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DS Daily: Advertising and you


Last night we commemorated (a pretty good amount of) a year of the excellent Promotional Consideration column, which deals with game advertising. There's no doubt that game advertising has the power to entertain, but can it also, you know, sell games?

Take the Let's Tarot campaign, for example. Did anyone see popular actress Kanako Yanagihara in the ads and think, "I believe I will purchase this product. The reason is that I am a fan of Ms. Yanagihara's work, and she has accepted money in exchange for the association of her likeness with the item in question."? Or Jam Sessions's bizarre New Zealand ad campaign, which associates receiving the product with becoming an awful person.

Is being memorable all it takes to be successful as an ad? Have you ever been swayed by game advertising, or reminded sufficiently of something you were interested in to go get it?

DS Daily: What's going to be great about '08?

With the receding hairline of 2007 about to become the implausible comb-over of 2008, we've been pondering the future quite a lot here in the DS Fanboy dungeons. As we've already taken time out to reflect on the DS's output during the last twelve months, the next question must inevitably be: what DS-related events are you most looking forward to in 2008?

Perhaps you can't wait to sink your teeth into Final Fantasy IV, to begin barking orders in Advance Wars 2, or for a certain Professor to arrive on western shores. Then again, maybe you're just giddy about the prospect of purchasing another DS. Who knows? Well, we don't. So tell us!

DS Daily: Worst game you've played?

Thanks to Alisha's helpful gift guide, you knew the perfect game to get for those not-so-special people in your lives this holiday season. Yet, while we just know that Hamsterz and the like are horrible, not many people who write for or visit this site can admit to actually playing those games. That's why we're asking today about the worst game you've played for the DS this year. We've heard about some games that you regret purchasing, but would you consider these games to be the year's worst for you, or just games not worth buying?

And if you've somehow managed to successfully restrict yourself to good games, one of them still has to be the worst, so which is it? Still, we suspect that the majority of you have either bought, rented, or borrowed a title this year that was just downright awful, so out with it, please.

DS Daily: Not without my dual screens

Since the DS is portable (ain't life grand?), there's probably a game or two you just can't do without. You know, the ones that go with you everywhere. The games that are perfect for that few minutes when you can sneak away and relax into a favorite experience. What is it for you?

DS Daily: Year's best imports

We talk a little about imports around here, but there are just so many that we can't possibly cover 'em all. Mostly, we hit the biggies -- the games that will generally head this way -- or things that are completely awesome, like the Ouendan titles. Beyond that, of course, we look at quirky, silly games, because we are quirky, silly people and we like to laugh. But how about you? If you're importing, or even surfing sites and thinking about it, what piques your interest? What did you buy, or even consider buying, this year? Games that you just couldn't wait for, or things that had little to no chance of a release outside Japan?

DS Daily: Gotta own 'em all


The DS has been around for three years and boasts quite a hefty games library. What does this mean in terms of your library, though? Specifically, how many DS games do you have? And, if you can remember, what was the first game that you owned for the handheld? If you had a Gameboy Advance, has your DS games library grown larger than that of your GBA's yet?

Give us some numbers, folks, and we'll give you a shiny quarter in return.*

*No, we won't.

DS Daily: Talk amongst yourselves

Since we're taking it easy around these parts today, we're going to encourage you to do the same. Let us know how your gaming is going, or if you gave or got anything DS-related for the holidays. Or, hey let us know what we're missing lately that you're curious about. While we certainly don't make the news, we can always try to meet your requests. Keep us informed by sending tips or letting us know what interests you ... and this is a good day to start.

DS Daily: You suck!

At least, we assume there's one game at which you totally suck. We've all got 'em. Maybe it's not consistent, but at least some days you get continuously smoked. But what's the game? Maybe you can't face Contra 4, or you are continually last (and weeping) in Mario Kart DS. Maybe you've given up on Tetris or Planet Puzzle League. Whatever the game, we want to hear about your shame. We'll commiserate. After all, with so many of us hanging around, you're probably not alone over there in your big ol' pail of fail.

DS Daily: Consoles or handhelds?


We already asked you how much time, on average, you spend playing your DS. We're curious, though, as to whether you spend more time playing your favorite handheld (the DS, we hope) or your home gaming console of choice.

So, which is it? Does it depend on what games are out at the moment, or do you clearly favor one over the other?

DS Daily: Heroes

No, we're not talking about the heroes you might be thinking of. We're talking about the heroes behind the heroes. The names and faces that make our games come alive. The visionaries, if you will.

Yesterday's unveiling of a release date and the official website for Flower, Sun and Rain inspired a chat amongst the staff about the game's creator, Goichi Suda. You see, around these parts, we simply can't get enough of Suda's work: the wildly imaginative concepts, that inimitable visual style. Hand on heart, Suda's mere involvement in a project means a sale to this blogger is more than likely. We only wish others felt the same way.

But what about you, reader? Is there a particular development guru you look up to? Are you more about Sakaguchi or Shiggy, Molyneux or Mizuguchi? And do you ever purchase a game solely because they played a part in its creation?

DS Daily: Taking it with you

... or, more specifically, taking it with you to family gatherings over the holidays. As in, will you be carrying your DS around? For holiday travel, it's a real boon; the DS can help with the monotony of long plane trips or drives (so long as you're not actually driving), or help deal with jet lag or insomnia from changing time zones. It can also be fun to share the joy and wonder of the world's best handheld with the uneducated masses. Did you do that last winter? If so, you may not be the only one sporting a DS at this year's holiday gatherings. Hey, maybe you'll be able to get some download play in!

DS Daily: Video game crushes

Warning: This video contains spoilers

While playing Phoenix Wright: Trials and Tribulations, we came across this hilarious scene in which the game pokes fun at the "frothing female masses" devoted to Miles Edgeworth (which, sadly, includes this blogger). We know that they're embarrassing to admit to, since -- as you well know -- video game characters aren't real people. Yet, many of us must concede to having a video game crush at some point in our lives, and it's time to 'fess up and come clean. So, what video game characters have you had (or do you have) a crush on?

DS Daily: Muscle memory

While we do in fact find the idea of a video game training game hysterical, we think that Namco Bandai has actually hit upon something clever in the way they're justifying their take on WarioWare (and let's not kid ourselves, that's what this is).

As evidenced by the severe pain caused by Contra 4, our retrogaming skills have atrophied as we've spent more time with modern games. Of course, Contra 4 is quite a bit harder than previous entries, but part of our constant failure could still be attributed to lack of practice.

Newer games require different skillsets, and unless we were to cherrypick only the twitchiest games (like Geometry Wars), our abilities to play arcade-style games would continue to deteriorate. Which means that a collection of condensed retrogaming challenges is a great idea, and one that could maybe allow us to keep sharp in a variety of vintage game types.

Do you feel like your arcade gaming skills have gotten worse over time? Have modern games with their save menus and tutorials and careful difficulty curves spoiled you?

DS Daily: OMGWTF with us


Yesterday we took a look at some of the weirdest DS-related games and stories of 2007. We got to mention things like Doki Doki Majo Shinpan and Spanish for Everyone again, which meant that we had a great time. But we couldn't touch on every bizarro story that crossed our "desks" in 2007. We didn't discuss the BioWare Sonic RPG, for example (in that case, it was because we didn't want to be murdered).

What was your favorite DS-related WTF moment this year? Did some random training game come along that got you L'ing OL? Or was something advertised in a way that, maybe, it shouldn't have been? We want you to join in on the fun!

DS Daily: Story

Some games really depend on story, like the Ace Attorney series or any number of text-based adventures. Sure, they may have other elements as well, but it's really the story that pulls you along (or doesn't, if that's not your thing). But how do you feel about stories in games in general? Are you the type who skates through story screens as quickly as possible, or do you watch and read everything closely, even if it's not necessarily important to the game?

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