Does this count as a furry pinup? Is "fur" a requirement for these sort of dealings? And if you're the kind of person who is really intodragons, wouldn't these anthropomorphised features (e.g. blonde hair, humanoid limbs, and dragon breasts all up in your grill) turn you off?
Apparently not! Upon seeing the above piece, deviantART member RajginKisaragi commented, "Very beautiful job! I'm glad to be a dragon looking at this ... *Boing*" There you have it, straight from the dragon's maw! A real-life dragon, at that!
Natasha "Dark Natasha" Mleynek painted the lid of this Black GBA SP back in 2004 for a friend. While the subject doesn't fit our tastes in either women or dragons, we recognize that Natasha is very skilled in her craft; there are few, if any, technical flaws with this customization. Believe us, she could have done a lot worse. Also, she added a layer of clear coat paint to protect her artwork from any man-handling.
Nintendo's Chinese operation, iQue, has released some very cool Game Boy Advance SP systems that may make you rethink your need for an SP and your impression of the Chinese gaming market, where you can apparently get very cool systems that aren't hilarious knockoffs.
While it's possible these are old, we have a suspicion that the Year of the Dog system is recent as of this year, at least. There's also a two-tone Mario edition, and a very cool dragon system that uses the black/red case design from the Boktai GBA. Some of these are available online at amazingly high prices, so we're stuck playing games on our stupid DS Lites.
Want a little Mega Man in your life? We sure hope so if you're looking for a new game this week, because it seems that's what there is. And perhaps Pet Alien, which didn't seem to make it out last week.
Mega Man Star Force Dragon
Mega Man Star Force Leo
Mega Man Star Force Pegasus
Pet Alien
To see what's coming out in the rest of the world this week, take a stroll past the break.
Posted Jun 27th 2007 10:40AM by JC Fletcher
Filed under: News
The laserdisc classic Dragon's Lair is back again, after appearances on basically every system ever built, either in its original form (PC, Sega CD, DVD, Blu-Ray, Game Boy Color) or in some kind of terrible adaptation (NES, SNES, PS2). This time, Digital Leisure is releasing it in more or less original form on the DS, with some ... interesting options.
Of particular interest is the ability to control the game via touch screen. We imagine this will involve tapping the appropriate side of the screen. There are also optional move indicators, voice control (?), rumble support, and multiple difficulty settings.
And then there's the big feature. You can choose to play the game on one screen, or stretched across both. This allows Dragon's Lair to benefit from the advanced view obstruction technology not available in the arcade version.
Having never come out in the US, the Itadaki Street franchise is somewhat of a mystery. But the series has been thrust into our attention with its entry on the DS and the included Mario and Dragon Quest characters. We know we like the characters, and we are vaguely aware of a board game of some kind, but how exactly does the game play?
Siliconera, who previously helped us identify all the Dragon Quest folks, has a piece up now about the game that's half review, half tutorial. It's an excellent resource for the Itadaki curious, and should help you in your soul-searching about whether or not you're interested in a Japanese board game about property.
Posted Jun 8th 2007 11:00AM by JC Fletcher
Filed under: News
Confession time! We haven't played a Dragon Quest game since the first one. And that was in the ancient times-- we were basically playing it on an oscilloscope. As such, we don't know any of the characters besides slimes (who could forget slimes?).
If you're like us (old and anachronistic), you might need a lesson on who all these adorable Dragon Quest characters are in Itadaki Street. That is exactly what Siliconera has done, because we asked for it just now. Oh, there we go with the anachronism again.
Finally, we know the names and origins of Guy Who Looks Kinda Like Dante and Spikey-Haired Guy. Now we're ready for the US version of the game, which will probably never exist.
Sunday came and went, taking with it our hopes of ever meeting Kanji Dragon's martial artist. The kung-fu character posed for a few shots at Success Corp's Akihabara event over the weekend, hyping the kanji-training action title. Just looking at the photos and all the fun we missed out on feels like getting crane-kicked right in the heart.
Though we didn't get to attend the soiree, it certainly wasn't from lack of trying. We stuffed our Pokemon backpacks with dozens of DS and GBA games, our favorite G.I. Joes, and a plastic baggie loaded with Pringles (these were crushed into little flaky bits before we even zipped our Squirtle bags shut) before heading out to hitchhike a ride to Japan, but we didn't even make it past two blocks before the police picked us up and drove us home. Our parents were pissed.
Hissatsu Kung Fu: Kanji Dragon DVDs containing all of the game's promotional videos, including an unreleased action clip, were passed out to attendees. Peek past the post break for another exciting image from the event and a look at the multicolored shirts that were given to those who preordered the title. You might also see us hugging our knees in the corner, sniffling and trying to pretend like we just didn't spend all afternoon crying.
Posted May 31st 2007 3:00PM by JC Fletcher
Filed under: News
Ninja Gaiden Dragon Sword sounds cool; and by cool we mean totally sweet. Game Informer got a chance to play an early version, and they had a great time slashing ninjas and dragon bosses with cool stylus moves, and smashing the face buttons to block.
Players will not be able to flip out and kill their friends in-game, as there will be no multiplayer functionality. Team Ninja's larger-than-life Tomonobu Itagaki cited potential issues with "speed and precision on the controls and trying to get it to work" as reasons they didn't pursue online play. On a much happier note, players will not be forced to embarrass themselves in public by blowing on their game systems. Team Ninja considered a microphone gimmick involving yelling, but decided there would be enough going on. That's fine. We're officially tired of the microphone gimmick.
We're well aware that the gaming press couldn't care less about Hissatsu Kung Fu: Kanji Dragon; interest for a kanji-training beat 'em up is niche at best, and to be honest, this whole kung fu theatre advertising push is a bit silly. But are we going to let that stop us from inundating you with every single scrap of Kanji Dragon news that we come across? Of course not!
Success Corp. will be celebrating the educational brawler's June 7th release with a special event this Sunday at Akihabara's Sofmap amusement complex. Attendees will be able to play the game and will even receive a limited edition T-shirt if they pre-order a copy. The title's fumbling mascot will also be making an appearance, handing out Kanji Dragon Director's Cut DVDs. Make sure to check past the post break for a larger version of the disc's explosive cover.
To say we're disheartened by the fact that we won't be able to attend is an understatement. We wept bitter tears as we read the press release's jumbled Google translation, yelling out in grief when we learned that we'd miss out on free souvenirs. Rod Stewart poignantly sang "So Far Away" as a montage of us drowning our sorrows with too many drinks and loose women played right before fading to black.
Not content with releasing eighty remakes of popular Final Fantasy titles and making an obscene profit from said actions, a recent online interview with CEO Yoichi Wada revealed that the company has plans to remake an unknown number of their other mega-popular franchise, Dragon Quest (also known, for earlier iterations, as Dragon Warrior here in the states).
Which titles and how many are as of yet unknown ... the information seemed to just slip right out of Wada-san's vocal cords ... but we'd imagine a compilation similar to Final Fantasy: Dawn of Souls. Also, while not officially confirmed for the DS, we can't really imagine these titles going anywhere else. Does this news excite you guys, or are the old-school DQ titles just a bit too old-school?
Supplementing this afternoon's Dragon Quest IX gameplay details post, we have some new screenshots of the much-anticipated RPG. Square Enix hasn't skimped on this production at all, as it already looks to be one of the most visually impressive games on the Nintendo DS.
Graphics aside, the scanned Shonen Jump pages also give a glimpse of this title's character customization options and turn-based multiplayer combat. Head past the post break for a couple of the Dragon Quest IX scans.
Any time mascot characters from different game companies converge, it's a big deal. As mascot-converging deals go, it doesn't get much bigger than Itadaki Street DS, which forcefully jams the worlds of Dragon Quest and Mario together onto a game board. There's also the fact that another long-time Square Enix franchise heading to the DS is likely to cause a sales supernova. We enjoy keeping tabs on this game in anticipation of that upcoming cosmic event.
While you wait for that June 21st release date, and ponder learning how to read "slime" in Japanese (スライム), why not take a look at some new screenshots?
We found some non-scanned screenshots of Ninja Gaiden Dragon Sword on Tecmo's website, and we are officially convinced. It looks great. The DS isn't exactly the most powerful system for 3D, but this does a pretty good job of making things look like real things and not piles of jaggies. The graphics actually recall the look and color scheme of the Xbox Gaiden well enough for us to maybe give the stylus-based control scheme the benefit of the doubt for a while.
Too bad the nice graphics are all for a game that will cause us to jam our stylus into the freaking screen and stab over and over again, if it's anything like the brutally difficult Xbox version. We loved Ninja Gaiden, but it sure didn't love us.
The latest update on Dragon Quest Monsters: Joker comes from Famitsu's site, placing the game's setting at center stage. With two islands in Nobisu and Sandoro, the first being a lush and green place that possibly hides a large monster inhabitant and the second being a desert island with a large dragon monster constantly roaming about. Famitsu also talks about encountering NPCs out in the wilderness ...
The official Japanese DS site has a slew of videos up for Dragon Quest Monsters: Joker. The first video is pretty short, showing some of the 3D environments. The second video shows the player roaming around some more before engaging in a battle. The third video, which we find a bit more interesting than the previous two, shows the player using the previously announced splicing feature. Finally, the fourth video really doesn't make much sense to us.
Last, but not least, we've got some Japanese commercials here, here, and here. One could argue that the commercials hold more worth than the other videos, offering up a cornucopia of footage for the various parts of the game, but we'll leave such a discussion for the comments section.