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Posts with tag Eidos

Eidos shows a little more Soul (Bubbles)

Eidos just blew a further ten screens of Soul Bubbles our way, and aside from Eric's interpretation of some, erm, questionable imagery, Mekensleep's game is looking charming, not to mention pleasingly devoid of "licensed racing cars, post-apocalyptic soldiers, gang fights, and elves, orcs, and magicians." Yay for that!

The accompanying press release also exposed more on Soul Bubbles' gameplay (which we have previously discussed), describing how players are able to draw, deflate, and cut bubbles, as well as join them to other bubbles. Some puzzles can only be negotiated by filling bubbles with water or gas, and there's a host of sticky or dangerous surfaces that will slow your bubbles down throughout the game's forty levels.

Gallery: Soul Bubbles


[Via press release]

Eidos confirms a Dr. Who game for the DS

Back in July, we heard word of a Dr. Who game, but were given no information other then, "It is thought it will be available on PC, PS2, DS and Mobile." The game was also supposed to hit stores last year before Christmas, but obviously that didn't happen.

Now, details on the game are slightly more clear -- at least, we know for a fact that the game is in development for the PC, PS2, and DS (with no mention of a mobile version). Otherwise, Eidos is keeping pretty tight-lipped on the project for whatever reason, merely stating that the release date is "not too far away." Eidos did promise that more details would hit the press soon, though, so if you're actually interested in this game, just hang tight.

[Via GoNintendo]

ESRB throws the Gauntlet (rating) down


A mysterious rating has shown up on the ESRB's search page for a DS game called Gauntlet. Our first assumption is that this would be a continuation of the modern Gauntlet series from Midway, but the game is listed as being published by Eidos. Furthermore, the specifics of the rating (Alcohol Reference, and Fantasy Violence as opposed to the Cartoon, Animated, or just plain Violence described in the others) suggest that this is an original game.

Is it a remake of the arcade game, maybe? Whatever it is, as long as there's top-down arcade (fantasy) violence and the pressing need for food, we're interested. We just hope it's not some kind of Road Rules game.

[Via Siliconera]

Operation: Buy this cheap game


Despite receiving favorable previews as a solid title, Operation: Vietnam's release last August went largely ignored by gamers. As a reward for your apathy, Amazon is further discounting the already budget title, knocking three dollars off its listing to bring the price down to $16.99. The least you can do to thank them is help empty out their inventory!

It's likely that you know next-to-nothing about the squad-based, top-down shooter, so we've embedded its trailer above for you to preview the bullet-filled action. As you can see in the clip, there are dozens of enemies just waiting around for you to buy the game and shoot them in the face.

[Via CAG]

Eidos set to bring more classic cartoons to your DS

We can no longer ignore the signs: classic cartoons are clearly the hottest thing going for DS developers and publishers lately, and Eidos has announced that they are jumping on the bandwagon. And by "jumping on," we mean "attempting to seriously dominate the new market," as they're planning ten -- yes, ten! -- different titles based on classic Hanna-Barbera 'toons like Yogi Bear, the Flintstones, and the Jetsons. Let's just hope that they all end up looking as good as WayForward's Duck Amuck appears to be.

Operation: Vietnam missing in action?

Has anyone actually picked up a copy of Operation: Vietnam, Coyote Console's squad-based action title? Publisher Majesco shipped the title to stores last week with a budget price of $19.99, but all the reviews and impressions for it seem to have been lost in the jungle. Sending the game out on the same day as Rune Factory, Heroes of Mana, and Luminous Arc's release probably wasn't a good idea.

Though we weren't impressed with the screenshots we've seen, hearing previews describe Operation: Vietnam as a mix of Cannon Fodder and Metal Slug was enough to keep us at least a little bit interested. Majesco unceremoniously put out a trailer for the game a couple weeks ago, to little fanfare; you can check it out past the post break.

Continue reading Operation: Vietnam missing in action?

Reflecting on Prism: Light the Way



We were surprised to read that Prism: Light the Way collected an 8.5/10 score in the latest issue of Nintendo Power, mostly because prior to the review, we had never heard of the puzzle game. Prism tasks you with saving the Glowbos, a black-hole-inhabiting race of blobs. A space monster has absorbed the light that the Glowbos need to survive, and the Bulboids, creatures that shoot beams out of their mouths, are their only hope!

Directing these rays to the Glowbos can be a challenge, especially since some of them require a specific color of light. You'll have to use filter blocks, splitters, and mirrors to deliver the right beams to all of them. Prism features 120 unlimited-time puzzles, Timed and "Hyper" modes, and the option to play an infinite stream of randomly-generated stages. You'll also be able to compete against another player without needing a second copy of the game.

Prism: Light the Way hits the DS this September 4th in North America. There haven't been many screenshots or trailers put out for the handheld title yet, but we've embedded a gameplay video for the PC version past the post break.

Continue reading Reflecting on Prism: Light the Way

Metareview: Touch the Dead

The reviews were slow to come in on Touch the Dead -- which usually indicates a dud. From the scores, it looks like that cliché may really be a fair assessment of the title's merits. With a current metascore of 58%, Touch the Dead is less OMG-zombie scary and more scary like Grandma's lingerie.

Game Informer
: 66% (average of two reviews) - "What you imagine to be headshot city is, in reality, the most challenging zombie game to come along in quite some time. As the zombies struggle to walk, their heads jerk about violently, making it an incredible test of skill ... this is a game that every zombie fanatic could love, but only the hardest of hardcore gamers can excel at." (Issue 170, p117)

Game Almighty: 45% - "The first thing you notice when the game starts is the awful graphics. Touch the Dead reinvents what it means to have jaggies. Everything is pixilated and bland and the closer the zombies come, the worse it gets. Ironic, because the bad graphics actually inspire you to kill the creatures when they're as far away as possible, lest you think your DS has a broken graphics chip."

GameSpot: 55% - "Every time you empty a clip, you have to manually reload by dragging the stylus from the ammo icon on the lower right-hand part of the screen to the clip icon on the lower left-hand part of the screen. While it certainly injects a little tension into the game, you quickly get to the point where you have to reload your clip after every zombie you take down, so you actually end up spending more time reloading your weapon than you do shooting zombies. It feels unnatural and can be difficult to consistently reload fast enough when you have a swarm of zombies bearing down on you."

Anxiety-filled Breakout videos

We've been on edge ever since Eidos announced its plans to publish Nervous Brickdown, Arkedo Studios' modernization of the Breakout genre. Much like how Tetris DS made block dropping seem fresh again, this high-strung title breathes new life into the break-a-brick formula with creative modes and a style overhaul.

IGN has a hands-on preview and some new videos of Nervous Brickdown's gameplay variations, and they're totally stressing us out for reals. In one of the game's ten distinct modes, you guide a paddle and ball through scrolling shmup stages -- making it a paddle-em-up, maybe? Drifting ghosts haunt the stages, hindering your progress, so you'll have to blow into the DS' mic to push them away. Another theme challenges you to manage a platformer on one screen while simultaneously playing Breakout on the other.

Just talking about it is enough to make our stomachs all queasy.

Touch the Dead changes name, sharpens up

Touch the Dead seems to have gotten an upgrade along with its new name ... and speaking of that, we appreciate the need to work in a 'DS' subtitle or some clever witticism about touching, but really, Dead 'n' Furious seemed a more appetizing name. We're not sure we want to touch any of these guys, and it doesn't exactly look fun when they touch you.

But what's in a name, really? It's what's in a video that matters, and we've got one after the jump, showing off the new look of Touch the (really angry) Dead, and it's step up from where it was before. We'd like to see the main character in this -- as one of our commenters aptly noted, last go-round he looked a little big like a refugee from a Lego game. Originally, this game was to be published by Virgin Play (according to the Dead 'n' Furious website, which is still there), but IGN is reporting that it's Eidos that's picked up the title. Touch the Dead is now scheduled for a release in May, so what you see in the video is likely to be what you get in this shooter. Frankly, we think it looks a little better than we expected, since we've seen it since a rough beginning, and the style is intriguing if nothing else. Light gun without the gun? We'll try anything once.

Continue reading Touch the Dead changes name, sharpens up

Nervous Brickdown brings sexy back to Breakout

Nervous Brickdown breathes new life into the Arkanoid-Breakout genre, updating its basic template with ten distinct gameplay modes. This might be Arkedo Studio's first game for any console, but the charming soundtrack and highly-stylized environments -- ranging from 70s mod to playful retro -- really give Nervous Brickdown a first-rate polish that other Breakout-clones usually lack. The break-a-brick game takes advantage of the Nintendo DS' hardware, making use of the system's touchscreen, microphone, and WiFi (multiplayer) features.

Ecrans has a few videos showing how hectic the game can get as it forces you to dodge bullets, fight bosses, and catch items, all while keeping the ball in play. No release date has been announced yet, but we're happy to hear that Eidos has picked this title up for publishing. You will definitely be hearing more about Nervous Brickdown from us in the future.

[Thanks, Sebastien!]

Tomb Raider Legend coming to DS

Chief Executive Jane Cavanagh of SCi, the company that acquisitioned Eidos in early 2005, recently spoke with MCV about the company's plans going on into the future, attempting to recover from a multi-million-dollar loss last year. One of the company's goals is that the next Tomb Raider and Hitman games see a lot of success, and with the Tomb Raider title, this means releasing on as many consoles as they can. So the upcoming Tomb Raider Legends, slated for release on the PS2, Xbox, PSP, and Xbox 360, will now see an incarnation on the GameCube, GBA, and more importantly, the DS. Sadly, however, nothing was said in regards to how the game will interact on the handheld in regards toward the touch screen or when it will release.

[Via Nintendo Gal]

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