld fighting titles fail. It offers an inspiring, deep combat system, a replay value extended greatly by the games connection features, and a wonderful experience for anyone already enamored by the anime or manga."

NintendoWorldReport -- 80%: Despite some issues with the card system, they found the Japanese import worth playing. "... Bleach DS features a card system that pretty much breaks the game in multiplayer. In single player it's harmless and even seems "cool" at times. However, level four cards are hard to earn, and this where the system completely unbalances multiplayer games. It's no longer a game of raw fighting skill, but a game of who has the best cards and can stack them in his favor ... Despite the detrimental card system, Treasure has put together a pretty solid title that can appeal to fighting game fans as well as Bleach fans."

Metareview: Chibi-Robo: Park Patrol


The Wal-Mart exclusive, environmentally conscious sequel to Chibi-Robo came out this week, and the reviews seem to be hovering around the low-to-mid 80's (with Eurogamer as an outlier). We find that sometimes we like the kind of games that inhabit that space, since it usually means they're solid and fun, but not too epic. It seems that the game has weathered the transition from adventurous chore simulator to park-building fairly well. If any of you out there have made the dangerous journey to Wal-Mart to pick this up, please let us know what you think!

GameSpot -- 80%: "This delightful, bizarre adventure simplifies and builds on the gameplay of the GameCube original while making innovative use of the touch screen and presenting an often-hilarious story rife with colorful, insane characters."

GameSpy -- 80%: "Chibi Robo: Park Patrol retains the fun and charm of its console predecessor even if the gameplay is noticeably different. It's a shame that it's being released on the same day as The Legend of Zelda: Phantom Hourglass as it will undoubtedly get overshadowed. That's too bad -- this tiny robot deserves better."

Eurogamer -- 60%: "If you don't have the name of that significant series that Park Patrol resembles in your head right now then you've not been paying attention, but Harvest Moon springs easily to mind as a comparison. Its sow-reap-repeat dynamic, set against the pressures of a quickly diminishing day are easily mirrored here. And while Park Patrol lacks the extra-curricular entertainment of the best of those titles, it gets the core right."

Metareview: Legend of Zelda: Phantom Hourglass


So, were you camping out in front of your local retail spot, waiting for their doors to open so you could push that first employee aside and make a mad dash for The Legend of Zelda: Phantom Hourglass? Is today the kind of day you stay home sick from school, work or whatever other responsibilities you might have had waiting? Are you already knee-deep in the title and haven't had time to read your favorite blog today?

If you've had some time with the game, be sure to let us know what you think so far. But, first, let us see what the critics had to say, shall we?
  • Game Informer (95/100) thinks it isn't as good as Twilight Princess, but is still a damn fine game: "It may not live up to the lofty standards recently displayed in "Twilight Princess", but this adventure is worthy of Zelda canon, and still has enough great stuff going for it to be considered one of the year's best adventures." [Oct 2007, p.126]
  • GamePro (95/100) finds it to be one great sequel: "All in all, Phantom Hourglass is a successful sequel that improves on everything that its predecessor did right." [Nov 2007, p.92]
  • Nintendo Power (95/100) says it's tried-and-true Zelda: "Just know that it's the same Zelda you've always known and loved, and that's a good thing." [Nov 2007, p.98]
  • IGN (90/100) thinks the game is too casual: "When looking at specific aspects of Nintendo's latest Zelda offering it's easy to write this one off as too different, too kiddy, or too easy. Nintendo went for a more casual approach this time around, keeping the amount of hardcore dungeon-crawling to a minimum, and shedding the traditional control scheme for a more casual-friendly approach. But with that being said, Phantom Hourglass is still an extremely ambitious, entertaining, and innovative product."
  • GameSpot (90/100) sees the new control scheme as something that gives new life to the series: "Ultimately, The Legend of Zelda: Phantom Hourglass is a superb effort and pretty much what you would want from a first entry in the series on the DS. It's got a few pacing problems, and those who demand traditional control schemes will probably be turned off by this game's control methodology. But really, even if you're convinced you hate the notion of touch-screen controls, you owe it to yourself to give this game a try."
  • GameDaily (80/100) says it's the same Zelda game you've played plenty of times, but it's still a great game: "Phantom Hourglass' controls, combined with the boat segments, make it a quality adventure worth everyone's time. You'll admire the graphics and bury yourself in the numerous side missions."

Metareview: Sonic Rush Adventure


Despite one very silly trailer, Sonic Rush Adventure is racking up some decent scores on the review circuit so far. Most reviewers seem to find it more enjoyable than 2005's Sonic Rush, but that's certainly not a universal opinion. Since when is 72% indicative of a bad game? According to NGamer, it's fitting when there are at least a few game-saving features in a pile of crap. Despite the fact that current review scores fall within twenty points of one another, actual opinions differ wildly on the title.

IGN -- 80%: "Dimps and Sonic Team continue to prove that 2D is the perfect canvas for the Sonic the Hedgehog design. Sonic Rush Adventure is an improved and worthy sequel to Sonic Rush, definitely the game to get if you haven't already made the leap with the original title. It's a lot of great ideas in fun package...but Sonic Rush Adventure just doesn't hit the market with the same amount of "oomph" as the first game did simply because it recycled a lot from the original title."

EuroGamer -- 80%: "It may be a bit repetitious, then, but in contrast to the likes of Mario games, which were always precise harmonies, that's actually something of a boon. Sonic was always jazzier, and one of the criticisms you could level at it was that the older games sometimes did a poor job of harnessing the inherent replayability that really stood them apart from their genre-mates. Rush Adventure comes up with the best way in a while to encourage and capitalise on that, proves less harsh than the first Rush did (the midair dash doing a better job of mitigating against bottomless-pit death), and, apart from a couple of duff watercraft bits, does it all satisfyingly. All in all, a bit of a must-have."

NGamer --72%: " ... we'd have thought Sega would relish the chance to iron out Sonic Rush's flaws. To be frank, they haven't, though. Your first clue should be in the name; not Sonic Rush 2, but Sonic Rush Adventure. You already know what this means - so let's give a warm welcome to the return of all that extracurricular nonsense ... Adventure is a step backwards because it seems ashamed to be a Sonic game. You'll find yourself on stupid bouncy platforms, your momentum broken by dodgy 3D mini-games and participating in extreme sports that ceased to be 'rad' when Timmy Mallett was top of the pop. It's saved only by an excellent multiplayer and bits that, despite Sega's efforts, are unmistakably Sonic."

Metareview: Worms: Open Warfare 2


The recent Worms: Open Warfare 2 only has a few major reviews under its metaphorical belt thus far, but if the current scoring trend continues, the title will take its place among some of the most beloved titles on the system. The latest Worms installment has racked up some high praise and has already snagged the 20th slot on Metacritic's list of the highest-ranked DS games.

Of course, as more reviews roll in, all of that could change -- but for now, things are looking good for the wiggly warriors.

IGN -- 87%: "Worms: Open Warfare 2 is a massive upgrade to the original game, so much so that it really should have been its own brand instead of "Number Two" of the 2005 release. Awesome single player campaigns, fantastic multiplayer support, and some unexpected treats specific to the unique features of the handheld. It absolutely trounces the first game in every category and finally gives the Nintendo DS the true Worms experience."

1UP -- 90%: "The first Open Warfare squashed the prolific series' typically sharp and colorful visuals into a fuzzy mess, and offered essentially one mode (skirmish). Open Warfare 2 simply blows it away with the first truly engaging Worms single-player campaign, an absolute bounty of customization options, the deep multiplayer we've come to expect from the series (with Wi-Fi this time), and even some entertaining DS-specific minigames. This is truly a Worms to be excited about, with portability that plays to the strengths of the series."

Metareview: Luminous Arc

Apparently, this is the week when reviews for strategy titles are all over the place. First we saw this with Square Enix's Heroes of Mana, and Luminous Arc from Atlus is following in the same pattern, with scores from the eighties down into the fifties. Overall, it sounds rather like Luminous Arc can be compared to a delicious piece of candy -- it's alright for the moment it lasts, but after it's gone, it's imminently forgettable and easily replaced.

GameBrink - 84%: "Presentation wise, I think it's fair to say the graphics are wonderfully drawn from the beautiful opening animation to the story backgrounds and characters ... but it lacks a bit in terms of gameplay content. There are few sub-event battles and you don't really have much freedom to explore on the world map. Not to mention its slightly cumbersome interface and menus need some reworking too. If you don't mind all that however, it's still a fairly fun and enjoyable SRPG to play."

GamePro - 60%: "Where Luminous Arc succeeds is in its presentation: the game is beautifully drawn with attractive character designs, boasts a solid sound track and, surprisingly enough, features an adept voice-acting cast. What it doesn't do so well, however, is in the story line, which is bland and underwhelming while the character development is weak and lacking."

1UP - 55%: "The greatest weakness in Luminous Arc's interface is the one thing that should differentiate it from FFT: touch-screen support. During battles, you're using the stylus to choose menu items, direct commands, back out of the menu, tap a square, confirm the command, and so on. In practice, it's far worse -- especially when tapping a square doesn't register or selects an adjacent one because it's obscured. But -- but! -- you are allowed to use the D-pad and buttons for a much smoother experience...as soon as you manually switch to them."

Gallery: Luminous Arc

Metareview: Heroes of Mana

Opinions on the actual game Heroes of Mana are as varied as thoughts on the idea of taking the franchise in RTS direction. Review scores cover an enormous range, and in the end, we can only recommend that you find a reviewer you trust, or simply go with your own gut on this one.

GameBrink - 81%: "Heroes of Mana is a fun new experience in the Mana series but sadly, bad AI and pathfinding really drags down the gameplay ... Nevertheless, the excellent presentation helps make up for its flaws."

IGN - 80%: "The presentation is great, the fully-animated sequences are simply beautiful, the music is captivating ... and for the most part the gameplay is intuitive and downright fun. For anyone willing to put up with a few annoyances Heroes of Mana delivers a great pocket RTS experience plain and simple, and with a deep story, diverse cast of characters, and a pretty remarkable amount of depth it's a no-brainer for strategy fanatics. It isn't the franchise you remember from over a decade ago, but Heroes of Mana proves one very important element of Koichi Ishii's philosophy: The gameplay may change, but the soul remains."

Games Radar - 60%: "Heroes of Mana is incredibly rife with potential. Its new style of gameplay takes excellent advantage of the Nintendo DS' dual screens, the graphics are charming, the story is decent, and there's plenty of Mana flavor to satisfy longtime fans. The RTS gameplay is pretty well balanced and engaging to boot. Unfortunately, the game feels like it could have used a few more months of refinement to reach its full potential."

Game Informer - 50%: "...these ideas flounder so completely in execution that any resemblance to a real strategy title is lost. The most important component to hit the chopping block is your control over the units. The only command you can issue is attack-move, so if a specific enemy changes location while your guys are in transit, they'll reach their destination and stand there like gits. That's assuming that they even arrive, since the pathfinding is so laughably terrible. It's frustrating and baffling to tell your group of heroes to move straight ahead, and instead they spread out every which way like they're looking for some kind of morons-only shortcut ... Even if you consider yourself a fan of the series, don't waste your time here. There was a time when the Mana name meant something, but this is a disappointing entry that drags the franchise through the mud."

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AOL Sports Blog
  • Rafael Nadal Shocks Roger Federer in Thrilling Wimbledon Final
  • All-Star Grievances: The NL Central
  • The Dugout: The Inevitable A-Rod/Madonna One