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DS Daily: Underappreciated feature #1,782,365



You know, the DS Daily is a great place to spur discussion and get your DS-obsessed day off on the right foot. But, we feel the need to be a bit selfish today. Instead of writing a love letter to our handheld and postmarking the envelope to our heart, we figured we'd call out one of its many small, but very lovable, features in our daily topic.

Like the NES of old, the DS cart slot is a godsend for us. One of the most annoying things we find with GBA games is the whole forcefully ripping the game out of the slot thing. Perhaps it's just that we're the most macho and manly of men (how you doing, ladies?), but we always feel like we're going to rip something in half when messing with the GBA stuff.

The DS has a nice spring-loaded slot that carefully extracts our games for us. It's one of the features that gets used most for us (right up there with the power button) and considering how much of a glutton our DS is (it does consume a lot of quality gaming), we're thankful the thing hasn't managed to mess up a single cart on us yet.

But what about you all? What features of the DS, no matter how big or small, do you admire? The glossy finish? The durable outer shell that can withstand falling down a flight of stairs without so much as a scratch (DS Fanboy staff tested)?

DS Daily: What's missing?

We were at the GameStop, browsing through the old stuff as we tend to do, when we happened upon a copy of Heiankyo Alien. We were giving serious consideration to buying it, but in the end, the inconvenience of not being able to play it in our DS weighed heavily on our decision. So Heiankyo Alien sits unpurchased and unloved in a glass case, surrounded by copies of Mary Kate and Ashley: Crush Course.

Backwards compatibility may be one of the worst ideas in gaming, but it certainly does come in handy. Game Boy compatibility on the DS would make for a much friendlier device, and one with which we'd be even happier. What single feature do you desire? It could be anything that a previous handheld system has had, or a new feature.

Five handheld accessories you should continue to live without


Portable game systems are completely self-contained. Unlike home systems, which require a TV, multiple outlets, and a separate controller unit, handhelds contain everything you need to play games, built right in to the unit. They are self-reliant. They are also-- and this goes without saying-- portable. They're designed to be small so you can carry them around.

Why, then, do jackasses feel the need to make accessories for handhelds? Accessories needlessly add bulk to Game Boys, effectively exiling them from casual pocket-drops. Here are five of the most pointless things you could ever graft onto a handheld system. We're giving a lot of attention to the Game Boy Color, as it turned out to be a focal point for idiotic doodads. Hopefully, these companies are still tired from their furious crap-assembling, and will largely pass over the DS.

Continue reading Five handheld accessories you should continue to live without

Non-Game Boy: Serious games before they were cool


Since the release of Brain Age in Japan, Nintendo has turned their attention toward casual, nontraditional fare for adult audiences. Much of it, like Brain Age, is casual game material with a slight educational slant, but other successful DS releases, like Cooking Navi and Eigo Zuke, are not games at all, but rather educational aids and tools designed to use the DS's unique interface. They're all doing massive business, which makes it difficult to laugh at them no matter how silly they are.

But Nintendo was not the first company to attempt to sell application software on a gaming system, however. That distinction probably falls on BASIC Programming for the Atari 2600. Nintendo wasn't even the first company to sell application software on a Nintendo handheld. In fact, Game Boy non-games appeared in 1991. They didn't change the face of gaming. But they make for an interesting historical footnote now, and isn't that better than selling millions of copies? It is for us!

Continue reading Non-Game Boy: Serious games before they were cool

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