Posts with tag DonkeyKong
Posted Oct 1st 2007 2:00PM by David Hinkle
Filed under: Interviews, Features

Today, DS Fanboy has a nice little treat for all of our readers. We sit down and speak with Rich Amtower, who works in Nintendo's Treehouse division. Responsible for adapting Japanese titles to the English, French and Spanish markets, you can imagine he's got quite the difficult job to do.
That doesn't stop us from bugging him for an interview, though.
First of all, explain who you are and what your duties are with the company?
My name is Rich Amtower, and I work in the localization department. Our job is to take games made in Japan and make them feel like they were made in America, basically -- that means recording English voices if there are Japanese voices in a game, translating and rewriting Japanese text into English (and now French and Spanish), and doing whatever sorts of alterations need to be made so that when gamers pick up a title, they feel like they're playing something tailor-made for them.
Continue reading DS Fanboy interviews Treehouse's Rich Amtower
Posted Sep 12th 2007 10:40AM by David Hinkle
Filed under: News

To celebrate the release of
DK Jungle Climber, Nintendo is teaming up with photo-sharing site SmugMug.com to give away some DS Lites and copies of the newly-released title. A total of eight systems and eight copies of the game will be awarded to the creators of the five best images. But, photochopping experts don't have much time, as the contest will end October 1st.
Any of you plan on entering the contest?
Posted Aug 25th 2007 12:00PM by Eric Caoili
Filed under: Fan stuff
Though publishers aren't as big on featuring these silly poses anymore as they were during the DS's first two years, the perceptive gamers at The Platformers pointed out that we'll be receiving two new members to the outstretched-hand-boxart club next month: DK Jungle Climber and Fullmetal Alchemist: Trading Card Game.
Some say that the covers are meant to emphasize the touchscreen nature of the titles, but we're convinced that there's more to it. Perhaps the characters are reaching for something unseen -- a dropped banana, a tool vital to their current task, or the wrist of a fleeing love who's spurred their unwanted advances. Keep that last possibility in your mind as you look over a few more examples of outstretched-hand boxarts after the post break.
Continue reading The outstretched-hand-boxart club
Posted Aug 10th 2007 10:40AM by Eric Caoili
Filed under: Sales
Burabura Donkey, or
DK: King of Swing as we know it in the states, puts you on a quest to recover 24 stolen medals and prove yourself as the Jungle Hero. Swinging the gorilla from peg to peg is managed with your handheld's L and R buttons, while jumping can be accomplished by hitting the two
shoulder buttons at the same time.
Its mechanics are simple, and many feel that the graphics are a step back from the
Donkey Kong Country series, but it can still be pretty fun if you're looking for something different in an action game. Import shop Play Asia will be selling Japanese copies of the Paon-developed GBA title for $10.90 for the next three days, so if you still haven't tried out
DK: King of Swing, here's your chance!
Posted Aug 1st 2007 1:10PM by David Hinkle
Filed under: Rumors

The folks over at NeoGAF are reporting that the latest issue of Ngamer has an interesting chunk of rumor in it. In the latest issue, a reader writes in asking if
Donkey Kong 64 could appear on the Virtual Console for the Wii, what with the game requiring the expansion pack and all. Apparently, the folks at Rare have been thinking about that game too, but they've been thinking DS and
not Wii.
Given that
Mario 64 DS doesn't have the best control scheme, we worry about how this game would handle itself in that respect should this rumor turn out to be true. Other than that, we say bring it on.
Posted Jul 12th 2007 3:40PM by David Hinkle
Filed under: Screens
As if E3 hasn't already brought us enough joy, we've got some nice pieces of concept art and screens for
DK Jungle Climber. The game looks to be shaping up nicely and the included trailer only adds to the truckloads of awesome content we've all received so far. Check out the fresh screens and concept art in our gallery below, and be sure to head past the break for the trailer.
DK Jungle Climber is currently slated for release on September 10th.
Continue reading E307: DK Jungle Climber screens and trailer
Posted Jun 17th 2007 10:00AM by JC Fletcher
Filed under: DS Daily
In honor of Father's Day, we
thought we'd ask a themed question: Who's your favorite father and son/daughter team? Donkey Kong and Donkey Kong Jr., or, uh, hmm. Oh, how about Bowser and the Koopa Kids? Pac-Man and Baby Pac-Man? Pitfall Harry and Harry Jr. from
Pitfall: The Mayan Adventure?
Man, we already had to go to
Pitfall: The Mayan Adventure? Maybe you guys can think of more. We can't be retrogaming encyclopedias
every day, okay? It would be pretty hard to limit this to the DS, but if you can think of DS characters, you win at commenting.
Posted May 28th 2007 2:00PM by JC Fletcher
Filed under: News, Screens

DK! Donkey Kong! DK! Donkey Kong is here!
Sorry, we can't think about
Donkey Kong anymore without the DK Rap blaring in our heads. Much like how Rare permanently left their mark on DK through his character design, the rap has been irrevocably stuck to the character. Having the horrifying song stuck in our heads is the price we pay for playing
Donkey Kong 64 or
Super Smash Bros. Melee. Luckily, scanned images don't have audio tracks, so we can live without fear of coconut guns that can fire in spurts.
Jeux-France has some magazine scans of
Donkey Kong Jungle Climber, the sequel to the GBA's
King of Swing, and it looks as good as any game that features a giant talking banana as a character, which is to say it looks
excellent. And they kept the shoulder-button control scheme instead of tacking on a touch-screen system!
Good Nintendo.
Posted May 11th 2007 11:00AM by JC Fletcher
Filed under: Screens, Imports
Itadaki Street DS apparently didn't have enough characters to choose from-- the entire
Mario and
Dragon Quest casts are just too limiting, you know? Besides, nobody can relate to wacky characters like
a plumber and
a plumber's brother, who is also a plumber.
Square Enix has nicely included some characters who will do less to draw players' attention away from the
serious business of strategic board game play: "Boy" and "Girl." They look just like we would if we were three feet tall and didn't have noses!
We've got some screens of Boy and Girl, and of
Itadaki Street in general, after the break. And check the link for character art and a few board layouts.
Continue reading Dragon Quest, Super Mario, Boy and Girl in Itadaki Street DS
Posted Feb 14th 2007 2:45PM by David Hinkle
Filed under: Fan stuff

We have no idea how we missed this, but better late than never. See, the above was loving cross-stitched by flickr user CrystalPowell and presents just what we look for here at DS Fanboy: a rabid love of Nintendo. Proudly displaying such games as
Tetris,
Duck Hunt,
Donkey Kong, and the Mario Bros. from
Super Mario Bros. 3, with the icing on the cake being a bold red Nintendo logo dead center at the top, we find ourselves wishing that we could envelope our body in warm Nintendo love every night when we go to bed.
[Via Wonderland]
Posted Feb 1st 2007 1:55PM by David Hinkle
Filed under: Video

We're not going to lie: we're
huge Daily Drawing fans. More importantly, we're fans of Jim Welch's gaming mash-up paintings, which usually center around Nintendo characters. See, that's our
thing. So when he sent word of his latest illustration, combining the dungeon crawling goodness of
The Legend of Zelda with the tense, barrel-dodging gameplay of
Donkey Kong, we couldn't help but check it out. Good thing we did, as it's one of his best works yet.
As always, we've embedded the video past the post break.
Past illustrations:
- ContraVania: a gaming mash-up
- Metroid + Mario = Metrio?
- Yoshi gets reimagined
Continue reading More mash-up art: Zelda Kong
Posted Sep 26th 2006 9:25AM by David Hinkle
Filed under: Reviews

In the sequel, the roles have reversed and now the Mini Marios must save the day. With several obstacles in their path, players must guide the Mini Marios using the stylus and touch-screen. More interesting, however, is the ability for players to create custom maps and send them to other users via Nintendo's Wi-Fi Connect service. Overall, the game has received favorable scores:
- Gamespot - 82%: "Mario vs. Donkey Kong 2 may not play quite the same way the original game did, but the new take on the formula is a fun and refreshing one. The touch-screen controls are easy to get a handle on, and with more than 80 different stages to play through, as well as the construction mode, you'll find yourself with plenty to do. It's simply a great time for Mario fans and puzzle fans alike."
- IGN - 70%: "The original Mario vs. Donkey Kong is a far better puzzle game than March of the Minis is, but that doesn't make this game a bad one. It is a clever Lemmings-inspired, touch screen design with a great focus on user-submitted content to keep the game going on and on. Its similarities to the first game are only in looks; the concept goes in a refreshingly different -- but just not as successful, addictive or challenging -- direction for Nintendo DS gamers."
- Gamepro - 85%: "As a sequel, Mario vs. Donkey Kong: March of the Minis surpasses the original by leaps and bounds backed by the capabilities of the Nintendo DS, however the new control scheme does take some getting used to."
So there we have it. While many agree it's not as good as the first game, would you be inclined to agree, fine reader? Or has
Mario vs. Donkey Kong 2: March of the Minis surpassed the greatness of the first game?
Posted Sep 7th 2006 3:27PM by Alisha Karabinus
Filed under: News

September 13 is the 'birthday' of everyone's favorite plumber, and Nintendo's not letting September pass without a little recognition. Two new DS games this month feature Mario and company: the highly anticipated
Mario Hoops 3 on 3 and the offbeat
Mario vs. Donkey Kong 2: March of the Minis.
Salut! And many happy returns.
Mario Hoops is scheduled for release next week, and
March of the Minis follows two weeks later. If only every month could be September.
Posted Aug 16th 2006 7:00PM by Nikki Inderlied
Filed under: News
A miniature marching army that reminds us of the ballet, The Nutcracker (insert random, silly joke here), combined with Mario himself to get temper tantrum throwing Donkey Kong off his high horse sounds like a boat load of fun to us.
We can't wait to get our hands on Mario vs. Donkey Kong 2: March of the Mini's and to hold us over is a web site.
The site doesn't have much to it other than a trailer and a slide show of pic's but that'll do for now. Take a look for yourself and rev-up to help out Mario.
[Via DS-x2]