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Posts with tag 1up

These 1ups taste like beer

What better way to test your drinking limits than with a 1up stein? This way, if you drink too much, you'll have an extra life stored away that you can make use of.*

It's too bad, then, that these nifty mugs aren't available to the public. Designed as a gift for Die Krieger des Lichts clients, only a select few will ever get their hands on these limited edition steins. Yet, if you do manage to nab one somewhere, somehow, we recommend skipping the beer and trying out some Mario themed drinks insead.


*Note: Seriously, drink responsibly and legally. This public service announcement was brought to you by DS Fanboy.

[Via Technabob]

The wallet-destroying 1UP scarf

The life-giving properties of the 1UP mushroom should never be underestimated, so as winter begins to tighten its chilly grasp around our exposed necks, what could be better than a whole chain of the little green buggers to keep you toasty warm?

Etsy user UrbanPrincess crocheted this one-of-a-kind scarf, but we fear that its $150 price tag means that she's targeting a rather limited demographic -- namely, rich Nintendo fans. Seriously, has she seen what we get paid the amount of stuff we want this Christmas?

[Thanks, Sakura!]

1UP Show CX

This week's 1UP Show video ... podcast ... show ... thing-with-people-talking-and-also-footage-of-games takes a break from the constant Rock Band coverage to talk about new games on some weirdo handheld system with two screens. If, instead of reading about Final Fantasy XII Revenant Wings and Dementium, you'd like to watch and hear about them, this is a prime opportunity for that!

The discussion about categorizing Revenant Wings for a country with few strategy games is particularly interesting. As is the pronunciation of "Ivalice" -- who knew? The real star of this video, of course, is Game Center CX, the current obsession of every retrogamer who can get it and read the text. There's video! Oh, Game Center CX. We will continue to read and watch things about you for as long as we can. Fun fact: Ray Barnholt, who leads the discussion of the game, is also largely responsible for bringing the show to the attention of the American enthusiast audience with his exhaustive guide.

Contra 4's 99-extra-lives cheat doesn't come easy

Has Contra 4's grueling difficulty kept you from even seeing its second stage? The Konami code, while useful, only upgrades your weapons instead of rewarding you with the extra mans you need to die-n-gun your way past enemies and their scattered shots.

During the throes of one of his many deaths, GameFAQs poster Empty2002120141 stumbled upon a neat, albeit elaborate, trick for getting 99 free lives in Contra 4. First, you'll need to make sure you currently have zero lives. Next, you have to die at either the exact moment or right after you kill something that pushes your score up high enough to get an extra life. Those who've pulled off the trick suggest trying it with the first level's mini-boss. This should work across all three difficulty modes!

We're not sure if WayForward programmed this as an intentional cheat or if it's actually a game glitch, but it sure sounds helpful (if you can actually execute the maneuver).

[Via GameFAQs]

Contra 4 video even awesomer than our article image

Don't just walk -- run, flip, and shoot your way past the post break for the first Contra 4 video footage to hit the interbutts. The 1UP Show interspersed clips of the WayForward-developed title in this week's episode, supplementing the 1UP staff's hands-on impressions with scenes from Contra 4's various levels, throwing a boss fight in there for good measure.

Our thoughts on the game so far, especially considering Virt's involvement with its music and sound design, echo Jeremy Parish's: "It's like they said, "Let's make the best fan game ever,' and Konami said, 'That's so good, we want to make it a real game.'"

Continue reading Contra 4 video even awesomer than our article image

Parish's rejected Pokemans review: Let us show you it [update 1]

For a change of pace, 1UP's Jeremy Parish sometimes submits reviews in webcomic form. He tried to do just that thought of doing that for his review of Pokemon Diamond and Pearl, and was denied, but went with the more traditional approach in the end. Luckily for us, personal blogs face no such content approval process. But rather than scrap the idea altogether, Parish has drawn up part 1 of his Pokemon review comic on both his 1UP blog and his personal blog GameSpite, with a promise to continue the story of ... well, of a guy reviewing Pokemon.

We're big fans of Mr. Parish-- we listen to his 1UP podcast Retronauts every week, just like every sane person should. Not only that, we continue to be enthralled by anything that makes use of the "Pokemans" meme. So there was no choice but to post this comic when we saw it. Our hands were tied. What do you think about "alternative" review formats like this one?

Update: Changed to reflect the actual circumstances of the strip's creation, thanks to a correction from Mr. Parish himself.

Continue reading Parish's rejected Pokemans review: Let us show you it [update 1]

Retronauts! We choose you!

We depend on 1up's Retronauts podcast to help get us through the long, painfully silent hours of our lives. Most of the time, we'd rather be thinking about Castlevania than doing schoolwork anyway, and Jeremy Parish and his cadre of gaming scholars help us keep our attention away from what we're actually supposed to be doing.

This week, in anticipation of the upcoming Diamond and Pearl, Retronauts focuses on the Pokemon franchise, focusing on the history of the franchise and some off-the-cuff theory about why the games remain relevant despite not having changed in any appreciable way in the last ten years. Oh, and they do a lot of cursing about terrible games, but that's to be expected.

Metareview: Star Fox Command

One of the highest-profile Wi-Fi titles of the year has finally released and the critics were quick to offer up their opinions. Generally, the game has seen a fair amount of praise, however critics have mentioned that the title's multiplayer is not exactly on par with the game's single-player experience.

The scores are as follows:

  • IGN - 80%: "It's at the very least a great start to the franchise. Bump up the difficulty, add some variety to the missions, bring back the forced-scrolling on-rails levels and the wingman-in-danger elements in a sequel and you'll have yourself the ultimate Star Fox adventure."
  • Gamespot - 75%: "Star Fox Command has great controls and introduces a strategic layer that's fairly interesting. However, the random feel of the story battles and the frantic multiplayer mode don't make the most of this game's solid foundation, which might cause nostalgic fans to long for the series' good old days."
  • 1UP - 70%: " None of the strategy elements that comprised the core of the single-player game are in multiplayer -- how cool would it have been to battle for strategic positions and race to key items on the overhead map against friends? How loudly does this game scream for a custom map editor? Should Command see a sequel, competitive strategic multiplayer ought to be a big part of it."
We've heard from the critics, now how about the readers?

LGC sneak peak: Nintendo's booth

E3 Part Deux
To get you psyched for tomorrow's keynote speech from Nintendo, 1up has posted some early pictures and video footage from all over the show floor. Perhaps the venue isn't quite as grand as E3, but it doesn't seem as though any company is taking this event lightly. If you look closely above, you can see "Dual Screen" setups using large LCD displays. Especially cool is the tunnel walkway to reach Nintendo's booth...check it out after the jump.

New Justice For All interview, and the single greatest accessory of all time

Objection...I need that freaking stylus.
Phoenix Wright: Justice For All
is probably the most anticipated game for the collective DS Fanboy staff. As such, when an interview arises filled with such ambiguity and non-commital statements that would make the current presidency green with envy, we still post with glee, hanging on every word. Though the interview fails to reveal much about gameplay, some interesting views on the game's creation process and audience differences are revealed. Certainly worth a read...

...but the real treat here, folks, is found on the second page of the interview. Those lucky enough to be attending the annual San Diego Comic-Con will not only be able to try out the English build of the game, but also have the ability to obtain a specialized DS stylus shaped like Phoenix Wright's finger. Move over, Power Glove. Stand aside, Rez Vibrator. This is the single greatest accessory in video gaming history. San..San Diegans? San Diegoans? San DiegAAAns. If you attend this event, do yourself a favor. Pick up a part of gaming history...and grab us a few, too.

Rumor: Mario Paint on the DS

1up editor Luke Smith recently posted about some tastey morsels that'll be running in the May issue of Electronics Gaming Monthly. Of these morsels, the tastiest to DS Fanboy readers (and Bloggers) is a rumor that the DS could be seeing an adaptation of the beloved SNES title Mario Paint

Considering how accessible the DS is to people who aren't hardcore gamers and the recent success Brain Training has enjoyed on the handheld, the idea of a Mario Paint game hitting the DS is a great idea. Using the stylus to swat flies would be too much fun!

Gaming to Go!We debate the hot topics!

This Month's New Games

Name Date
Bleach: Dark Souls
Oct 6
Legend of Kage 2
Oct 6
Crash: Mind Over Mutant
Oct 6
Spectrobes: Beyond the Portals
Oct 6
My Japanese Coach
Oct 14
Korg DS-10
Oct 14
Naruto: Path of the Ninja 2 Oct 14
FIFA Soccer 09 Oct 14
Populous Oct 14
Rock Revolution
Oct 14
Castlevania: Order of Ecclesia
Oct 21
Oct 21
Spider-Man: Web of Shadows Oct 21
Away: Shuffle Dungeon
Oct 21
Oct 21
Spyro: Dawn of the Dragon
Oct 21
What's Cooking? With Jamie Oliver Oct 21
MySims Kingdom
Oct 28
Ninjatown Oct 28

Get homebrew on your DS!

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