Posts with tag dragonsword
Posted Nov 19th 2007 11:30AM by David Hinkle
Filed under: Downloads, News

Getting out to a download station is hard work. First we have to apply for an exit permit from our cruel overlords at Joystiq, then we have to put on gobs and gobs of sun block (SPF 8,273, because of our incredibly pale skin). As if that weren't enough, there are also dangers to navigate in the wild, such as screaming children and the chupacabra. So, as you can see, it's
tough work.
But, you can bet we'll be going through it now that word hits of a new demo on the download station block:
Ninja Gaiden Dragon Sword. Rumored to
be included in a download station near you some time ago, it is now confirmed as reality. As Itagaki fans (and
Ninja Gaiden junkies), we're compelled to give the game a download. And we aren't doing it because we want to test it out or anything (we know it'll be great) so that we may come to a decision regarding purchasing the game (we know we'll be buying it). We just
need it.
[Via Joystiq]
Posted Oct 25th 2007 6:40PM by David Hinkle
Filed under: Interviews

Tomonobu Itagaki has been a busy man, ever since he
revealed his fan favorite franchise
Ninja Gaiden would be seeing an iteration on the DS in
Ninja Gaiden: Dragon Sword and a sequel on the Xbox 360. He's
conducted lots of
interviews about the DS game since then, answering the same question as to why he chose the DS over the PSP over and over again. Aside from the almost God-like status he enjoys in the gaming industry, he's quite the unlucky guy.
Aside from the quote where he says the game is 50% complete, he also comments on one of our concerns about the handheld title: the elaborate and breathtaking environments. Team Ninja is striving to meet those expectations on the portable platform. Not only that, but the handheld's lead programmer was almost single-handedly responsible for the fighting engine in both
Dead or Alive 4 and the first
Ninja Gaiden.
Posted Oct 12th 2007 2:00PM by Alisha Karabinus
Filed under: News
Why, hello there, Ryu Hayabusa. It's been a while since we've seen you outside of the
same old recycled screens. We were starting to worry, but here you are again, looking very, uh ... ninja-ish. And
awesome. Did we mention that? Our favorite ninja hero was featured in the latest (Chinese?)
Famitsu and we were treated to a beautiful two-page spread that reminded us why we must get our hands on this title as soon as possible. But it's not just the look -- it's everything, particularly the
creative, no-frills approach Team Ninja is taking with the handheld installment. While we dream of action and adventure, trip gaily past the break and check out the scans for yourself.
Continue reading Ninja Gaiden's REAL Ultimate Scanned Power!!!!
Posted Oct 8th 2007 5:40PM by David Hinkle
Filed under: Interviews

Our cruel overlords at Joystiq recently got to sit down with gaming icon Tomonobu Itagaki (we hope they brought him gifts of leather and booze). We imagine it only took him mere minutes to sexually assault the interviewing blogger (hawt!), before calmly putting his clothes back on, sitting down calmly and lighting up a smoke.
Following that horrible piece of mental imagery, Itagaki and Joystiq's confrontation at the offices of Team Ninja were nothing of the sort. In fact, it was quite casual and professional ... er, as professional as one can be during an interview with one of the most outspoken and blunt members of the gaming industry. And, Itagaki did not fail to be just that while conducting this interview.
The focus of the interview mainly revolved around his project for the DS,
Ninja Gaiden: Dragon Sword. He speaks about why multiplayer wasn't implemented, the pros and cons of a stylus-driven control scheme and even the possibility of bringing other Team Ninja titles to the platform.
Posted Oct 1st 2007 6:50PM by David Hinkle
Filed under: Interviews

While Itagaki has spoken about
his feelings regarding the PSP and DS in the past, he has gone all out in his latest interview with Gamasutra. See, if he was just going to make a game on the PSP, he could've just made a PS2 game instead. No, to him, the user input is integral in creating a unique and lasting experience.
Enter the DS, where the stylus-driven combat of
Ninja Gaiden: Dragon Sword is exactly what Itagaki was referring to. While the graphics might not be up to par for those who've enjoyed his games of late, Itagaki claims that the controls should more than make up for it.
It's an incredible interview, one that you should read immediately.
Posted Sep 21st 2007 11:11PM by David Hinkle
Filed under: Reviews

As an Itagaki junkie (something we admit we are, as well), Joystiq's Ludwig Kietzmann could barely contain himself as he approached the booth seen above for
Ninja Gaiden: Dragon Sword. At least, that's what we imagine given the fact that we are not there
with him. Actually, we think about the little guy a lot. Maybe even
too much.
But, onto the game! As he played it, he found that the stylus-driven controls of the game worked surprisingly well (our greatest fear has dissolved into the ether). The ease-of-use comes with a price, however. Ryu's move list has been incredibly simplified, as his graceful and wide range of attacks found in his latest console offerings is without representation here.
We're glad to report that he found nothing else of conflict with the title.
Posted Aug 7th 2007 10:40AM by JC Fletcher
Filed under: Screens, Imports
Whether this is intentional or not,
Ninja Gaiden Dragon Sword is bridging the classic NES
Ninja Gaiden games with the newer Xbox/PS3 game. Not necessarily in terms of gameplay, as, except for the stylus control, this looks to play a lot like the Xbox game, but rather, in presentation.
The NES
Ninja Gaiden got noticed in 1989 in part because of its brilliant anime-style cutscenes.
Dragon Sword relies on the same kind of device to tell its story, using startlingly well-drawn comic panels to tell the epic story of whatever the excuse is
this time for Ryu Hayabusa to slash at people and monsters with a big sword. It was probably a space-saving decision to use still images to replace full-motion video, and, judging by the results, it was a good one.
Posted Aug 2nd 2007 2:00PM by David Hinkle
Filed under: Fan stuff

It's no secret that we love Tomonobu Itagaki. Just about every game he has been a part of creating has been excellent in our eyes. So, every time
he speaks, we listen. That's just the way it goes. And his latest interview, with big poppa site Joystiq, is no exception.
Itagaki speaks about
Ninja Gaiden: Dragon Sword and the choice to bring it to the DS. Apparently, he didn't do it because the DS sells like 24K gold hotcakes or because he believes it to be a superior system to the PSP (hint: he does), but because of his children. Yup, his kids wanted a game on the DS, so he obliged.
The remainder of the interview focuses on his other projects at the moment, which are for other platforms, but we suggest you read it anyway.
Posted Jul 30th 2007 3:40PM by Alisha Karabinus
Filed under: News

We've seen a lot on
Ninja Gaiden Dragon Sword, from
screenshots to helpful tips on
how to control the action, but one burning question remained: how is it? Is it as awesome as a game from Team Ninja should be? Game Daily offered a breakdown of all the elements, and it really seems like this one is coming together in what promises to be an explosive experience on the DS.
The folks at Game Daily had only good things to say about the forthcoming title, from the smooth graphics to the controls, and even down to the puzzle elements. It seems this handheld Ninja Gaiden is set to
use every ounce of the DS to its advantage. Sign us up for two copies, please.
Considering the game is slated for release this year, we hope someone gets their hands on it soon for a more in-depth look, but for now, we'll have to be happy with what we've got.
Posted Jul 16th 2007 6:20PM by Alisha Karabinus
Filed under: Screens

Oh,
Ninja Gaiden: Dragon Sword, how we wish you were out already. Like, yesterday. And then delivered to our doorstep wrapped in pretty pink bows, along with an IV filled with espresso, ready to power us through long gaming sessions. Or maybe that's just our own twisted personal fantasy. What can we say -- we're ready for some handheld
Ninja Gaiden action, and this version is just as it should be:
no frills, all thrills. For now, we'll just have to settle for sweet new screenshots. Check 'em out in the gallery!
Posted Jun 5th 2007 2:00PM by David Hinkle
Filed under: Interviews, Video
Whether it's dealing with sexual harassment lawsuits or drinking on the job, Itagaki is always a man that is interesting to hear from. This latest video interview is no different, as Itagaki explains how Hayabusa in
Ninja Gaiden: Dragon Sword is the fastest Hayabusa to date, allowing the player to move him around the game environments quickly using the stylus and touch-screen.
Catch the video after the post break.
Continue reading Itagaki speaks, we listen
Posted May 11th 2007 2:27PM by Alisha Karabinus
Filed under: Video

If you can manage to focus on anything other than the amazing footage in the video after the jump, you might notice that there's a great explanation of the controls in
Ninja Gaiden Dragon Sword. Stylus controls seem to make sense in this fast-paced title. Need to slash a guy in his face? Then do it. It's just that simple.
But it's the gameplay footage that's the real star in this video. Even in demo form -- with easier enemies, apparently -- the game looks stunning, and compared to many DS titles, technically amazing. If
Ninja Gaiden can look
this good, the
possibilities for the DS suddenly seem just short of infinite.
Continue reading Stylus slash: Ninja Gaiden explained with helpful video
Posted Apr 2nd 2007 10:00AM by JC Fletcher
Filed under: Screens

We found some non-scanned screenshots of
Ninja Gaiden Dragon Sword on
Tecmo's website, and we are officially convinced. It looks great. The DS isn't exactly the most powerful system for 3D, but this does a pretty good job of making things look like real things and not piles of jaggies. The graphics actually recall the look and color scheme of the Xbox
Gaiden well enough for us to maybe give the stylus-based control scheme the benefit of the doubt for a while.
Too bad the nice graphics are all for a game that will cause us to jam our
stylus into the freaking
screen and
stab over and over again, if it's anything like the brutally difficult Xbox version. We loved
Ninja Gaiden, but it sure didn't love us.
Continue reading Direct feed Ninja Gaiden screens
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