Posts with tag Sonic
Posted Jun 22nd 2007 4:45PM by JC Fletcher
Filed under: News
Level Up's N'Gai Croal has been thinking about the Bioware
Sonic RPG
announcement, and, like the
rest of us, trying to make some kind of sense of it. Why would anyone make a
Sonic RPG? Why would Bioware jump onto a ship that is not only sinking, but sinking at
blast-processed speed?
Croal thinks it's because they're using
Sega's franchise-- and money-- to practice making kid-friendly handheld games, so they can then make their own
good ones. It makes sense-- they made a
Dungeons and Dragons game, learning about fantasy RPG's, and now they're working on
Dragon Age; Star Wars: Knights of the Old Republic lead into
Mass Effect and
Jade Empire.
The good news is that all of these licensed games turned out great. That doesn't mean we're going to allow ourselves to have high hopes. We're all out of optimism for new
Sonic games.
Posted Jun 21st 2007 1:00PM by Eric Caoili
Filed under: News

Battle lines have been drawn at the Fanboy offices. While the
delusional idealists of our staff maintain their positive stance on
BioWare's partnership with
Sega to produce a
Sonic RPG, the more practical among us have seceded from their escapist fantasies. We'll not live under a false utopia.
Already, we've heard reports of disorder on the streets and outbreaks of violence in our accounting department. The building's fire alarms have been going off ever since a group of writers decided to set all the Sonic merchandise and
Baldur's Gate discs they could gather on fire. One editor was seen locking himself in his office, pulling the blinds down minutes before a single gunshot was heard from inside the room.
We were ecstatic when BioWare
announced its mystery DS project last September. Of course, our naive eyes saw a future filled with handheld versions of
Neverwinter Nights,
Star Wars: Knights of the Old Republic, or some brilliant new property. The last thing we expected was another bastardization of
Sonic's tired franchise, most likely tying in his ever-accumulating crew of terrible friends. It was also the last thing we wanted.
Posted Jun 21st 2007 12:00PM by David Hinkle
Filed under: News

Sit down.
No, seriously,
sit down. We've got an amazing piece of news for you. Bioware, who've produced some of the most amazing RPG experiences the industry has ever seen, has finally
let the cat loose from its bag prison, informing us that they're teaming up with Sega to create a Sonic role-playing game
for the DS. How
awesome is that?!
Sadly, we won't be getting our hands on the game until next year, but we're incredibly excited for what Bioware can do with the
Sonic IP and will gladly wait as the title is almost guaranteed to be something we'll be down for. SEGA of America, Inc. President and COO, Simon Jeffery, shares our optimism, stating that "Everyone at SEGA has huge confidence that Sonic is in the safest of hands, and that BioWare can create the ultimate handheld RPG experience for gamers of all ages." No kidding, Simon. When has Bioware made a bad RPG? That would be ...
never.
Knuckles punching people
until they explode, anyone?
Posted May 23rd 2007 10:40AM by JC Fletcher
Filed under: News

Seriously. Go to
GameStop and pick up at least one copy. It'll be $15, which is $7.50 per 'Vania.
That's only one (or two, kind of) of the games you'll be fighting CAG users for this weekend, as GameStop is marking down a bunch of stuff by 25-50% during their Game Days sale.
On the DS, you'll be able to get reduced-price copies of
Phoenix Wright and Sonic Rush. There's some other stuff, too-- we've posted the whole list after the break. For more convenient browsing, DS games have SKU numbers starting with 18 and GBA games start with 16.
[Via CAG]
Continue reading Go buy the Castlevania Double Pack this weekend
Posted May 17th 2007 4:00PM by JC Fletcher
Filed under: Screens, Imports
This is probably more of a coincidence or an unintentional influence than anything else, and there's always the possibility that we're imagining things, but doesn't
Ontama's protagonist Beat look somewhat familiar? He looks like a cross between
Sonic Adventure-era Sonic (look at the poses!) and
Jet Set Radio's main character, also named Beat. Well, if you had to pick two games to resemble, you could do a lot worse than these, both of which had fantastic art.
The actual game, a rhythm-puzzle thing that we
totally want, doesn't look like
anything else. We've got new screens after the break.
Continue reading Ontama shows random Dreamcast influence
Posted May 11th 2007 10:00AM by Jason Wishnov
Filed under: News

The now-classic
Sonic Rush (not to be confused with SoniCrush, an aural rock-drilling system) is generally considered not only one of the finest outings on the Nintendo DS, but also the finest Sonic game in the past
decade. And it had sweet music, too. Sega recently showed off the upcoming sequel,
Sonic Rush Adventure (why were we not invited?), and several fellow bloggers around the web have chimed in with their thoughts.
From what we can tell, the title is sticking to what made the first so successful. Blaze the Cat will be playable in addition to Sonic, but the game sticks to the trademark mechanic of blinding speed to entertain the player. There
does appear to be some actual "adventure" portions of the game, but they merely consist of a (high-speed) boat ride across a three-dimensional ocean, a la
Wind Waker. Also, the Sonic team has finally decided to give Sonic the gift of everlasting respiration, removing the classic "air bubble" gameplay found in underwater levels.
With some snazzy 2-D to 3-D transitional effects and intriguing level design, we've no doubt that
SRA will match, if not exceed, the original. Keep your eyes peeled for the azure blur this fall.
Posted Apr 16th 2007 1:00PM by Eric Caoili
Filed under: News, Nintendo Wi-Fi, Screens
That collective sigh of relief you just heard was the internet finding out that
Sonic Rush Adventure won't be a 3D-dominated title. The
Sonic Rush sequel will for the most part follow the swift footsteps of its acclaimed predecessor, shooting the blue hedgehog through 2D landscapes that span across both of the DS' screens.
There will be 3D segments where Sonic pilots submarines, hovercrafts, and other ships while in pursuit of the game's pirate villains, but we're hoping that these stylus-based portions will be similar to
Lunar Knights' space combat, adding a dash of extra flavor to the standard gameplay. Like the original game, each level will also end with massive, 3D bosses.
Sega has announced that in addition to supporting
Download Play features,
Sonic Rush Adventure will also have some
Nintendo WiFi Connection functionality. We're not sure yet if this means online leaderboards, versus mode racing, or downloadable content, but we'll keep you updated on their plans. Jog past the post break for the first screenshots of
Sonic Rush Adventure.
Continue reading Sonic Rush Adventure screenshots & details speed onto the scene
Posted Apr 11th 2007 3:00PM by David Hinkle
Filed under: News

Sega recently filed a trademark on April 2nd for "
Sonic Rush Adventure," setting the internet on fire with speculation that a 3D entry in the franchise could be hitting the DS. Personally, we'd be happy with just a plain old sequel to
Sonic Rush, which is really the best
Sonic game we played since, well ... the original
Sonic Adventure on the Dreamcast.
For those of you who haven't played
Sonic Rush, we first ask: why not? It's certainly priced right and we highly suggest you check it out. Second, we ask: would you want to see a 3D
Sonic title on the DS? Would you want it controlled exclusively via the stylus, like the
upcoming Ninja Gaiden Dragon Sword or would you want to control
Sonic and company with the d-pad?
[Via Sega Nerds]
Posted Mar 28th 2007 9:30AM by Eric Caoili
Filed under: News
Once embittered rivals,
Mario and
Sonic were at each others' necks during the 16-bit console wars, both of them vying for the Top Mascot prize that awaited the victor at the end of the battle. Tensions eventually eased between the two combatants and their respective companies, and after years of respectful neutrality,
Nintendo and
Sega are making their friendship official with a game that joins both franchises.
Mario & Sonic at the Olympic Games will be released during the
holiday season this year for the Nintendo DS and the Wii. Mario, Sonic, Luigi, Tails, and the rest of the extended casts will be competing in events set in arenas modeled after the venues of the Beijing 2008 Olympic Games.
Hisao Oguchi, Sega Corp.'s President and CEO, had nothing but praise for the project: "For the first time, two of the world's greatest games' characters come together to compete in the world's greatest sporting event and we couldn't be more excited." While we can't imagine anyone from the Mario troupe besting Sonic at the 100m run, the blue hedgehog might have trouble with swimming competitions if he has to stop and replenish his air supply with bubbles too much.
This might not receive the same fanfare as a Sonic appearance on
Super Smash Bros. Brawl would, but maybe this is just a hint of what's to come from Nintendo and Sega? There's not much at the video game's official site yet, but head over there to check out forum discussions and sign up for email updates.
Posted Mar 6th 2007 4:20PM by Eric Caoili
Filed under: Fan stuff
The New Gamer might not have enjoyed their stay at Hotel Dusk: Room 215, but they appreciate the work put into creating its memorable characters. Adding onto the unique visual style, each individual has a rich set of expressions and postures to communicate with. When one of the hotel guests describes a mannerism of the game's protagonist, you know exactly what he means by "that serious look in [Kyle's] eyes."
Sonic's toe-tapping idle animation and King Hippo's falling shorts were also cited as great examples of unforgettable character details. Simple idiosyncrasies like that stay with you long after you've finished playing a game. What unique traits have you seen give a collection of pixels an identity? Was it Midna's sigh? Or Dry Bones' skeletal chuckle as he passed you in Mario Kart DS?
Posted Feb 22nd 2007 2:00PM by David Hinkle
Filed under: Interviews

Sega Managing Director Hideki Okamura recently conducted an interview with Nikkei Shimbun, discussing the company's future in the handheld racket. The future? Well, for Sega (and
others), it's the DS. That's right, Okamura confirmed that the company is shifting its handheld focus over to Nintendo's dual-screened beauty, also taking the time to drop a tidbit of a teaser by saying Sega will release a game later this there that will "surprise absolutely everyone."
Sega isn't blind to their competition on the platform, as Okamura recognized Nintendo's own titles that have done so well on the DS. He says that "
We [Sega] have to do a lot of thinking about titles for Nintendo's hardware, because Nintendo's own titles are extremely strong. It really is difficult to sell a title as a third party."
So who else wants a sequel to Sonic Rush?
[via Game|Life]
Posted Nov 6th 2006 11:00AM by David Hinkle
Filed under: Fan stuff

These two new DS Lite bundles of popular Sega games
Sonic Rush and
Project Rub are not confirmed to be limited edition DS Lites like the ones we've seen with
Pokemon and
Final Fantasy characters on them, instead featuring the black and pink DS Lites respectively. However, each bundle does include a limited edition pack-in, such as a Sonic figurine and T-shirt. The
Project Rub bundle is stated as costing 129,99 € and the
Sonic Rush bundle is stated as costing 169,99 €.
Posted Oct 23rd 2006 2:45PM by David Hinkle
Filed under: Downloads, Hacks, Homebrew

As if the current
Sonic game available on the DS isn't enough, you can now look to the homebrew community for some ring-gathering, side-scrolling action. In the alpha build of his project
SonicDS, coder Bonic's first game looks to bring the speedster's style and addicting action of old to the handheld. The current build is a very early version of the game and has many bugs, so be warned.
< Previous Page