Posts with tag revolution
Posted Jan 29th 2008 10:30AM by Eric Caoili

While DS development for
Civilization Revolution continues (and progress on the Wii version, uh, un-continues), we can't say it's looking too great based on the initial batch of released screenshots. Check out this janky image on the right; it's almost as if someone tried to mash together
Fire Emblem with
Age of Empires: Age of Kings, but somehow messed it up.
Of course, no one plays
Civ for its graphics, and, according to a recent interview with IGN, Firaxis made sure to leave in the strategy title's core mechanics. The DS release will, for the most part, have the same mechanics as the 360 and PS3 versions, except with a mostly 2D presentation. You'll still have 16 civilizations to choose from and a robust online multiplayer experience with two-player head-to-head, four-player free-for-all, and team battle modes. End your turn and head past the break for a couple more screenshots.
Continue reading Civilization Revolution has no alibi (it's ugly)
Posted Jul 9th 2007 6:16PM by JC Fletcher
Filed under: Features
Portable game systems are completely self-contained. Unlike home systems, which require a TV, multiple outlets, and a separate controller unit, handhelds contain everything you need to play games, built right in to the unit. They are self-reliant. They are also-- and this goes without saying-- portable. They're designed to be
small so you can carry them around.
Why, then, do jackasses feel the need to make accessories for handhelds? Accessories needlessly add bulk to Game Boys, effectively exiling them from casual pocket-drops. Here are five of the most pointless things you could ever graft onto a handheld system. We're giving a lot of attention to the Game Boy Color, as it turned out to be a focal point for idiotic doodads. Hopefully, these companies are still tired from their furious crap-assembling, and will largely pass over the DS.
Continue reading Five handheld accessories you should continue to live without
Posted May 15th 2007 5:05PM by JC Fletcher
Filed under: News
If you weren't "lucky" enough to have a
glitched copy of
Bubble Bobble Revolution and the
free Rainbow Islands that came with the replacement, you can get
Rainbow Islands now for a very reasonable price. Gamestop is offering Codemasters' sequel for $9.99 new, no broken
Bobbles included. It's backordered on the website (which has happened
since we started writing the story) but it may be available in a local store or following a restock online.
$10 is just about the right price for a game with a Metascore of 54. The original
Rainbow Islands is worth like 500 million imaginary Metascore points, and if playing this one even evokes the arcade game a little, it's worth it. Also, $10 is like 1/6 of a copy of
Gundam: Crossfire. When you think of it that way, it's quite the bargain!
[Via CAG]
Posted Apr 11th 2007 9:00PM by JC Fletcher
Filed under: Imports

Well, not pogs
exactly, but somewhat less-exciting pog-like pucks that are still a lot more fun-looking than the usual cards used in Japanese arcade games.
Pokemon Battrio is a new arcade game created by Tomy that allows 3-on-3
Pokemon Battle Revolution-style battling against random arcadegoers! In Japan, obviously, since there are no arcades in the US.
Here's how (it looks like) it works: you buy random packs of coins, each one corresponding to a Pokemon. Then you set them down on the machine, the machine "senses" your coins, and then they appear, ready for battling! Then some older kids run by and steal your coins.
Posted Oct 30th 2006 12:55PM by David Hinkle
Filed under: News, Nintendo Wi-Fi

The
Pokemon website has updated and provided us with more information on some of the Wii/DS connectivity of the title. Now, the page mentions a need for software on the DS, yet does not tell if this software will be included with the Wii game, downloadable from the Wii, one of the DS games, or need to be separately purchased. Personally, we're assuming it'll be downloadable, but the article does make mention of it acting much in the way Wi-Fi does in
Pokemon Diamond & Pearl.
The site also mentions that you can bring some of your Pokemon from
Pokemon Diamond & Pearl into the Wii game through the use of 'coliseum mode.' This allows you to bring 6 of those Pokemon into the game and persistently record their battle information through
Pokemon Battle Revolution.
Posted Jun 8th 2006 9:42AM by David Hinkle
Filed under: News, Fan stuff, Nintendo Wi-Fi

Iwata was kind enough to provide even more details on
Wii-DS functionality, revealing that the DS will be able to do more things than just download demos from the console. Iwata stated that the DS would be able to act as a touchscreen controller for the console, which we assume would work when navigating the unit's menus outside of playing games, although one game is making it possible for the DS to control gameplay so far.
The recent announcement of
Pokemon Battle Revolution promises that the player will be able to use the Wi-Fi capabilities of the DS to perform a number of actions. Being the first game to implement features with the DS, we're hopeful that many more developers will take advantage of this properly.
Posted Mar 9th 2006 6:19PM by Ludwig Kietzmann
Filed under: News, Fan stuff
Eurogamer reports that masterful game designer Shigeru Miyamoto is set to be awarded with a knighthood in the Order of Arts and Letters next week by the French Minister of Culture. Though the ceremony will sadly be devoid of pompous accents, damsels in distress and fire-breathing dragons, one can easily draw parallels between the crusades of a knight against an evil king and Mr. Miyamoto's strive for innovation in a tough industry. But really, we just want to picture Shiggy running around in a suit of armor and lopping off limbs (it's only a flesh wound).
He'll be joined on the occasion, which marks a first for game designers, by Frederick Raynal (
Alone in the Dark) and the disinctly awesome Michel Ancel (
Rayman, Rayman 2, Beyond Good & Evil, King Kong). Though we'd prefer they be rewarded with large cash prizes and instant sequel greenlights, a fancy French knighthood is at least indicative of some well deserved recognition for this trio of extremely talented game designers. Seriously, play their games.
A further note of interest is that, unlike a British knighthood, the recipient of this award does not get to attach a regal "Sir" onto his name. That's quite a disappointment, what with "Sir Shiggy" having such a great ring to it. Are there any other game designers worthy of knighthood?
Posted Feb 18th 2006 4:01PM by Ludwig Kietzmann
Filed under: Fan stuff, Phoenix Wright: Ace Attorney

Whilst playing the most excellent
Phoenix Wright: Ace Attorney, I came across the dramatic scene pictured above. In the hilarious courtroom adventure's first chapter, Phoenix has to carefully debunk the testimony of one Mr. Sahwit, a shifty fellow who claims to have discovered the bludgeoned body of a model in her apartment. Look carefully at the supposed cordless telephone to the right. Doesn't it look a
tad familiar, almost like a certain revolutionary controller?
Note to self: Nerd!
Posted Feb 15th 2006 9:38AM by Ludwig Kietzmann
Filed under: News, Fan stuff

There's a new Fanboy on the
Joystiq block, and he's waving some sort of stick thing! Don't be alarmed. This is completely normal practice when it comes to the Revolution, Nintendo's wonderfully weird next-gen console. Unnervingly dedicated to analyzing news, unearthing secrets and embarassing themselves in public with wacky controllers, the crew of Revolution Fanboy are on the front lines of innovation's fight against corporate behemoths and lifeless sequels.
Please give them your support and approving glances.