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Halo DS validity argued


It would appear that some aren't exactly believing Matt at IGN's Alpha of Halo DS, both in the comments of that post and the embedded video above. YouTube user SwiftShock thinks he has the answer to the whole debate and is of the mind that the game is nothing more than a modded version of GoldenEye: Rogue Agent.

[Via Go Nintendo]

Proof that Halo DS was real (and it's still dead) [update 1]


We don't know what's weirder about the ongoing Halo DS story: that somebody decided to cancel what would have been an obvious cash cow for everyone involved, or that IGN's Matt Casamassina has been sitting on screens and video, and only decided to post them when he found out that people were making fun of him on Wikipedia.

That means that keeping his promise to show us stuff "after E3" wasn't enough of a motivator, but ire from anonymous Wikipedia jerks caused him to spring into action. Whatever the reason, we're now a little sad that Halo DS is both real and dead, because it looked like fun. Seriously, it looks like a real Halo game. Kudos to the developers for almost pulling this off.

The one-level demo (Zanzibar) seemed to be pretty complete, with textures, and music, and sound effects, and everything. Unfortunately, Matt cannot reveal the reason that this game was cancelled, nor can he tell us who was working on this, because he has to not tell us something. Check after the break for another video, and hit the link for more vaporous Halo.

Continue reading Proof that Halo DS was real (and it's still dead) [update 1]

Bungie silences official Halo DS rumors

Spencer Yip of Siliconera snagged some facetime with Brian Jarrard and Frank O'Connor of Bungie to ask the question that a lot of us have yearned to ask ourselves: what's with the whole Halo DS thing that IGN's Matt Casamassina keeps insisting is real?

The official word is: if he played it, it wasn't from Bungie. So Casamassina's probably not insane or lying, but it's not anything resembling a "real" Halo DS with the official stamp of Bungie approval. Apparently, the idea of Halo on the DS has been pitched numerous times, so Jarrard and O'Connor said that if Casamassina played a handheld Halo, it was probably a prototype mockup for one of those pitches. Sorry to dash any hopes, but the Bungie duo didn't sound too enthused on the idea of Halo on Nintendo's dual screens. They wouldn't rule it out, but it seems we're not the only ones who have a few reservations about FPS games on the DS. That doesn't mean there couldn't be a Halo spinoff of some sort, however!

We can only hope this puts a stop to the discussions of whether or not Halo DS ever existed, even if it doesn't really answer the question. We can, at least, say for sure that Bungie didn't make an official version, but maybe your neighbor Bob is working on one right now. Why don't you go give him a hand?

Halo DS ... never existed?

lolcluezPut on your sleuthing caps, ladies and gents, we have a bonafide mystery on our hands. Surely you remember, with chagrin and unfulfilled longing, the news of the canceled Halo DS project, reported by IGN editor-in-chief Matt Casamassina. He even went so far as to say that he played the title, and love him or hate him, Matt tends to speak verily.

Enter: last night's San Francisco Halo 3 beta event. The Bungie team, responsible for the development of all things Halo, were interviewed by numerous gaming outlets and media sources, including one Rumor Reporter. When asked about the ill-fated Halo DS, Bungie's Brian Gerrard, Director of Franchise and Community Affairs, commented, "Wow, I have never heard or seen such a project, nor do we have plans for any DS Halo title."

We doubt either of these two respected news sources were lying or mistaken, which leaves the question: who made the mysterious Halo DS, the one Matt C. played? There's only one obvious answer, of course.

Shiggy made it.

[Thanks, Bruce!]

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