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How to make a better Nintendo DS

Next-Generation's Eric-Jon Rössel Waugh acknowledges that the Nintendo DS is an industry-changing system, but still sees the portable console as an "unfinished project." He wrote up a wishlist of improvements that he feels would fulfill the handheld's potential, extending its shelf-life. And while we've already seen dozens of message board topics filled with wild-eyed suggestions and what-they-should-really-do ideas in the past, Eric's revisions actually sound half-way sane.

So what are some of his seven steps for making a better Nintendo DS? Slap on some internal flash memory, paving the way for firmware updates and a Virtual Console setup for handheld games (GB/GBA/NGPC/etc.). Allow for an expandable, customizable system interface. Flesh out its WiFi support by integrating Pictochat and developing a unified online service.

They're all great recommendations, but one has to wonder how implementing those changes would affect the portable's retail price. The DS probably wouldn't have been such a success if it weren't for its impulse-buy pricing. Still, we would love to see Eric's suggestions make it into the handheld's next revision.

We're sure that our readers have their own ideas on what the next Nintendo DS should have. VoIP capabilities? A flux capacitor? Maybe just throw some Ds on it? Drop us a comment and let us know what you think would make a better Nintendo DS!

DS Daily: what's the proper price point for games?

We were recently at the store, checking out some of the games and it got us thinking. What kind of price could make or break the sale of a game? Surely, the consumer knows what to expect from certain franchise giants and can easily be asked to pay more for that experience, but what about game content that the consumer doesn't know that much about? What price could make you give a game a second look?

On the opposite side of that coin, what aren't you willing to pay for a game? Is $34.99 too expensive for new DS games, no matter who it stars or what kind of gameplay it entails? Do you wait for games to drop in price before picking them up?

Sony refuses to cut PSP price, DS continues to own planet

SCEA's product manager John Koller seems to be keeping in step with all the other wacky Sony decisions this year -- he's confirmed that they have no plans to drop the price on the PSP. And hey, that's fine with us. Really. We'll be over here playing with one of our DS Lites. You guys go ahead with your mp3 player handheld.

Did we mention the sales figures?

And who's betting on a DS price drop, even if it's a small one, in response to this? Except it won't really be in response ... wink, wink. But maybe we're just engaging in a little wishful thinking ... a third DS would be nice.

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