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Posts with tag genre

DS Daily: The strongest genre

The DS boasts a pretty respectable library by now, with many genres represented by some very excellent titles. But what does the DS do best? Some find the touchscreen strategy most addictive, while others spend their time hunting down new adventure games. Of course, there's always the very excellent rhythm game contingent, as well, and some will certainly argue that those games make best use of the touchscreen. But what genre has been your favorite on the DS?

DS Daily: Underrepresented

DS owners have tons to choose from; after all, there are usually more games we want than we can possibly play in any given year. That doesn't mean everything is perfect, however. It's likely that, no matter how satisfied you are with your handheld, some facet of gaming seems underrepresented to you when it comes to the DS library. What is it? We're dying to know. On the flip side, maybe you think there's too much of a good thing here and there. Maybe you're up to your elbows in training games, or you've noticed that nearly everything is incorporating a little strategy of late. Wait! Maybe we need a Strategy Training game ....

Or not.

DS Daily: Reformulated

We thought we'd do a little thought experiment today. The DS is home to a few games that combine two unrelated genres unexpectedly, to varying results: the (nominally) rhythm-based brawler Draglade, and the puzzle RPG Puzzle Quest, to name two.

We'd like you to come up with a design idea for a game combining two divergent genres or styles? How about a real-time strategy game about one-on-one fighting? Or an abstract music-based racing game? No idea is too crazy -- not after Puzzle Quest.

DS Daily: Genre talk

So, we gotta ask: what's your favorite genre, if you had to choose? That's a tough one for us; honestly, tastes tend to change day to day and by what's in front of us. We love action and we love puzzles, and sometimes we prefer racing or RPGs. But if you had to pick -- even if you can only narrow it down to two -- what do you think would win out in a battle for your tastes?

DS Daily: Dream fighter

Ninjas win. Always.
Let's face it: there aren't many decent fighters for the DS. Japan received the superb Jump Superstars, featuring an insanely large cast of everyone's favorite anime characters, but was not seen fit for localization. While DS Fanboy is all about hopes and dreams, we're also about violence; with that in mind, what fictional characters would you like to see slug it out?

We eliminate standard Nintendo characters; we already have Smash Bros. for those rivalries. We're talking real pirate vs. ninja stuff here. Suggestions among our staff have included Captain Nemo from 20,000 Leagues Under the Sea against Nemo from Finding Nemo, and the singer of Bananaphone against Charlie the Unicorn.

DS Daily: Overabundance and dearth

Water is pretty.The number of DS games given stateside release is now probably beyond 500 (we'd count up all the entries here but we're too lazy), but as in college campuses around the country, diversity can be a tricky beast. We've seen some great titles across the board, of course, but haven't you felt that the DS was a bit lacking in some areas, while watered down in others?

The most obvious absentees are the general JRPG and fighting genres. RPG experiences themselves aren't too difficult to come by, but standard fare (outside of remakes) is a bit harder to find. By and large the best fighting game for the DS, Jump Superstars, has never even been localized. When it comes to puzzle and racing genres, however, we're flooded with low-polish trash. Which genres do you feel are over- or under-represented, and of which would you like to see more?

DS Daily: The new book?

Read!The adventure genre peaked in the early to mid 90's. And then it crashed. Hard. As it trudged along through the years, essentially dead but for rare gems like The Longest Journey, it slowly faded from the minds of modern gamers.

The point-and-click capabilities of the DS have certainly given the once-zombified genre a much-needed jolt. We've seen excellent offerings, including the superlative Phoenix Wright series, the soon-to-be-released Hotel Dusk: Room 215, Trace Memory, Lost in Blue, and a few others (let's not even mention the ScummVM homebrew project). But the DS gives these games something they could have never had in the nineties: absolute portability. It's almost as though these games compete directly with the classic novel, something which has never really been seen even amongst the myriad of gadgets anyone can go out and readily purchase.

Our question is this: how does a DS adventure game compare to that of a classic book? What would you rather whip out on the way to work? Phoenix Wright 2 has had our hearts and minds in a legal grip for days on end. You may not look as smart as those punks reading Vonnegut, but that's okay. You look cooler.

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